Template:FrameData-SF6: Difference between revisions

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| chara = String
| chara = String
| input = String
| input = String
| inputInfo = String
| name = Wikitext
| name = Wikitext
| subtitle = String
| images = List (,) of String
| images = List (,) of String
| hitboxes = List (,) of String
| hitboxes = List (,) of String
Line 20: Line 18:
| hitAdv        = Wikitext String
| hitAdv        = Wikitext String
| blockAdv      = Wikitext String
| blockAdv      = Wikitext String
| backAdv      = Wikitext String
| guard = List (,) of Wikitext String
| guard = List (,) of Wikitext String
| cancel = List (,) of Wikitext String
| cancel = List (,) of Wikitext String
Line 31: Line 28:
| chara = {{{chara}}}
| chara = {{{chara}}}
| input = {{{input}}}
| input = {{{input}}}
| inputInfo = {{{inputInfo}}}
| name = {{{name}}}
| name = {{{name}}}
| subtitle = {{{subtitle}}}
| images = {{{images}}}
| images = {{{images}}}
| hitboxes = {{{hitboxes}}}
| hitboxes = {{{hitboxes}}}
Line 46: Line 41:
| hitAdv        = {{{hitAdv}}}
| hitAdv        = {{{hitAdv}}}
| blockAdv      = {{{blockAdv}}}
| blockAdv      = {{{blockAdv}}}
| backAdv      = {{{backAdv}}}
| guard = {{{guard}}}
| guard = {{{guard}}}
| cancel = {{{cancel}}}
| cancel = {{{cancel}}}
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<div style="float:left;">
<div style="float:left;">
<span>{{{input}}}</span>
<span>{{{input}}}</span>
<span>{{{inputInfo|}}}</span>
</div>
</div>
<div style="float:right;">
<div style="float:right;">
<div>{{#if: {{{name|}}} | {{{name}}} }}</div>
<div>{{#if: {{{name|}}} | {{{name}}} }}</div>
<div style="font-size:80%;">{{#if:{{{subtitle|}}} | {{{subtitle}}} }}</small></div>
</div>
</div>
</th>
</th>
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</tr>
</tr>
<tr style="font-size:80%">
<tr style="font-size:80%">
<th colspan="2">Hit Advantage</th>
<th colspan="3">Hit Advantage</th>
<th colspan="2">Block Advantage</th>
<th colspan="3">Block Advantage</th>
<th colspan="2">Back Rise Advantage</th>
</tr>
</tr>
<tr style="text-align: center; height:29px;">
<tr style="text-align: center; height:29px;">
<td colspan="2">{{{hitAdv|-}}}</td>
<td colspan="3">{{{hitAdv|-}}}</td>
<td colspan="2">{{{blockAdv|-}}}</td>
<td colspan="3">{{{blockAdv|-}}}</td>
<td colspan="2">{{{backAdv|-}}}</td>
</tr>
</tr>
<tr style="font-size:80%">
<tr style="font-size:80%">

Revision as of 05:38, 7 October 2022

This template defines the table "SF6_FrameData". View table.

Template DocumentationEdit This Documentation
{{FrameData-SF6 | chara = | moveId = | moveType =
| input         = 
| name          = 
| images        = 
| hitboxes      = 
| damage        = 
| chip          = 
| dmgScaling    = 
| startup       = 
| active        = 
| recovery      = 
| total         = 
| guard         = 
| cancel        = 
| hitconfirm    = 
| hitAdv        = 
| blockAdv      = 
| punishAdv     = 
| perfParryAdv  = 
| DRcancelHit   = 
| DRcancelBlk   = 
| afterDRHit    = 
| afterDRBlk    = 
| hitstun       = 
| blockstun     = 
| hitstop       = 
| driveDmgBlk   = 
| driveDmgHit   = 
| driveGain     = 
| superGainHit  = 
| superGainBlk  = 
| invuln        = 
| armor         = 
| airborne      = 
| jugStart      = 
| jugIncrease   = 
| jugLimit      = 
| projSpeed     = 
| atkRange      = 
| notes         = 
}}

Usage

Stores values in the SF6_FrameData Cargo Table.

Example

{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = ground_normal
| input         = 5LP
| name          = Standing Light Punch
| images        = SF6_Ken_5LP.png
| hitboxes      = SF6_Ken_5LP_hitbox.png
| damage        = 300
| chip          = -
| dmgScaling    = 20% Starter
| startup       = 4
| active        = 3
| recovery      = 7
| total         = 13
| guard         = LH
| cancel        = Chn Sp SA
| hitconfirm    = 13
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-1}}
| punishAdv     = {{sf6-adv|VP|+8}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| DRcancelHit   = {{sf6-adv|VP|+4}}
| DRcancelBlk   = {{sf6-adv|M|-1}}
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRBlk    = {{sf6-adv|P|+3}}
| hitstun       = 14
| blockstun     = 9
| hitstop       = 9
| driveDmgBlk   = 500
| driveDmgHit   = [2000]
| driveGain     = 250
| superGainHit  = 300 (210)
| superGainBlk  = 150 (75)
| invuln        = -
| armor         = -
| airborne      = -
| jugStart      = 1
| jugIncrease   = 1
| jugLimit      = 0
| projSpeed     = -
| atkRange      = 1.01
| notes         = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.)
}}
Ken
ken_5lp

5LP

Standing Light Punch
SF6 Ken 5LP.png
SF6 Ken 5LP hitbox.png
Damage Chip Drive Damage Guard Cancel Punish
300 - - LH Chn Sp SA -
Startup Active Recovery Invulnerability Hitstun Blockstun
4 3 7 - 14 9
Hit Advantage Block Advantage
+4 -1
Notes
Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.)

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