UltraDavid (talk | contribs) |
Nothingness (talk | contribs) |
||
Line 320: | Line 320: | ||
**'''O. Hawk''' | **'''O. Hawk''' | ||
**'''Vega (Claw)''' | **'''Vega (Claw)''' | ||
This match up i give a slight 6-4 or 5.5-4.5 advantage to Honda. The main problems Honda has vs Claw are Claws jumping speed and is mid screen cross up game. First thing to know when fighting claw....Get in the corner as fast as you can. If you get caught in the middle of the screen, you more than likely will take chip damage from the crossup walldives, enough to put Claw on the run and you want to have a lead vs claw not be chasing him all over the board. you must make Claw come to you. (If he gets the lead it will be extremely difficult to get it back.) Sit in that corner and splash or headbutt every jump in he attempts. another trick is to block then ochio the jumpin. you may notice that you cannot headbutt claws jumps most of the time. This is due to the speed of his jumps. | |||
The Air game:. Honda actually fairs quite well in this. Jump back jab stops just about all of the wall dives. Anything off of the wall jumpback jab. if he goes off of his wall sit and head butt it. If he tries to go off of your wall you must use jump back jab to prevent Claw from going of off your wall and causing you to lose your charge. if you are caught not charging or with cement feet use standing fierce. | |||
The ground game: Honda does well but beware of the rolls, sometimes they can hit all of Hondas ground moves. Hands is a nice way to get him out of his ground game. Another danger is the full screen headbutt. Most expert Claw players invite you to do full screen HB then they can do a single back flip then throw you then RUN! Scrolling the screen also meses up Claw so doing repeated Hands (even if they miss) can screw his wall game up. | |||
Ehonda aka Nothingness | |||
**'''Zangief''' | **'''Zangief''' | ||
**'''O. Zangief''' | **'''O. Zangief''' |
Revision as of 17:44, 5 February 2008
Introduction
http://img124.imageshack.us/img124/120/ehonda6lj4.gif http://img110.imageshack.us/img110/3165/ehondastanceow0.gif
While growing up in Japan he always admired the art of sumo wrestling and he hoped to one day become the greatest sumo wrestler of all time. He spent the rest of his life dedicated to sumo, and eventually received the second-highest title of Ōzeki (the highest title is Yokozuna). He also acquires his own dojo where he teaches his students about discipline and respect for your opponent, which Honda believes are the marks of a true sumo wrestler. At some point, he went searching for worthy opponents of other fighting disciplines to prove that sumo wrestlers are the greatest fighters in the world. During this quest he was challenged by Sodom to join Mad Gear. Honda fought Sodom, won, and declined his invitation. He also fought Ryu at least once, and told Sakura (and maybe Juni found out from him, too) where to find Ryu. It is rumored that he teamed-up with Zangief to help take down the Shadaloo. He found some of the Dolls in the wake of Shadaloo's destruction that had amnesia due to the explosion and couldn't even remember their own names. He took pity on them, and brought them to his dojo, where they could be taken care of. He told them that they could leave if they wished once they regained their memory. Some time later he resumed his quest to prove the superiority of sumo in the fighting arts. It was at this time that he began actively competing in the World Warrior tournament. His star pupils at the time were Hatonoyama, Marunoumi, Yasuhanada, and Nishinofuji. He's still a sumo wrestler, as always. And training his students, of course.
Appearances
Street Fighter 2
Street Fighter 2: Championship Edition
Street Fighter 2 Turbo
Super Street Fighter 2
Super Street Fighter 2 Turbo
Street Fighter Alpha 3
Street Fighter Alpha 3 Max
Street Fighter Alpha Anthology
Capcom VS SNK
Capcom VS SNK: Pro
Capcom VS SNK 2
Card Fighters Clash
Card Fighters Clash 2
Street Fighter Alpha: Anthology
Color Options
New E.Honda Colors
New E.Honda's color options in Super Turbo
To choose the "Hold" color, press and hold any button except Start for 2 seconds. To choose any other color, simply tap the desired button.
--Raisin (April 6, 2007)
Old E.Honda Colors
Old E.Honda's color options in Super Turbo
Old E.Honda's input code is UUUD. Pressing Short simultaneously with Jab or Fierce will give you the alternate color.
--Raisin (April 6, 2007)
Moves List
Normal Moves
Name | State | Buff | Hit | Blk | Sta | Act | Rec | Dmg |
---|---|---|---|---|---|---|---|---|
LP - Jab | Close | ? | ? | ? | ? | ? | ? | ? |
Far | ? | ? | ? | ? | ? | ? | ? | |
Crouch | ? | ? | ? | ? | ? | ? | ? | |
MP - Strong | Close | ? | ? | ? | ? | ? | ? | ? |
Far | ? | ? | ? | ? | ? | ? | ? | |
Crouch | ? | ? | ? | ? | ? | ? | ? | |
Towards | ? | ? | ? | ? | ? | ? | ? | |
HP - Fierce | Close | ? | ? | ? | ? | ? | ? | ? |
Far | ? | ? | ? | ? | ? | ? | ? | |
Crouch | ? | ? | ? | ? | ? | ? | ? | |
Towards | ? | ? | ? | ? | ? | ? | ? | |
LK - Short | Close | ? | ? | ? | ? | ? | ? | ? |
Far | ? | ? | ? | ? | ? | ? | ? | |
Crouch | ? | ? | ? | ? | ? | ? | ? | |
MK - Straight | Close | ? | ? | ? | ? | ? | ? | ? |
Far | ? | ? | ? | ? | ? | ? | ? | |
Crouch | ? | ? | ? | ? | ? | ? | ? | |
Towards | ? | ? | ? | ? | ? | ? | ? | |
HK - Roundhouse | Close | ? | ? | ? | ? | ? | ? | ? |
Far | ? | ? | ? | ? | ? | ? | ? | |
Crouch | ? | ? | ? | ? | ? | ? | ? |
Throws
Command Normals
Target Combos
Special Moves
Super Art
Move Analysis
Combos
Frame Data
Normals
Throws
Command Normals
Special Moves
Super Art
Additional Frame Data
Strategies
Overview
Basics
Zoning
Mixups
Additional Notes
Match-ups
- Balrog (Boxer)
- Blanka
- Cammy
- O. Cammy
- Chun-Li
- O. Chun-Li
- Dee Jay
- Dhalsim
More on Dhalsim vs Honda. I have played this matchup over 1000x. He has an answer to almost all of Sims moves. the Cj stops the slide and his hands pretty much owns everthing else. Dhalsims objective is to keep honda away. If you can keep honda guessing and keep him out you can win easily. i just need one knock down and this sets up the buttsmash insanity. When i do crossup butt smash (after a knock down) i can do many things. either a low short into head butt or another smash, a Lrh to trip him and crossup starts all over again. next i will do the oicho grab ( after buttsmash). crossup butt smash again. and hope he tries to conter grab then do another low move or smash. but @ this point sim has lost over 75% and is pretty much toasted. Once in the corner punish with hands again. The Slide beats hands cleanly so change up with low jabs to stop the slide then link the jab into more hands. also you must learn how to cancel your med hands into another med hands. tough to do but once you get the timing down it can lead to big chip damage. Another way on knocking Sim down or stunning him is through Jumping fierce or jumping med splash. Constantly change up your jump ins. once you get your meter built up sacrifice it to get in close by going through one of his FBs with it. also learn the timing of his Yogo Flame to sneak a full screen F.HB in as it dissipates. Once Sim has his meter built up things change and you need to bait him into blowing it off at the wrong time. Sometimes you can get over it with a butt smash but this rarely works. I still try and remain aggressive, don't let sim get his feet settled or he can keep you away again. His drills/mummys can be tricky the trick here is to not use your instincts to headbutt them but buttsmash them instead. or block them and attempt an oicho, its tough b/c of block stun against this move. This pretty much sums up that matchup. (Ehonda)
- O. Dhalsim
- E. Honda
- O. E. Honda
- Fei Long
- O. Fei Long
- Guile
- O. Guile
- Ken
- O. Ken
- M. Bison (Dictator)
- Ryu
- O. Ryu
- Sagat
- O. Sagat
- T. Hawk
- O. Hawk
- Vega (Claw)
This match up i give a slight 6-4 or 5.5-4.5 advantage to Honda. The main problems Honda has vs Claw are Claws jumping speed and is mid screen cross up game. First thing to know when fighting claw....Get in the corner as fast as you can. If you get caught in the middle of the screen, you more than likely will take chip damage from the crossup walldives, enough to put Claw on the run and you want to have a lead vs claw not be chasing him all over the board. you must make Claw come to you. (If he gets the lead it will be extremely difficult to get it back.) Sit in that corner and splash or headbutt every jump in he attempts. another trick is to block then ochio the jumpin. you may notice that you cannot headbutt claws jumps most of the time. This is due to the speed of his jumps. The Air game:. Honda actually fairs quite well in this. Jump back jab stops just about all of the wall dives. Anything off of the wall jumpback jab. if he goes off of his wall sit and head butt it. If he tries to go off of your wall you must use jump back jab to prevent Claw from going of off your wall and causing you to lose your charge. if you are caught not charging or with cement feet use standing fierce. The ground game: Honda does well but beware of the rolls, sometimes they can hit all of Hondas ground moves. Hands is a nice way to get him out of his ground game. Another danger is the full screen headbutt. Most expert Claw players invite you to do full screen HB then they can do a single back flip then throw you then RUN! Scrolling the screen also meses up Claw so doing repeated Hands (even if they miss) can screw his wall game up.
Ehonda aka Nothingness
- Zangief
- O. Zangief
Serious Advantage Match-ups
Zangief, Cammy, Fei-Long
Advantage Match-ups
O T Hawk, Blanka, Dictator
Fair Match-ups
Dhalsim, Boxer, Claw, O Sagat
Disadvantage Match-ups
N Ken, Chun Li, Guile
Serious Disadvantage Match-ups
O Ken, Ryu, DeeJay
--UltraDavid