Template:CharacterData-UMVC3: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|+ {{{chara}}}
! Icon
! Icon
! HP
! HP
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! Jump Duration
! Jump Duration
|-
|-
| rowspan=5|{{#if:{{{icon|}}}|[[File:{{{icon|}}}|64px]]}}
| {{{chara}}}}
| rowspan=4|{{#if:{{{icon|}}}|[[File:{{{icon|}}}|64px]]}}
| {{{hp|}}}
| {{{hp|}}}
| {{{grndMagic|}}}
| {{{grndMagic|}}}

Revision as of 18:08, 3 October 2023

This template defines the table "UMVC3_CharacterData". View table.

Template DocumentationEdit This Documentation

Example

{{CharacterData-UMVC3
| chara            = C. Viper
| portrait         = UMVC3 C. Viper Portrait.png
| icon             = UMVC3 C. Viper Icon.png
| nameplate        = UMVC3_C. Viper Nameplate.png
| hp               = 900,000
| grndChainLimit   = 2
| grndMagic        = Stronger+
| airChainLimit    = 3
| airComboEnderHKD = -50
| xfDamageBoost    = 25% / 47.5% / 70%
| xfSpeedBoost     = 15% / 22.5% / 30%
| minNormScale     = 20%
| minSpecScale     = 30%
| minHyperScale    = 60%
| weight           = 1.084
| minLaunchHeight  = 107
| receivedSpeed    = 1.0
}}


Icon HP Grounded Magic Series Air Chain Combo Limit Forward Dash Duration Back Dash Duration Jump Duration
C. Viper} UMVC3 C. Viper Icon.png 900,000 Stronger+ 3
Superjump Duration Walljump? Doublejump? Airdash? X-Factor Damage Boost (1/2/3)
25% / 47.5% / 70%
X-Factor Speed Boost (1/2/3) Minimum Damage Scaling (Normals) Minimum Damage Scaling (Specials) Minimum Damage Scaling (Hypers) Minimum Damage Scaling (X-Factor)
15% / 22.5% / 30% 60%

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