Galaxy Fight: Universal Warriors/Rolf/Introduction: Difference between revisions

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Despite these strengths, Rolf does have notable weaknesses. He cannot cancel skull stun, which increases the combo options for other characters. Almost all of his combos do not function properly on crouching, non-heavy characters. He lacks priority on his jumping normal attacks, and he requires difficult execution to maximize his combo potential. In addition, there are situations where Rolf needs the opponent to be close or far away to perform certain offensive and defensive options. While his playstyle and combo variety is impressive, Rolf's lack of consistency negatively affects both of those attributes.  
Despite these strengths, Rolf has weaknesses associated with his character properties and combos. He cannot cancel skull stun, which increases the combo options for other characters. In addition, there are situations where Rolf needs the opponent to be close or far away to perform certain offensive and defensive options. Some of Rolf's moves lack speed or range; for that reason, Rolf needs the correct distance to perform said options. Most importantly, all of his combos do not function properly on crouching, non-heavy characters because his combo pieces whiff on those characters. Rolf has to heavily rely on cross ups and mix ups in these situations, which further increase his execution ceiling.




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* Lacks a consistent guard cancel.
* Lacks a consistent guard cancel.
* Rolf has a very high skill and execution ceiling.
* Rolf has a very high skill and execution ceiling.
* Certain moves do not work against crouching, non-heavy characters.
* All combos do not work against crouching, non-heavy characters.
* Performs poorly when the opponent is outside his preferred distance.
* Performs poorly when the opponent is not within his preferred distance.
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[[Category:Galaxy Fight: Universal Warriors]]
[[Category:Galaxy Fight: Universal Warriors]]

Revision as of 22:41, 5 August 2022

Introduction

Rolf is a well-rounded character with an emphasis on variety. Rolf's notable attributes are his flexible playstyles, combo variety, and unique defensive mechanic. Rolf can play offensively, defensively, or a mix of both. For example, he can play as a rushdown, zoner, or run away character. With his combos, Rolf has a variety of different combo starters and extenders that interchange with each other. Almost all of his combos lead into a stun combo or a touch of death. Also, Rolf has the best defensive mechanic in the game, which is his double jump. If he is being juggled, then he can jump in the air to escape. If he is hit midair or during his backdash, then the double jump resets and allows him to retreat again.


Despite these strengths, Rolf has weaknesses associated with his character properties and combos. He cannot cancel skull stun, which increases the combo options for other characters. In addition, there are situations where Rolf needs the opponent to be close or far away to perform certain offensive and defensive options. Some of Rolf's moves lack speed or range; for that reason, Rolf needs the correct distance to perform said options. Most importantly, all of his combos do not function properly on crouching, non-heavy characters because his combo pieces whiff on those characters. Rolf has to heavily rely on cross ups and mix ups in these situations, which further increase his execution ceiling.


Galaxy Fight Rolf Idle.gif


Strengths Weaknesses
  • Easy to understand and use.
  • His damage, stun, and combo potential are great.
  • His double jump is the best defensive option in the game.
  • Offense has a lot of variety, which gives him multiple ways to play neutral.
  • Flexible move set that allows for offensive, defensive, and mixed playstyles.
  • Cannot cancel skull stun.
  • Lacks a consistent guard cancel.
  • Rolf has a very high skill and execution ceiling.
  • All combos do not work against crouching, non-heavy characters.
  • Performs poorly when the opponent is not within his preferred distance.