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* Bull head is incredibly unsafe and is an awful move outside of combos | * Bull head is incredibly unsafe and is an awful move outside of combos | ||
* Bull horns are unsafe on hit if done too close without enough charge | * Bull horns are unsafe on hit if done too close without enough charge | ||
* Bull horn invincibility is not as good as it was in A2. | |||
* Reactive anti-air is awful. c. FP gets beat by most jump-ins | * Reactive anti-air is awful. c. FP gets beat by most jump-ins | ||
* Gets bullied hard by a lot of characters due to his large size and poor mobility/anti-air | * Gets bullied hard by a lot of characters due to his large size and poor mobility/anti-air | ||
* Characters with strong lows can practically ignore his bull horn, since it has no low invincibility | * Characters with strong lows can practically ignore his bull horn, since it has no low invincibility | ||
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Revision as of 10:38, 10 August 2022
Introduction
Not content with working with Shadaloo as a mere goon anymore, Birdie now plans to seek out his superior M. Bison so he can overthrow him! To do this, he will need to find something called the "Psycho Drive".
Pros | Cons |
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