Asura Buster: Eternal Warriors/Goat/Introduction: Difference between revisions

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m (Added good lows to beat air blocking as a pro)
m (Revised strengths and weaknesses; rephrased intro paragraph)
 
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{{FP Box
{{FP Box
|header=  
|header=  
|content='''Goat''' is a rough swordsman wielding a large black zweihander blade, as well as a spiked mace on a chain he can swing from his other arm. As Goat's nightmares about his family's death continues to increase and get worse, he fears and realizes that the growing stress and pressure of the nightmares themselves will drive him into a state of pure insanity. Goat resolves to eliminate this problem once and for all and sets his own sight on the mystery of the lost continent.
|content='''Goat''' is a rough swordsman wielding a large black zweihander, as well as a spiked mace on a chain he can swing from his other arm. As Goat's nightmares about his family's death continue to intensify, he fears and realizes that the growing stress and pressure of the nightmares themselves will drive him into a state of pure insanity. Goat resolves to eliminate this problem once and for all and sets his sights on the mystery of the lost continent.


Goat is a tanky character with some big swings. One of his special features is that all of his heavy normals knockdown his opponent.
Goat is a tough character wielding a sword that's as long-reaching as it is damaging. All of his heavy normals knock his opponent down.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = ==Overview==
| intro = ==Overview==
[[File:AB_go_idle.png|frameless|center]]
[[File:AB_go_idle.png|frameless|center]]
Goat strives in the midrange and thrives off of trades and impatience.  
Goat strives in the mid-range and thrives off of trades and impatience.  
| pros =
| pros =
* High damage
* High damage single hits makes trading a winning strategy
* Easy access to knockdowns
** j.C knocking down makes trading even more advantageous
* Instant overhead j.B enables potent offense
* Great lows for beating out air blocking
* Long pokes
* Long pokes
* Extremely strong in Last Stand thanks to armored Boost Mode
* Extremely strong in Last Stand thanks to armored Boost Mode
* Good lows for beating air blocking
| cons =
| cons =
* No projectile
* Hard time confirming long-range hits
* Hard time confirming hits
* Easily baited defensive options
* Slow recovery on many moves
** Some reversal options can even be avoided on reaction
* Detrimentally slow speed
* Ground movement on the slow end
* Defensive options are easily baited or even punished on reaction
* Committal ground game
}}}}
}}}}

Latest revision as of 17:08, 10 April 2024

Goat is a rough swordsman wielding a large black zweihander, as well as a spiked mace on a chain he can swing from his other arm. As Goat's nightmares about his family's death continue to intensify, he fears and realizes that the growing stress and pressure of the nightmares themselves will drive him into a state of pure insanity. Goat resolves to eliminate this problem once and for all and sets his sights on the mystery of the lost continent.

Goat is a tough character wielding a sword that's as long-reaching as it is damaging. All of his heavy normals knock his opponent down.

Overview

AB go idle.png
Goat strives in the mid-range and thrives off of trades and impatience.
Pros Cons
  • High damage single hits makes trading a winning strategy
    • j.C knocking down makes trading even more advantageous
  • Instant overhead j.B enables potent offense
  • Great lows for beating out air blocking
  • Long pokes
  • Extremely strong in Last Stand thanks to armored Boost Mode
  • Hard time confirming long-range hits
  • Easily baited defensive options
    • Some reversal options can even be avoided on reaction
  • Ground movement on the slow end
  • Committal ground game