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* One of the most oppressive corner traps in the game | * One of the most oppressive corner traps in the game | ||
* Very high guard crush potential | * Very high guard crush potential | ||
* f. FP controls a ton of horizontal space | |||
* Booms are great at limiting the opponent's options and are difficult to react to | * Booms are great at limiting the opponent's options and are difficult to react to | ||
* Only character in the game with a forward dash. Great for pressuring after booms. | * Only character in the game with a forward dash. Great for pressuring after booms. | ||
* Great customs with good meter build setups post-VC | * Great customs with good meter build setups post-VC | ||
* Punch grab and punch air throw both do full damage on tech | * Punch grab and punch air throw both do full damage on tech | ||
* Sobat | * Sobat is OTG during the animation and can crush/dodge lows | ||
* Most supers are safe on block | * Most supers are safe on block | ||
Revision as of 08:34, 11 August 2022
Introduction
Charlie was rumored to have gone AWOL after the events of Street Fighter Alpha 2, but in fact was furthering investigations of Shadaloo and their connections to military corruption, the drugs market and other criminal activities with his forces.
Pros | Cons |
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