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* Good air grab that does full damage on tech | * Good air grab that does full damage on tech | ||
* Gets great oki off successful slides | * Gets great oki off successful slides | ||
* Jump jab is high priority and difficult to anti-air | |||
* Has a unique hop command grab that can be decent for catching more passive players | * Has a unique hop command grab that can be decent for catching more passive players | ||
* Daikyo burning one of the most damaging punishes in the game with amazing corner carry | * Daikyo burning one of the most damaging punishes in the game with amazing corner carry | ||
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* Has a mid-screen V-ISM guard crush string that forces alpha counters | * Has a mid-screen V-ISM guard crush string that forces alpha counters | ||
* Has untechable infinite setups off all his customs | * Has untechable infinite setups off all his customs | ||
* Big damage off successful crouch cancel juggles thanks to scrapes | * Big damage off successful crouch cancel juggles thanks to scrapes | ||
* Wake-up hop grab can be used to partially escape cross-ups | * Wake-up hop grab can be used to partially escape cross-ups |
Revision as of 21:44, 10 August 2022
Introduction
Sodom. An American born kabuki fighter who has been obsessed with Japanese Culture since he was a child. Sodom considers himself Japanese to the core, even though his true lineage precludes it. Attempting to make a name for himself he joins the Mad Gear Gang and starts shooting up the ranks. He eventually meets his match in a guy fighter of ninja decent called Guy and is ultimately beaten.
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