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==Introduction== | ==Introduction== | ||
Jin, the son of Jun Kazama and Kazuya Mishima, has received rigorous training from Heihachi Mishima from the age of 15 in order to avenge the death of his mother, at the hands of Ogre. Having mastered Kazama-style judo and Mishima-style karate, Jin enters the King of Iron Fist Tournament 3, with the aim of killing Ogre, in the name of Jun Kazama. | ''Jin, the son of Jun Kazama and Kazuya Mishima, has received rigorous training from Heihachi Mishima from the age of 15 in order to avenge the death of his mother, at the hands of Ogre. Having mastered Kazama-style judo and Mishima-style karate, Jin enters the King of Iron Fist Tournament 3, with the aim of killing Ogre, in the name of Jun Kazama.'' | ||
The classic Mishima gameplan is represented in Jin, in it's most powerful iteration to date. Tricky to punish Hellsweeps, safe on block launchers and the absurd Electric Wind God Fist put opponents in one of the most devastating 50/50's in Tekken history. While Jin does not have many weaknesses, a keen awareness of his strengths and the execution to pull off some of his moves are needed to really make this character the monster that he is. | The classic Mishima gameplan is represented in Jin, in it's most powerful iteration to date. Tricky to punish Hellsweeps, safe on block launchers and the absurd Electric Wind God Fist put opponents in one of the most devastating 50/50's in Tekken history. While Jin does not have many weaknesses, a keen awareness of his strengths and the execution to pull off some of his moves are needed to really make this character the monster that he is. |
Latest revision as of 08:55, 27 February 2024
Introduction
Jin, the son of Jun Kazama and Kazuya Mishima, has received rigorous training from Heihachi Mishima from the age of 15 in order to avenge the death of his mother, at the hands of Ogre. Having mastered Kazama-style judo and Mishima-style karate, Jin enters the King of Iron Fist Tournament 3, with the aim of killing Ogre, in the name of Jun Kazama.
The classic Mishima gameplan is represented in Jin, in it's most powerful iteration to date. Tricky to punish Hellsweeps, safe on block launchers and the absurd Electric Wind God Fist put opponents in one of the most devastating 50/50's in Tekken history. While Jin does not have many weaknesses, a keen awareness of his strengths and the execution to pull off some of his moves are needed to really make this character the monster that he is.
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