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== ''SSBM'' Documentation Archives == | == ''SSBM'' Documentation Archives == | ||
[https://docs.google.com/spreadsheets/d/1JX2w-r2fuvWuNgGb6D3Cs4wHQKLFegZe2jhbBuIhCG8/edit#gid=12 ''SSBM'' Data Sheet (1.02)]: Documentation of numerous memory addresses, variables, ID values, and functions in ''SSBM NTSC 1.02''. | |||
[https://docs.google.com/document/d/1Q9uY3b9Xd-aUGHVsCLvLc6zR11-5DCPSHBSXb6mAjA8/edit#heading=h.ax727q7c52wc ''Melee'' Files]: Google Doc containing basic descriptions for the files within ''SSBM'''s root filesystem. | |||
[https://ikneedata.com/ iKneeData]: Has a host of Web Apps and academic ''SSBM'' resources: | [https://ikneedata.com/ iKneeData]: Has a host of Web Apps and academic ''SSBM'' resources: | ||
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*[https://ikneedata.com/graphsgfys.html iKneeData Collection of Melee StickMaps, Graphs, and GFYs] for various character or general use. | *[https://ikneedata.com/graphsgfys.html iKneeData Collection of Melee StickMaps, Graphs, and GFYs] for various character or general use. | ||
*[https://ikneedata.com/vidsthreads.html iKneeData Collection of Videos] for various characters or general use. | *[https://ikneedata.com/vidsthreads.html iKneeData Collection of Videos] for various characters or general use. | ||
[https://jamsge.github.io/cc-calc/ Jams' CC Calculator]: Calculator to generate tables of Matchup-Specific Percent-Threshold tables for Crouch-Cancel% and/or ASDI-Down%, with Fresh and Full-Stale variables. | |||
[http://www.meleelibrary.com/ The Melee Library]: Has links to unbelievably large plethora of Melee resources, including character-specific resources for ''every'' character. <br/> | [http://www.meleelibrary.com/ The Melee Library]: Has links to unbelievably large plethora of Melee resources, including character-specific resources for ''every'' character. <br/> | ||
[https://github.com/BroccoliRaab/meleedb BroccoliRaab's Melee Database]: Contains documented information about ''SSBM'' Character Attributes and HitBoxes. | [https://github.com/BroccoliRaab/meleedb BroccoliRaab's ''Melee'' Database]: Contains documented information about ''SSBM'' Character Attributes and HitBoxes. | ||
[https://www.patreon.com/textbookSSBM TextbookSSBM's Comprehensive Guide to Mechanics and Techniques of Super Smash Bros. Melee] | [https://www.patreon.com/textbookSSBM TextbookSSBM's Comprehensive Guide to Mechanics and Techniques of ''Super Smash Bros. Melee''] | ||
*[https://drive.google.com/file/d/190uYaGJ04pzRmmvupIz8uxnVv8O9AvRV/view Chapter 1: Grounded Movement (alpha release)] | *[https://drive.google.com/file/d/190uYaGJ04pzRmmvupIz8uxnVv8O9AvRV/view Chapter 1: Grounded Movement (alpha release)] | ||
[https://docs.google.com/spreadsheets/d/1Zh0kDLW4w_Dzv8uz1IYM3mewAmKSl4c-qhRbKXpUM_U/edit#gid=0 Smash Input Maps and Profiles]: Spreadsheet of each ''Super Smash Bros.'' game's input criteria for various actions involving the '''Main-Analog-''' and '''C-Sticks'''. | |||
[https://smashboards.com/threads/melee-hacks-and-you-new-hackers-start-here-in-the-op.247119/ DRGN's ''SSBM'' Resource Hub]: SmashBoards post hosting many links to inform about how to tinker with ''SSBM'''s code and file system. | [https://smashboards.com/threads/melee-hacks-and-you-new-hackers-start-here-in-the-op.247119/ DRGN's ''SSBM'' Resource Hub]: SmashBoards post hosting many links to inform about how to tinker with ''SSBM'''s code and file system. | ||
[https://meleeframedata.com/ Melee Frame Data]: '''(OUTDATED)''' Contains GIFs of every attack in ''SSBM'' with some frame-data stats | [https://glossary.infil.net/?g=SSB Infil's Fighting Game Glossary, ''Super Smash Bros.''-franchise Section]: The FG Glossary's collection of ''Super Smash Bros.''-specific terms and definitions. Also, comprihensive glossary for general "Fighting Game" terminology. | ||
[https://meleeframedata.com/ Melee Frame Data]: '''(OUTDATED)''' Contains GIFs of every attack in ''SSBM'' with some frame-data stats. | |||
== ''SSBM'' Input Visualizers == | == ''SSBM'' Input Visualizers == | ||
[https://marp-e3fcf.web.app/ StickMap Visualizer]: A Website hosting Altimor's StickMap ([https://discord.gg/wxpr6w2F4q Associated Discord], [https://github.com/AltimorTASDK/ssbm-stickmap Associated GitHub]), a tool to visualize the Coordinate/Angle Plane of ''SSBM'''s Analog Stick | [https://marp-e3fcf.web.app/ StickMap Visualizer]: A Website hosting Altimor's StickMap ([https://discord.gg/wxpr6w2F4q Associated Discord], [https://github.com/AltimorTASDK/ssbm-stickmap Associated GitHub]), a tool to visualize the Coordinate/Angle/Magnitude Plane of ''SSBM'''s '''Main-Analog-Stick''' or '''C-Stick'''. | ||
[https://goomwave.com/2020/06/28/smashscope-guide/ SmashScope] | [https://goomwave.com/2020/06/28/smashscope-guide/ SmashScope]: Best Controller Calibration App for measuring the inputs of the ''GameCube Controller'' with extremely high degree of accuracy and a massively overclocked polling rate. Works best on a ''Wii'' because of the ''Wii''-exclusive increased-polling-rate exploit. | ||
[https://github.com/bkacjios/m-overlay M'Overlay] | [https://github.com/bkacjios/m-overlay M'Overlay]: Windowed App used for live-streaming input visualizers (for multiple ''GameCube'' games), and playing music for Rollback. | ||
== ''SSBM'' Hacking == | == ''SSBM'' Hacking == |
Revision as of 18:57, 26 August 2022
SSBM Linktrees
Blippi.gg: A hub with every linked resource one needs to start playing SSBM Online from scratch, as well as many resources resources for:
- Community
- Educational Content
- Content Creation/Streaming
- SSBM Customization
Melee Majors: Links to pages and streams of the largest SSBM tournaments around the world.
SSBM Documentation Archives
SSBM Data Sheet (1.02): Documentation of numerous memory addresses, variables, ID values, and functions in SSBM NTSC 1.02.
Melee Files: Google Doc containing basic descriptions for the files within SSBM's root filesystem.
iKneeData: Has a host of Web Apps and academic SSBM resources:
- iKneeData Calculator: Displays a visualization of theory-crafted physics situations and frame-data using various criteria.
- iKneeData Heatmaps: Collection of visualizations of the space that a given character can occupy with an offensive Collision Bubble up to 20 Frames from a grounded state.
- iKneeData Matchup Calculator: Calculates matchup statistics based on Stage Winrate or Match Winrate.
- iKneeData Collection of Melee StickMaps, Graphs, and GFYs for various character or general use.
- iKneeData Collection of Videos for various characters or general use.
Jams' CC Calculator: Calculator to generate tables of Matchup-Specific Percent-Threshold tables for Crouch-Cancel% and/or ASDI-Down%, with Fresh and Full-Stale variables.
The Melee Library: Has links to unbelievably large plethora of Melee resources, including character-specific resources for every character.
BroccoliRaab's Melee Database: Contains documented information about SSBM Character Attributes and HitBoxes.
TextbookSSBM's Comprehensive Guide to Mechanics and Techniques of Super Smash Bros. Melee
Smash Input Maps and Profiles: Spreadsheet of each Super Smash Bros. game's input criteria for various actions involving the Main-Analog- and C-Sticks.
DRGN's SSBM Resource Hub: SmashBoards post hosting many links to inform about how to tinker with SSBM's code and file system.
Infil's Fighting Game Glossary, Super Smash Bros.-franchise Section: The FG Glossary's collection of Super Smash Bros.-specific terms and definitions. Also, comprihensive glossary for general "Fighting Game" terminology.
Melee Frame Data: (OUTDATED) Contains GIFs of every attack in SSBM with some frame-data stats.
SSBM Input Visualizers
StickMap Visualizer: A Website hosting Altimor's StickMap (Associated Discord, Associated GitHub), a tool to visualize the Coordinate/Angle/Magnitude Plane of SSBM's Main-Analog-Stick or C-Stick.
SmashScope: Best Controller Calibration App for measuring the inputs of the GameCube Controller with extremely high degree of accuracy and a massively overclocked polling rate. Works best on a Wii because of the Wii-exclusive increased-polling-rate exploit.
M'Overlay: Windowed App used for live-streaming input visualizers (for multiple GameCube games), and playing music for Rollback.
SSBM Hacking
UnclePunch's Training Mode: Training Lab Mod that lets the user create and share Detailed Save-State Files that cover specific scenerios. It provides many streamlined-practicing tools including those for theory-crafting, CPU Manipulation, frame-data monitoring with mid-game text, and input visualization.
20XX Hack Pack: Training Lab/Friendlies QoL Modpack that offers incredibly nuanced manipulation of the game engine and visuals, including many upgraded Debug features and custom game-modes.