Template:CharacterData-UMVC3: Difference between revisions

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| portrait      = String
| portrait      = String
| icon          = String
| icon          = String
| nameplate    = String
| hp            = Wikitext string
| hp            = Wikitext string
| grndMagic    = Wikitext string
| grndMagic    = Wikitext string
Line 17: Line 18:
| portrait      = {{{portrait}}}
| portrait      = {{{portrait}}}
| icon          = {{{icon}}}
| icon          = {{{icon}}}
| nameplate    = {{{nameplate}}}
| hp            = {{{hp}}}
| hp            = {{{hp}}}
| grndMagic    = {{{grndMagic}}}
| grndMagic    = {{{grndMagic}}}
Line 30: Line 32:
! Portrait
! Portrait
! Icon
! Icon
! Nameplate
! HP
! HP
! Grounded Magic Series
! Grounded Magic Series
Line 37: Line 40:
| {{#if:{{{portrait|}}}|[[File:{{{portrait|}}}|64px]]}}
| {{#if:{{{portrait|}}}|[[File:{{{portrait|}}}|64px]]}}
| {{#if:{{{icon|}}}|[[File:{{{icon|}}}|64px]]}}
| {{#if:{{{icon|}}}|[[File:{{{icon|}}}|64px]]}}
| {{#if:{{{nameplate|}}}|[[File:{{{nameplate|}}}|64px]]}}
| {{{hp|}}}
| {{{hp|}}}
| {{{grndMagic|}}}
| {{{grndMagic|}}}

Revision as of 14:21, 12 October 2023

This template defines the table "UMVC3_CharacterData". View table.

Template DocumentationEdit This Documentation

Example

{{CharacterData-UMVC3
| chara            = C. Viper
| portrait         = UMVC3 C. Viper Portrait.png
| icon             = UMVC3 C. Viper Icon.png
| nameplate        = UMVC3_C. Viper Nameplate.png
| hp               = 900,000
| grndChainLimit   = 2
| grndMagic        = Stronger+
| airChainLimit    = 3
| airComboEnderHKD = -50
| xfDamageBoost    = 25% / 47.5% / 70%
| xfSpeedBoost     = 15% / 22.5% / 30%
| minNormScale     = 20%
| minSpecScale     = 30%
| minHyperScale    = 60%
| weight           = 1.084
| minLaunchHeight  = 107
| receivedSpeed    = 1.0
}}


Character Portrait Icon Nameplate HP Grounded Magic Series Air Chain Combo Limit
C. Viper UMVC3 C. Viper Portrait.png UMVC3 C. Viper Icon.png UMVC3 C. Viper Nameplate.png 900,000 Stronger+ 3
X-Factor Damage Boost (1/2/3) X-Factor Speed Boost (1/2/3) Minimum Damage Scaling (Normals) Minimum Damage Scaling (Specials) Minimum Damage Scaling (Hypers)
25% / 47.5% / 70% 15% / 22.5% / 30% 20% 30% 60%

This documentation is automatically transcluded from Template:CharacterData-UMVC3/Documentation and is not included when this page is transcluded.