(Just starting the page will add more later.) |
(Gave Taskmaster/Combos some much needed love.) |
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{{Character Subnav UMVC3|name=Taskmaster}} | |||
{{UMVC3_Notation}} | {{UMVC3_Notation}} | ||
==Beginner Combos== | == Beginner Combos == | ||
<br> | <br> | ||
{{BeginnerComboDef}} | {{BeginnerComboDef}} | ||
{{TheoryBox | {{TheoryBox | ||
| Title = Taskmaster's basic combo. | | Title = Taskmaster's basic BnB combo. | ||
| Oneliner = The first Taskmaster combo you should get down. | | Oneliner = The first Taskmaster combo you should get down. | ||
| Difficulty = Easy | | Difficulty = Easy | ||
| Damage = 627,800 | | Damage = 627,800 | ||
| Meter = | | Meter = ~0.8 bar (costs 1) | ||
| Anchor = | | Anchor = Taskmaster1stBnB | ||
| Youtube = ku1ddd8OfEc | | Youtube = ku1ddd8OfEc | ||
| Timestamp = 0 | | Timestamp = 0 | ||
| Recipe = {{clr|L|2L}} > {{clr|M|2M}} > {{clr|H|5H}} > {{clr|H|4H}} > {{clr|S|5S}} sjc. {{clr|M|j.5M}} > {{clr|M|j.5M}} > {{clr|H|j.5H}} > {{clr|H|6H}} > {{clr|M|j.5M}} > {{clr|H|j.5H}} > {{clr|S|j.5S}} , land rejump > {{clr|H|j.236H}} (Three Arrows) > 236{{clr|M|M}}+{{clr|H|H}} | | Recipe = {{clr|L|2L}} > {{clr|M|2M}} > {{clr|H|5H}} > {{clr|H|4H}} > {{clr|S|5S}} sjc. {{clr|M|j.5M}} > {{clr|M|j.5M}} > {{clr|H|j.5H}} > {{clr|H|6H}} > {{clr|M|j.5M}} > {{clr|H|j.5H}} > {{clr|S|j.5S}} , land rejump > {{clr|H|j.236H}} (Three Arrows) > 236{{clr|M|M}}+{{clr|H|H}} | ||
| content =You are going to be using this combo alot to confirm from assists with ambiguous hitstun-scaling.<br> If the {{clr|S|j.5S}} misses, you need to be slightly above them before the Web Swing ({{clr|H|6H}}). <br>If the opponent is too high before the Charging Star ({{clr|H|4H}}) omit one of the {{clr|M|j.5M}} to continue the combo. | | content =You are going to be using this combo alot to confirm from assists with ambiguous hitstun-scaling.<br> If the {{clr|S|j.5S}} misses, you need to be slightly above them before the Web Swing ({{clr|H|6H}}). <br>If the opponent is too high before the Charging Star ({{clr|H|4H}}) omit one of the {{clr|M|j.5M}} to normalize the height and continue the combo. | ||
}} | |||
{{TheoryBox | |||
| Title = Taskmaster's | |||
| Oneliner = The first relaunch combo you should get down. | |||
| Difficulty = Easy | |||
| Damage = 693,100 | |||
| Meter = ~1.2 bar (costs 1) | |||
| Anchor = TaskmasterSimpleBnB | |||
| Youtube = JCa-ZuzHI6Y | |||
| Timestamp = 0 | |||
| Recipe = {{clr|L|2L}} > {{clr|M|2M}} > {{clr|H|5H}} > {{clr|H|6H}} > {{clr|M|j.5M}} > {{clr|M|j.5M}} > {{clr|H|6H}} > {{clr|M|j.5M}} > {{clr|M|j.5M}} > {{clr|S|j.5S}} > {{clr|H|4H}} > {{clr|S|5S}} sjc. {{clr|M|j.5M}} > {{clr|M|j.5M}} > {{clr|H|j.5H}} > {{clr|H|6H}} > {{clr|M|j.5M}} > {{clr|H|j.5H}} > {{clr|S|j.5S}} , land rejump > {{clr|H|j.236H}} (Three Arrows) > 236{{clr|M|M}}+{{clr|H|H}} | |||
| content =* Delay first {{clr|M|j.5M}} in the corner. | |||
*Against Sentinel replace {{clr|S|j.5S}} with {{clr|H|j.5H}}. | |||
}} | }} | ||
==Core Combos== | == Core Combos == | ||
<br> | <br> | ||
{{CoreComboDef}} | {{CoreComboDef}} | ||
{{TheoryBox | |||
| Title = Taskmaster's BnB combo. | |||
| Oneliner = The standard combo | |||
| Difficulty = Easy-Medium | |||
| Damage = 911,800 | |||
| Meter = ~1.25 bar (costs 2) | |||
| Anchor = TaskmasterBnB | |||
| Youtube = ku1ddd8OfEc | |||
| Timestamp = 45 | |||
| Recipe = {{clr|L|2L}} > {{clr|M|2M}} > {{clr|H|5H}} > {{clr|H|4H}} > {{clr|S|5S}} sjc. {{clr|L|j.5L}} > {{clr|H|6H}}, delay {{clr|H|j.5H}} > {{clr|M|j.236M}} (Three Arrows) > {{clr|H|4H}} > {{clr|S|5S}} sjc. {{clr|M|j.5M}} > {{clr|M|j.5M}} > {{clr|H|j.5H}} > {{clr|H|6H}} > {{clr|M|j.5M}} > {{clr|H|j.5H}} > {{clr|S|j.5S}} , land rejump > {{clr|H|j.236H}} (Three Arrows) > 236{{clr|M|M}}+{{clr|H|H}} > 2369{{clr|L|L}}+{{clr|H|H}} | |||
| content =Taskmaster's standard combo route off grounded hit-confirms.<br> Make to hit the {{clr|L|j.5L}} as close to the ground as possible you make be able to link a {{clr|H|5H}} after the {{clr|M|j.236M}}.<br> Inputting the Tiger Knee motion while Taskmaster is still in the air to connect the second Legion Arrow.<br> Aim Master only hits one character, so do not use this for Happy Birthday situations, stick with the basic combo or the simple relaunch. | |||
}} | |||
== | == Assist Extensions & Combo Enders == | ||
<br> | === Assist Combo Extension === | ||
{{ | <div class="mw-collapsible mw-collapsed"><br> | ||
{{TheoryBox | |||
| Title = Simple Assist Extension | |||
| Oneliner = Why are you using Legion Arrow? You should be adding as much damage as possible. | |||
| Damage = 59,500 (Maximum Damage Scaling) + Assist's Damage | |||
| Meter = 0.3 bar + Assist's Meter | |||
| Anchor = TaskmasterAssistExtension | |||
| Youtube = H5eSqfLNKYk | |||
| Timestamp = 7 | |||
| Recipe = (After Air Series or {{clr|S|Sting Master}}) Assist Call , rejump , {{clr|H|j.236H}} (Three Arrows) > Assist Hits > {{clr|H|4H}} > {{clr|S|236S}} | |||
| content =Adjust timing as needed | |||
'''Works with:''' | |||
* Beams (Doctor Doom's Plasma Beam, Iron Man's Unibeam, Magneto's Electromagnetic Disruptor, etc.) | |||
* Rocket Raccoon's Log Trap | |||
*WIP | |||
}} | |||
= | {{TheoryBox | ||
=== | | Title = Alternative Assist Extension | ||
| Oneliner = If the assist sends opponents slightly too high. | |||
| Damage = 69,500 (Maximum Damage Scaling) + Assist's Damage | |||
| | | Meter = ~0.3 bar + Assist's Meter | ||
| Anchor = TaskmasterAlternativeAssistExtension | |||
| Youtube = UMN-60AsNLQ | |||
| Timestamp = 581 | |||
| Recipe = (After Air Series or {{clr|S|Sting Master}}) Assist Call , rejump , {{clr|H|j.236H}} (Three Arrows) > Assist Hits > {{clr|L|623L}} > {{clr|H|4H}} > {{clr|S|623S}} | |||
* | | content = | ||
'''Works with:''' | |||
* Amaterasu's Cold Star | |||
}} | }} | ||
= | {{TheoryBox | ||
| Title = Character Specific Assist Extension | |||
| Damage = 59,500 (Maximum Damage Scaling) + Assist's Damage | |||
| | | Meter = 0.3 bar + Assist's Meter | ||
| | | Youtube = 7t2FmgrASeA | ||
| | | Timestamp = 11 | ||
| | | Recipe = (After Air Series or {{clr|S|Sting Master}}) BXX, Assist Call , {{clr|H|6H}} , {{clr|H|j.236H}} (Single Arrow) > Assist Hits > {{clr|H|4H}} > {{clr|S|236S}} | ||
| | | content = | ||
'''Works with:''' | |||
*Spenzer's Wire Grapple (Slant Shot) | |||
*Dormammu's Black Hole (replace {{clr|H|4H}} > {{clr|S|236S}} with {{clr|M|5M}} > {{clr|H|5H}} > {{clr|H|4H}} > {{clr|S|236S}}) | |||
}} | }} | ||
</div><br> | |||
=== Throw Setups and Conversions === | |||
<div class="mw-collapsible mw-collapsed"><br> | |||
</div><br> | |||
==UMvC3 Navigation== | ==UMvC3 Navigation== |
Revision as of 07:25, 8 February 2023
Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Beginner Combos
- Work on all or nearly all characters.
- Require little to no resources (Meter, Assists, Character Specific Stocks).
- Need minimal adjustments for positioning or starter.
You are going to be using this combo alot to confirm from assists with ambiguous hitstun-scaling.
If the j.5S misses, you need to be slightly above them before the Web Swing (6H).
If the opponent is too high before the Charging Star (4H) omit one of the j.5M to normalize the height and continue the combo.
- Delay first j.5M in the corner.
- Against Sentinel replace j.5S with j.5H.
Core Combos
- Works against a selected set of characters.
- Can require adjustments for positioning and resources.
- Are expected to be consistently performable by a skilled player who main the character.
Taskmaster's standard combo route off grounded hit-confirms.
Make to hit the j.5L as close to the ground as possible you make be able to link a 5H after the j.236M.
Inputting the Tiger Knee motion while Taskmaster is still in the air to connect the second Legion Arrow.
Aim Master only hits one character, so do not use this for Happy Birthday situations, stick with the basic combo or the simple relaunch.
Assist Extensions & Combo Enders
Assist Combo Extension
Adjust timing as needed Works with:
- Beams (Doctor Doom's Plasma Beam, Iron Man's Unibeam, Magneto's Electromagnetic Disruptor, etc.)
- Rocket Raccoon's Log Trap
- WIP
Works with:
- Amaterasu's Cold Star
Works with:
- Spenzer's Wire Grapple (Slant Shot)
- Dormammu's Black Hole (replace 4H > 236S with 5M > 5H > 4H > 236S)
Throw Setups and Conversions