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<pre>{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal | <pre>{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal | ||
| input = 5LP | | input = 5LP | ||
| name = Standing Light Punch | | name = Standing Light Punch | ||
| images = SF6_Ken_5LP.png, placeholder.png | | images = SF6_Ken_5LP.png, placeholder.png | ||
| hitboxes = SF6_Ken_5LP_hb.png | | hitboxes = SF6_Ken_5LP_hb.png | ||
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| hitAdv = 5 | | hitAdv = 5 | ||
| blockAdv = 2 | | blockAdv = 2 | ||
| guard = H | | guard = H | ||
| cancel = sp, su | | cancel = sp, su | ||
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{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal | {{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal | ||
| input = 5LP | | input = 5LP | ||
| name = Standing Light Punch | | name = Standing Light Punch | ||
| images = SF6_Ken_5LP.png, placeholder.png | | images = SF6_Ken_5LP.png, placeholder.png | ||
| hitboxes = SF6_Ken_5LP_hb.png | | hitboxes = SF6_Ken_5LP_hb.png | ||
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| hitAdv = 5 | | hitAdv = 5 | ||
| blockAdv = 2 | | blockAdv = 2 | ||
| guard = H | | guard = H | ||
| cancel = sp, su | | cancel = sp, su |
Revision as of 05:39, 7 October 2022
{{FrameData-SF6 | chara = | moveId = | moveType = | input = | inputInfo = | name = | subtitle = | images = | hitboxes = | cost = | damage = | chip = | driveDamage = | startup = | active = | recovery = | invuln = | hitAdv = | blockAdv = | backAdv = | guard = | cancel = | punish = | hitstun = | blockstun = | notes = }}
Usage
Stores values in the SF6_FrameData Cargo Table.
Example
{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal | input = 5LP | name = Standing Light Punch | images = SF6_Ken_5LP.png, placeholder.png | hitboxes = SF6_Ken_5LP_hb.png | cost = | damage = 30 | chip = | driveDamage = | startup = 4 | active = 2 | recovery = 7 | invuln = | hitAdv = 5 | blockAdv = 2 | guard = H | cancel = sp, su | punish = | hitstun = 3 | blockstun = 5 | notes = Example notes. }}
Ken
ken_5lp
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5LP Standing Light Punch
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![]() File:SF6 Ken 5LP hb.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
30 | - | H | sp, su | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
4 | 2 | 7 | 3 | 5 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
5 | 2 | ||||
Notes | |||||
Example notes. |