Template:UMVC3 Character Infobox: Difference between revisions

Template page
No edit summary
No edit summary
Line 12: Line 12:
! {{Tooltip|text=Grounded Magic Series|hovertext=The way that grounded normals can be cancelled into each other.}}
! {{Tooltip|text=Grounded Magic Series|hovertext=The way that grounded normals can be cancelled into each other.}}
| colspan="4" | {{{grndMagic|}}}
| colspan="4" | {{{grndMagic|}}}
|-
! {{Tooltip|text=Air Chain Combo Limit|hovertext=The number of aerial normal attacks the character can chain together during a regular jump. The most common entries are Three - the character can chain up to three air normals together, and None - The character has no limit on how many air normals they can chain together. This only applies to chains started from a regular jump, there is no limit on air chains during a Superjump.}}
| colspan="4" | {{{airChainLimit|}}}
|-
|-
! {{Tooltip| text=X-Factor Damage Boost (1/2/3)|hovertext=The damage boost granted to all attacks while in X-Factor levels 1, 2 and 3 respectively. This is an increase to Base Damage, and so it also increases meter gained by attacking by the same amount.}}
! {{Tooltip| text=X-Factor Damage Boost (1/2/3)|hovertext=The damage boost granted to all attacks while in X-Factor levels 1, 2 and 3 respectively. This is an increase to Base Damage, and so it also increases meter gained by attacking by the same amount.}}
Line 21: Line 18:
! {{Tooltip| text=X-Factor Speed Boost (1/2/3)|hovertext=The boost to speed granted while in X-Factor levels 1, 2 and 3 respectively. Increases walkspeed, dash speed, jump/superjump speed, and the speed of all attacks.}}
! {{Tooltip| text=X-Factor Speed Boost (1/2/3)|hovertext=The boost to speed granted while in X-Factor levels 1, 2 and 3 respectively. Increases walkspeed, dash speed, jump/superjump speed, and the speed of all attacks.}}
| colspan="4" | {{{xfSpeedBoost|}}}
| colspan="4" | {{{xfSpeedBoost|}}}
|-
! colspan="5" | {{Tooltip| text=Minimum Attack Scaling |hovertext=The lowest damage that attacks can be reduced from their base value as a result of Damage Scaling. Higher is better, as it means that a higher total percentage of the attack's base damage will still be dealt to opponents even late in a combo.}}
|-
! Normals
! colspan="2" | Specials
! colspan="2" | Hypers
|-
| {{{minNormScale|}}}
| colspan="2" | {{{minSpecScale|}}}
| colspan="2" | {{{minHyperScale|}}}
|-
|-
! colspan="5" | Air Movement Options
! colspan="5" | Air Movement Options
Line 45: Line 32:
| {{#if:{{{flightStartup}}}|Yes|No}}
| {{#if:{{{flightStartup}}}|Yes|No}}
| {{#if:{{{wallJumpDur}}}|Yes|No}}
| {{#if:{{{wallJumpDur}}}|Yes|No}}
|-
! colspan="5" | {{Tooltip| text=Minimum Attack Scaling |hovertext=The lowest damage that attacks can be reduced from their base value as a result of Damage Scaling. Higher is better, as it means that a higher total percentage of the attack's base damage will still be dealt to opponents even late in a combo.}}
|-
! Normals
! colspan="2" | Specials
! colspan="2" | Hypers
|-
| {{{minNormScale|}}}
| colspan="2" | {{{minSpecScale|}}}
| colspan="2" | {{{minHyperScale|}}}
|}
|}

Revision as of 11:36, 18 December 2023

[[File:|150px]]
[[File:{{{portrait}}}|center|300x400px]]
Health
Invulnerable Reversal(s)
Grounded Magic Series
X-Factor Damage Boost (1/2/3)
X-Factor Speed Boost (1/2/3)
Air Movement Options
Air Actions Air Jumps? Air Dash? Flight? WallJump?
0 Yes Yes Yes
Minimum Attack Scaling
Normals Specials Hypers