Tekken 3/Forest Law/Data: Difference between revisions

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| hitadv = +7
| hitadv = +7
| chadv = +10
| chadv = +10
| notes =
}}
=====<font style="visibility:hidden; float:right">f+1</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Slower Jab
| input = f+1
| icons = {{Icon-TK|f}}{{Icon-TK|1}}
| stance =
| damage = 6
| hitlevel = h
| impact = i10
| recovery =
| total = -
| blockadv = +1
| hitadv = +7
| chadv = +10
| notes =
}}
=====<font style="visibility:hidden; float:right">(1_f+1),1</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name =
| input = (1_f+1),1
| icons = ({{Icon-TK|1}}OR{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|1}}
| stance =
| damage = 10,5
| hitlevel = hh
| impact = i18
| recovery =
| total = -
| blockadv = -8
| hitadv = -8
| chadv = +2
| notes =
}}
=====<font style="visibility:hidden; float:right">(1_f+1),1,1</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name =
| input = (1_f+1),1,1
| icons = ({{Icon-TK|1}}OR{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|1}}{{Icon-TK|1}}
| stance =
| damage = 10,5,5
| hitlevel = hhh
| impact = i18
| recovery =
| total = -
| blockadv = -9
| hitadv = -12
| chadv = +2
| notes = Combos from the 1st hit on counter hit.
}}
=====<font style="visibility:hidden; float:right">(1_f+1),1,1,1</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name =
| input = (1_f+1),1,1,1
| icons = ({{Icon-TK|1}}OR{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|1}}{{Icon-TK|1}}{{Icon-TK|1}}
| stance =
| damage = 10,5,5,5
| hitlevel = hhhh
| impact = i18
| recovery =
| total = -
| blockadv = -9
| hitadv = -12
| chadv = +2
| notes = Combos from the 1st hit on counter hit.
}}
=====<font style="visibility:hidden; float:right">(1_f+1),1,1,1,1</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Machine Gun Arrow
| input = (1_f+1),1,1,1,1
| icons = ({{Icon-TK|1}}OR{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|1}}{{Icon-TK|1}}{{Icon-TK|1}}{{Icon-TK|1}}
| stance =
| damage = 10,5,5,5,5
| hitlevel = hhhhh
| impact = i18
| recovery =
| total = -
| blockadv = -9
| hitadv = KND
| chadv = KND
| notes = Combos from the first hit on counter hit.
}}
=====<font style="visibility:hidden; float:right">1,2</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Left Right Combo
| input = 1,2
| icons = {{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage = 5,12
| hitlevel = hh
| impact = i12
| recovery =
| total = -
| blockadv = 0
| hitadv = +7
| chadv = +7
| notes =
}}
=====<font style="visibility:hidden; float:right">...1,2</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Machine Gun Arrow to Right Punch
| input = 1,2
| icons = ...{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage = ...5,12
| hitlevel = ...hh
| impact = i12
| recovery =
| total = -
| blockadv = 0
| hitadv = +7
| chadv = +7
| notes = Able to do from 1st to 4th hits of Machine Gun Arrow. Connects to 2 jab strings.
}}
=====<font style="visibility:hidden; float:right">2</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name =
| input = 2
| icons = {{Icon-TK|2}}
| stance =
| damage = 12
| hitlevel = h
| impact = i10
| recovery =
| total = -
| blockadv = +1
| hitadv = +7
| chadv = +7
| notes =
}}
=====<font style="visibility:hidden; float:right">f+2</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name =
| input = f+2
| icons = {{Icon-TK|f}}+{{Icon-TK|2}}
| stance =
| damage = 12
| hitlevel = h
| impact = i12
| recovery =
| total = -
| blockadv = +1
| hitadv = +7
| chadv = +7
| notes =
}}
=====<font style="visibility:hidden; float:right">(2_f+2),2</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Rave War
| input = (2_f+2),2
| icons = ({{Icon-TK|2}}OR{{Icon-TK|f}}+{{Icon-TK|2}}){{Icon-TK|2}}
| stance =
| damage = 12,10
| hitlevel = hh
| impact = i23
| recovery =
| total = -
| blockadv = -8
| hitadv = KND
| chadv = KND
| notes =
}}
=====<font style="visibility:hidden; float:right">(2_f+2)f+2</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name =
| input = (2_f+2),f+2
| icons = ({{Icon-TK|2}}OR{{Icon-TK|f}}+{{Icon-TK|2}}){{Icon-TK|f}}+{{Icon-TK|2}}
| stance =
| damage = 12,6
| hitlevel = hm
| impact = i20
| recovery =
| total = -
| blockadv = -7
| hitadv = 0
| chadv = 0
| notes = Delayable.
}}
=====<font style="visibility:hidden; float:right">(2_F+2),f+2,2</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Rave War Combo
| input = (2_f+2),f+2,2
| icons = ({{Icon-TK|2}}OR{{Icon-TK|f}}+{{Icon-TK|2}}){{Icon-TK|f}}+{{Icon-TK|2}}{{Icon-TK|2}}
| stance =
| damage = 12,6,6
| hitlevel = hmh
| impact = i13
| recovery =
| total = -
| blockadv = -9
| hitadv = KND
| chadv = KND
| notes = Delayable.
}}
=====<font style="visibility:hidden; float:right">3</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name =
| input = 3
| icons = {{Icon-TK|3}}
| stance =
| damage = 18
| hitlevel = h
| impact = i14
| recovery =
| total = -
| blockadv = -14
| hitadv = -3
| chadv = -3
| notes =
}}
=====<font style="visibility:hidden; float:right">3,4</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = High Kick to Somersault
| input = 3,4
| icons = {{Icon-TK|3}}{{Icon-TK|4}}
| stance =
| damage = 18,21
| hitlevel = hm
| impact = i29
| recovery =
| total = -
| blockadv = -19
| hitadv = JG
| chadv = JG
| notes = Law's fastest launcher.
}}
=====<font style="visibility:hidden; float:right">3,3</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name =
| input = 3,3
| icons = {{Icon-TK|3}}{{Icon-TK|3}}
| stance =
| damage = 18,10
| hitlevel = hh
| impact = i25
| recovery =
| total = -
| blockadv = -14
| hitadv = -3
| chadv = -3
| notes =
}}
=====<font style="visibility:hidden; float:right">3,3,3</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Triple Head Kick
| input = 3,3,3
| icons = {{Icon-TK|3}}{{Icon-TK|3}}{{Icon-TK|3}}
| stance =
| damage = 18,10,10
| hitlevel = hhh
| impact = i25
| recovery =
| total = -
| blockadv = -14
| hitadv = KND
| chadv = KND
| notes =
}}
=====<font style="visibility:hidden; float:right">...3,f+3</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Mid Kick Combo
| input = ...3,f+3
| icons = During Triple Head Kick, {{Icon-TK|f}}+{{Icon-TK|3}}
| stance =
| damage = 15
| hitlevel = m
| impact = i27
| recovery =
| total = -
| blockadv = -14
| hitadv = -3
| chadv = -3
| notes =
}}
=====<font style="visibility:hidden; float:right">...3,4</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Head Kicks to Somersault Kick
| input = ...3,4
| icons = During Triple Head Kick, {{Icon-TK|4}}
| stance =
| damage = 15
| hitlevel = m
| impact = i29
| recovery =
| total = -
| blockadv = -19
| hitadv = JG
| chadv = JG
| notes =
}}
=====<font style="visibility:hidden; float:right">4</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Right High Kick
| input = 4
| icons = {{Icon-TK|4}}
| stance =
| damage = 16
| hitlevel = h
| impact = i11
| recovery =
| total = -
| blockadv = -4
| hitadv = +5
| chadv = JG
| notes =
}}
=====<font style="visibility:hidden; float:right">f+4</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Slower Right High Kick
| input = f+4
| icons = {{Icon-TK|f}}+{{Icon-TK|4}}
| stance =
| damage = 17
| hitlevel = h
| impact = i13
| recovery =
| total = -
| blockadv = -4
| hitadv = +5
| chadv = JG
| notes =
}}
=====<font style="visibility:hidden; float:right">(4_f+4),3</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name =
| input = (4_f+4),3
| icons = ({{Icon-TK|4}}OR{{Icon-TK|f}}+{{Icon-TK|4}}){{Icon-TK|3}}
| stance =
| damage = 16,12
| hitlevel = h
| impact = i19
| recovery =
| total = -
| blockadv = -14
| hitadv = -11
| chadv = -11
| notes =
| notes =
}}
}}

Revision as of 13:09, 14 January 2024

Throws

1+3
Dragon's Fire
Tk 1+3.png / 1+3 - 7,23 DMG
Throws
Throw Type: Front - Tk 1.png Escape
Impact Recovery Total Hit Counter Block
i12 - +16


2+4
Hopping Frog
Tk 2+4.png / 2+4 - 30 DMG
Throws
Throw Type: Front - Tk 2.png Escape
Impact Recovery Total Hit Counter Block
i12 - +13
df+1+2
Headlock Punch
Tk df.pngTk 1+2.png / df+1+2 - 30 DMG
Throws
Throw Type: Front - Tk 1+2.png Escape
Impact Recovery Total Hit Counter Block
i12 - +14
df+1+2,1,2,1+2
Headlock Drop
Tk df.pngTk 1+2.png, Tk 1.pngTk 2.pngTk 1+2.png / during Headlock Punch, 1,2,1+2 - 35 DMG
Throws
Throw Type: Front - N/A Escape
Impact Recovery Total Hit Counter Block
i12 - -6
f,f+3+4
Knee Lift
Tk f.pngTk f.pngTk 3+4.png / f,f+3+4 - 28 DMG
Throws
Throw Type: Front - Tk 1+2.png Escape
Impact Recovery Total Hit Counter Block
i12 - +36
Can be tech rolled, advantage changes to +51
f+2+3
Run Up to Drop
Tk f.pngTk 2+3.png / f+2+3 - 30 DMG
Throws
Throw Type: Front - Tk 1.png Escape
Impact Recovery Total Hit Counter Block
i11 - -8
Has a very distinct animation.
(1+3_2+4)
Headlock Kick
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 40 DMG
Throws
Throw Type: Left - Tk 1.png Escape
Impact Recovery Total Hit Counter Block
i12 - +14
(1+3_2+4)
Ball Breaker
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 42 DMG
Throws
Throw Type: Right - Tk 2.png Escape
Impact Recovery Total Hit Counter Block
i12 - +16
(1+3_2+4)
Dragon Bites
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 50 DMG
Throws
Throw Type: Back - N/A Escape
Impact Recovery Total Hit Counter Block
i12 - 0

Normal

1
Jab
Tk 1.png / 1 - Hit Level: h - 5 DMG
Normal
Impact Recovery Total Hit Counter Block
i8 - +7 +10 +1
f+1
Slower Jab
Tk f.pngTk 1.png / f+1 - Hit Level: h - 6 DMG
Normal
Impact Recovery Total Hit Counter Block
i10 - +7 +10 +1
(1_f+1),1
(Tk 1.pngORTk f.png+Tk 1.png)Tk 1.png / (1_f+1),1 - Hit Level: hh - 10,5 DMG
Normal
Impact Recovery Total Hit Counter Block
i18 - -8 +2 -8
(1_f+1),1,1
(Tk 1.pngORTk f.png+Tk 1.png)Tk 1.pngTk 1.png / (1_f+1),1,1 - Hit Level: hhh - 10,5,5 DMG
Normal
Impact Recovery Total Hit Counter Block
i18 - -12 +2 -9
Combos from the 1st hit on counter hit.
(1_f+1),1,1,1
(Tk 1.pngORTk f.png+Tk 1.png)Tk 1.pngTk 1.pngTk 1.png / (1_f+1),1,1,1 - Hit Level: hhhh - 10,5,5,5 DMG
Normal
Impact Recovery Total Hit Counter Block
i18 - -12 +2 -9
Combos from the 1st hit on counter hit.
(1_f+1),1,1,1,1
Machine Gun Arrow
(Tk 1.pngORTk f.png+Tk 1.png)Tk 1.pngTk 1.pngTk 1.pngTk 1.png / (1_f+1),1,1,1,1 - Hit Level: hhhhh - 10,5,5,5,5 DMG
Normal
Impact Recovery Total Hit Counter Block
i18 - KND KND -9
Combos from the first hit on counter hit.
1,2
Left Right Combo
Tk 1.pngTk 2.png / 1,2 - Hit Level: hh - 5,12 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - +7 +7 0
...1,2
Machine Gun Arrow to Right Punch
...Tk 1.pngTk 2.png / 1,2 - Hit Level: ...hh - ...5,12 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - +7 +7 0
Able to do from 1st to 4th hits of Machine Gun Arrow. Connects to 2 jab strings.
2
Tk 2.png / 2 - Hit Level: h - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i10 - +7 +7 +1
f+2
Tk f.png+Tk 2.png / f+2 - Hit Level: h - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - +7 +7 +1
(2_f+2),2
Rave War
(Tk 2.pngORTk f.png+Tk 2.png)Tk 2.png / (2_f+2),2 - Hit Level: hh - 12,10 DMG
Normal
Impact Recovery Total Hit Counter Block
i23 - KND KND -8
(2_f+2)f+2
(Tk 2.pngORTk f.png+Tk 2.png)Tk f.png+Tk 2.png / (2_f+2),f+2 - Hit Level: hm - 12,6 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - 0 0 -7
Delayable.
(2_F+2),f+2,2
Rave War Combo
(Tk 2.pngORTk f.png+Tk 2.png)Tk f.png+Tk 2.pngTk 2.png / (2_f+2),f+2,2 - Hit Level: hmh - 12,6,6 DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - KND KND -9
Delayable.
3
Tk 3.png / 3 - Hit Level: h - 18 DMG
Normal
Impact Recovery Total Hit Counter Block
i14 - -3 -3 -14


3,4
High Kick to Somersault
Tk 3.pngTk 4.png / 3,4 - Hit Level: hm - 18,21 DMG
Normal
Impact Recovery Total Hit Counter Block
i29 - JG JG -19
Law's fastest launcher.
3,3
Tk 3.pngTk 3.png / 3,3 - Hit Level: hh - 18,10 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - -3 -3 -14
3,3,3
Triple Head Kick
Tk 3.pngTk 3.pngTk 3.png / 3,3,3 - Hit Level: hhh - 18,10,10 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - KND KND -14
...3,f+3
Mid Kick Combo
During Triple Head Kick, Tk f.png+Tk 3.png / ...3,f+3 - Hit Level: m - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i27 - -3 -3 -14
...3,4
Head Kicks to Somersault Kick
During Triple Head Kick, Tk 4.png / ...3,4 - Hit Level: m - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i29 - JG JG -19
4
Right High Kick
Tk 4.png / 4 - Hit Level: h - 16 DMG
Normal
Impact Recovery Total Hit Counter Block
i11 - +5 JG -4
f+4
Slower Right High Kick
Tk f.png+Tk 4.png / f+4 - Hit Level: h - 17 DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - +5 JG -4
(4_f+4),3
(Tk 4.pngORTk f.png+Tk 4.png)Tk 3.png / (4_f+4),3 - Hit Level: h - 16,12 DMG
Normal
Impact Recovery Total Hit Counter Block
i19 - -11 -11 -14