Tekken 3/Jin Kazama/Introduction: Difference between revisions

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==Introduction==
==Introduction==
Jin, the son of Jun Kazama and Kazuya Mishima, has received rigorous training from Heihachi Mishima from the age of 15 in order to avenge the death of his mother, at the hands of Ogre. Having mastered Kazama-style judo and Mishima-style karate, Jin enters the King of Iron Fist Tournament 3, with the aim of killing Ogre, in the name of Jun Kazama.
The classic Mishima gameplan is represented in Jin, in it's most powerful iteration to date. Tricky to punish Hellsweeps, safe on block launchers and the absurd Electric Wind God Fist put opponents in one of the most devastating 50/50's in Tekken history. While Jin does not have many weaknesses, a keen awareness of his strengths and the execution to pull off some of his moves are needed to really make this character the monster that he is.


{{ProConTable
{{ProConTable

Revision as of 15:15, 12 April 2023

Introduction

Jin, the son of Jun Kazama and Kazuya Mishima, has received rigorous training from Heihachi Mishima from the age of 15 in order to avenge the death of his mother, at the hands of Ogre. Having mastered Kazama-style judo and Mishima-style karate, Jin enters the King of Iron Fist Tournament 3, with the aim of killing Ogre, in the name of Jun Kazama.

The classic Mishima gameplan is represented in Jin, in it's most powerful iteration to date. Tricky to punish Hellsweeps, safe on block launchers and the absurd Electric Wind God Fist put opponents in one of the most devastating 50/50's in Tekken history. While Jin does not have many weaknesses, a keen awareness of his strengths and the execution to pull off some of his moves are needed to really make this character the monster that he is.

Strengths Weaknesses
  • Versatile Toolkit: Jin has nearly everything you would want in a character, good movement, safe launchers, high damage and more.
  • Wavedash 50/50: The classic Mishima 50/50 is present in Tekken 3 and it is as oppressive as always. The unreactable Hellsweep can be made incredibly difficult to punish due to the 4,4 extension, and Jin’s wide array of mids from Wavedash can cover many different options by the defender. Not to forget the ever powerful Electric Wind God Fist.
  • Safety: From Jin’s hitconfirmable Flash Punch Combo (1,1,2) to many of his damaging launchers, almost all of them are safe, either due to pushback or the mental frame advantage given by extensions. Some standout examples of this are SS2, f,f+2 and of course, EWGF.
  • Execution: Despite his absurd strength, Jin makes it hard to consistently access to strength. Wavedashes, EWGF’s and 1,1,2 hitconfirms have to be practiced and mastered before they can be properly abused.
  • Every tool in the toolbox: While not as bad of a con as some may make it seem, having every tool you can ask for can lead to you grabbing the wrong one when the time comes. Of course this can be avoided via mastery, but may be a hurdle for new players to overcome.
  • Sidestep Left: A classic weakness of the Mishima mixup, as sidestep left not only takes you out of the way of the Electric and many mids, but avoids the Hellsweep. However, Jin can counter this by simply doing another Wavedash, as it tracks.