Mortal Kombat 1/General Shao/Combos: Difference between revisions

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* Turns the crucial 22 confirm into solid damage, corner carry, and Unarmed stance offense.
* Turns the crucial 22 confirm into solid damage, corner carry, and Unarmed stance offense.
<code>22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Klassic Kahn (DB3)</code>
<code>22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Klassic Kahn (DB3)</code>
* Alternate version that sacrifices a tiny bit of damage for slightly less stringent timing.
* Alternate version that gains a tiny bit of damage and frame advantage for slightly more stringent timing.
* Don't buffer the whole thing at once, do the 224 and then judge if the enemy is high enough before inputting the Klassic Kahn. The combo will only work if the 224 was input very early, and it risks full combo punishment on drop.
* Unless the 224 is done at the earliest possible time, the Klassic Kahn will whiff and you will be full combo punished.
* Don't buffer the whole thing at once, do the 224 and then judge if the enemy is high enough before inputting the Klassic Kahn.
<code>22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Axe Quake (DB4)</code>
<code>22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Axe Quake (DB4)</code>
* As the Unarmed 224 has enough corner carry to put the axe offscreen but not far enough to disallow Axe Quake (DB4).
* The Unarmed 224 has enough corner carry to put the axe offscreen, but not far enough to disallow Axe Quake (DB4).
* As such, cancelling into Axe Quake instead of Klassic Kahn can be used to surprise the enemy with an offscreen low.
* As such, cancelling into Axe Quake instead of Klassic Kahn can be used to surprise the enemy with an offscreen low.
<code>22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > B1 > 22 ~ Klassic Kahn (DB3)(</code>
<code>22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > B1 > 22 ~ Klassic Kahn (DB3)(</code>

Revision as of 17:02, 24 December 2023

Universal Kombos

  • ~ means cancel (including a dash cancel), > means no cancel and simply follow up with the correct timing, + means simultaneous press.



Axe Stance


22, B3, and B1
  • All combos from 22 can be done with B3 and B1 as well.
  • 22 is listed because it is Shao's most important confirm.

22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > Klassic Kahn (DB3) > 22 ~ Klassic Kahn (DB3)

  • The most important and common combo by a mile.
  • Turns the crucial 22 confirm into solid damage, corner carry, and Unarmed stance offense.

22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Klassic Kahn (DB3)

  • Alternate version that gains a tiny bit of damage and frame advantage for slightly more stringent timing.
  • Unless the 224 is done at the earliest possible time, the Klassic Kahn will whiff and you will be full combo punished.
  • Don't buffer the whole thing at once, do the 224 and then judge if the enemy is high enough before inputting the Klassic Kahn.

22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Axe Quake (DB4)

  • The Unarmed 224 has enough corner carry to put the axe offscreen, but not far enough to disallow Axe Quake (DB4).
  • As such, cancelling into Axe Quake instead of Klassic Kahn can be used to surprise the enemy with an offscreen low.

22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > B1 > 22 ~ Klassic Kahn (DB3)(

  • Use B1 to side switch.
  • The enemy is still too far to snag with a Reverse Treechopper, so just finish the combo with Klassic Kahn or Axe Quake.

22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 22 ~ Reverse Treechopper (DF2)

  • Sacrifices corner carry for less break points.
  • Best against enemies who are nearly at breaker, as Reverse Treechopper deals tremendous damage by itself and cannot be broken after the initial grab.

(corner) 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > Klassic Kahn (DB3) > 22 ~ Reverse Treechopper (DF2)

  • Corner optimal from 22.
  • Reverse Treechopper will keep the enemy pinned long enough for any ambush kameo setup.

(corner) 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Reverse Treechopper (DF2)

  • Easier corner combo from 22 that still gives the Reverse Treechopper.


12

12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 22 ~ Reverse Treechopper (DF2) or Klassic Kahn (DB3)

  • Useful combo for when 12 is used as a confirm.
  • Reverse Treechopper will give better damage (much more than the non-12 starter), while Klassic Kahn will sacrifice damage to give similar corner carry to the 224 ~ Klassic Kahn combo.

12 ~ Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)

  • Meterless combo from 12 with excellent damage and corner carry.
  • Takes advantage of the height from the 12 ~ Power Strike cancel to continue with Unarmed B32.

12 ~ Power Strike (DF4) > B1 > 22 ~ Klassic Kahn (DB3)

  • Sacrifices damage for a side switch.

12 ~ Power Strike (DB4) > B32 > B32 > 2 ~ Axe Quake (DB4)

  • 22 will put Shao too far away to cancel into Axe Quake.
  • In the corner, the Axe Quake will armor break and allow Shao to follow up with D1 ~ Klassic Kahn.

(corner) 12 ~ Power Strike (DF4) > B32 > B32 > 4 ~ Reverse Treechopper (DF2)

  • In the corner, replacing 2 with 4 will squeeze out a bit more damage.


F122

F122 ~ Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)
(corner) F122 ~ Power Strike (DF4) > B32 > B32 > 4 ~ Reverse Treechopper (DF2)
(corner) F122 ~ Power Strike (DF4) > B32 > B32 > 2 ~ Axe Quake (DB4)

  • Basically the same as the meterless 12 combos, if a little more difficult midscreen due to the extra space.
  • F122 creates too much corner carry for even a 2 ~ Axe Quake cancel to work midscreen, so don't attempt it.


B2

B2 > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ Reverse Treechopper

  • Basic but high damage combo from B2.
  • Air string gives it excellent corner carry.
  • If done from the edge of B2 range, Shao can insert another B2 before the J12, but under most midscreen circumstances he will simply walk underneath them.

B2 > Power Strike (DF4) > B32 > B32 > 22 ~ Klassic Kahn (DB3)

  • Meterless combo with less damage, but roughly the same corner carry.

(corner) B2 > B2 > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 4 ~ Reverse Treechopper

  • The double B2 combos are much easier to connect in the corner, and the 2 can be replaced with 4 for slightly more damage.

(corner) B2 > B2 > B2 > B2 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 4 ~ Reverse Treechopper

  • Alternate combo from B2 in the corner.
  • Humorous, but unoptimal.


D2

EX D2 > J12 > 22 ~ Devastator (DB3)

  • Basic EX D2 combo.
  • Shao could EX the Devastator to continue the combo, but the meter expenditure from EX D2 is already very high.

D2 > 22 ~ EX Devastator (DB3+block) ~ Power Strike (DF4) > 22 ~ Klassic Kahn (DB3)

  • Shao's D2 is a solid antiair, and the long vertical reach allows it to catch the enemy high up for a lengthy suspend.
  • The speed and reach of 22 is uniquely suited to catching D2 antiairs, and will allow for continuation into Devastator.


Kameo Kombos


Darrius


Jax

Axe 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) + Close Backbreaker (BK) > B32 > B32 > B1 + Ground Pound (K), Klassic Kahn (DB3)

  • Route from Axe 22 that lets Shao attack with Unarmed B32, and then ends with a guaranteed damage armor break unblockable.
  • Klassic Kahn will avoid the ground pound, but will not give a pickup.
  • Can be avoided with delayed getup.

(corner) Axe B3 ~ Energy Wave (DK) > D1 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 22 ~ Reverse Treechopper (DF2)

  • Safe B3 pickup from Jax's Energy Wave.


Kung Lao


Motaro

Axe F2 ~ Centaurian Warp (K) > B2 > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Klassic Kahn (DB3)

  • The big combo that Centaurian Warp allows.
  • Crucial for maximizing the reward (and thus threat) from Axe B2.

Axe F2 ~ Centaurian Warp (K) > B2 > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > B1 > 22 ~ Klassic Kahn (DB3)

  • Lowers the damage, but mitigates the side switch.

Axe 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Charge! (Block+Stance Switch + K)

  • Motaro's alternate Fatal Blow starter is far faster than Shao's, giving him far more ways to combo into it.
  • In most situations where Klassic Kahn would land, Shao can instead use Charge.


Sareena


Scorpion

Axe 12 ~ Power Strike (DF4) > 22 ~ Treechopper (DF1) + Far Fire Breath (UK) > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ Klassic Kahn (DB3)

  • Exceptionally rewarding midscreen route with tremendous corner carry.
  • Moves the EX Devastator to the end of the combo, maximizing Unarmed time and fully taking advantage of the move's gravity alleviating properties.

Axe 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Axe Recall (DF4) + Far Fire Breath (UK) > 22 ~ Devastator (DB3)

  • Scorpion kameo route from a 22 confirm.
  • Press the 224, DF4, and UK in sequence as quickly as possible after the Power Strike.

Unarmed B3 ~ Treechopper (DF1) + Far Fire Breath (UK) > B2 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 2 ~ Reverse Treechopper (DF2)

  • With Treechopper, Shao can confirm from his B3.

EX Treechopper (DF1+Block) + Far Fire Breath (UK) > B2 > 22 ~ Devastator (DB3)

  • Armored launcher from EX Treechopper, usable on block and in gaps as long as the axe is close.
  • Do an EX Devastator at the end to transition back into Unarmed stance, though it adds very little damage and is not meter efficient.


Sektor


Stryker

Axe 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > Far Grenade Toss (FK) > B32 > B32 > 2 ~ Klassic Kahn (DB3)

  • Adds grenades to the Axe 22 confirm, allowing Shao to continue with Unarmed B32.
  • Do the Power Strike right as Shao pulls the axe out of the enemy, and then call the Far Grenade Toss immediately afterwards.

(corner) Unarmed B3 ~ Treechopper (DF1) + Far Grenade Toss (FK) > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 4 ~ Reverse Treechopper (DF2)

  • Confirm from B3, his low combo starter.
  • Highly plus on block with significant chip, and gives superb damage on hit.
  • Do the Treechopper and the Far Grenade Toss as a single motion: DF, and then 1+Kameo simultaneously.


Sub-Zero

Axe 22 / B1 / B3 ~ Iced Out (FK) > Dark Energy (DF1) > B2 > J12 > 22 ~ EX Devastator (DB3+Block) ~ Power Strike (DF4) > 224 ~ Klassic Kahn (DB3)

  • The easiest and most important combo that Sub-Zero gives.
  • Massively improves the reward from 22, B1, and B3.