Template:FrameData-SF6: Difference between revisions

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}}</noinclude><includeonly>{{#ifeq:{{{storeInCargo|true}}}|true|{{#cargo_store:
}}</noinclude><includeonly>{{#ifeq:{{{storeInCargo|true}}}|true|{{#cargo_store:
_table=SF6_FrameData
_table=SF6_FrameData
| moveId = {{moveId}}
| moveId = {{{moveId}}}
| moveType      = {{moveType}}
| moveType      = {{{moveType}}}
| chara = {{chara}}
| chara = {{{chara}}}
| input = {{input}}
| input = {{{input}}}
| inputInfo = {{inputInfo}}
| inputInfo = {{{inputInfo}}}
| name = {{name}}
| name = {{{name}}}
| subtitle = {{subtitle}}
| subtitle = {{{subtitle}}}
| images = {{images}}
| images = {{{images}}}
| hitboxes = {{hitboxes}}
| hitboxes = {{{hitboxes}}}
| cost          = {{cost}}
| cost          = {{{cost}}}
| damage = {{damage}}
| damage = {{{damage}}}
| chip          = {{chip}}
| chip          = {{{chip}}}
| driveDamage  = {{driveDamage}}
| driveDamage  = {{{driveDamage}}}
| startup = {{startup}}
| startup = {{{startup}}}
| active = {{active}}
| active = {{{active}}}
| recovery = {{recovery}}
| recovery = {{{recovery}}}
| invuln        = {{invuln}}
| invuln        = {{{invuln}}}
| hitAdv        = {{hitAdv}}
| hitAdv        = {{{hitAdv}}}
| blockAdv      = {{blockAdv}}
| blockAdv      = {{{blockAdv}}}
| backAdv      = {{backAdv}}
| backAdv      = {{{backAdv}}}
| guard = {{guard}}
| guard = {{{guard}}}
| cancel = {{cancel}}
| cancel = {{{cancel}}}
| punish        = {{punish}}
| punish        = {{{punish}}}
| hitstun      = {{hitstun}}
| hitstun      = {{{hitstun}}}
| blockstun    = {{blockstun}}
| blockstun    = {{{blockstun}}}
| notes        = {{notes}}
| notes        = {{{notes}}}
}}}}<table class="wikitable" style="max-width:1000px;">
}}}}<table class="wikitable" style="max-width:1000px;">
<tr style="font-size:80%;">
<tr style="font-size:80%;">

Revision as of 01:20, 7 October 2022

This template defines the table "SF6_FrameData". View table.

Template DocumentationEdit This Documentation
{{FrameData-SF6 | chara = | moveId = | moveType =
| input         = 
| name          = 
| images        = 
| hitboxes      = 
| damage        = 
| chip          = 
| dmgScaling    = 
| startup       = 
| active        = 
| recovery      = 
| total         = 
| guard         = 
| cancel        = 
| hitconfirm    = 
| hitAdv        = 
| blockAdv      = 
| punishAdv     = 
| perfParryAdv  = 
| DRcancelHit   = 
| DRcancelBlk   = 
| afterDRHit    = 
| afterDRBlk    = 
| hitstun       = 
| blockstun     = 
| hitstop       = 
| driveDmgBlk   = 
| driveDmgHit   = 
| driveGain     = 
| superGainHit  = 
| superGainBlk  = 
| invuln        = 
| armor         = 
| airborne      = 
| jugStart      = 
| jugIncrease   = 
| jugLimit      = 
| projSpeed     = 
| atkRange      = 
| notes         = 
}}

Usage

Stores values in the SF6_FrameData Cargo Table.

Example

{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = ground_normal
| input         = 5LP
| name          = Standing Light Punch
| images        = SF6_Ken_5LP.png
| hitboxes      = SF6_Ken_5LP_hitbox.png
| damage        = 300
| chip          = -
| dmgScaling    = 20% Starter
| startup       = 4
| active        = 3
| recovery      = 7
| total         = 13
| guard         = LH
| cancel        = Chn Sp SA
| hitconfirm    = 13
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-1}}
| punishAdv     = {{sf6-adv|VP|+8}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| DRcancelHit   = {{sf6-adv|VP|+4}}
| DRcancelBlk   = {{sf6-adv|M|-1}}
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRBlk    = {{sf6-adv|P|+3}}
| hitstun       = 14
| blockstun     = 9
| hitstop       = 9
| driveDmgBlk   = 500
| driveDmgHit   = [2000]
| driveGain     = 250
| superGainHit  = 300 (210)
| superGainBlk  = 150 (75)
| invuln        = -
| armor         = -
| airborne      = -
| jugStart      = 1
| jugIncrease   = 1
| jugLimit      = 0
| projSpeed     = -
| atkRange      = 1.01
| notes         = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.)
}}
Ken
ken_5lp

5LP

Standing Light Punch
SF6 Ken 5LP.png
SF6 Ken 5LP hitbox.png
Damage Chip Drive Damage Guard Cancel Punish
300 - - LH Chn Sp SA -
Startup Active Recovery Invulnerability Hitstun Blockstun
4 3 7 - 14 9
Hit Advantage Block Advantage Back Rise Advantage
+4 -1 -
Notes
Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.)

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