Galaxy Fight: Universal Warriors/Rolf/Introduction: Difference between revisions

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==Introduction==
==Introduction==
Rolf is a powerful, well-rounded character. His move set allows him to easily switch between offensive and defensive play. This flexibility in play style offers Rolf a variety of responses for most situations in the game. For his offense, Rolf has amazing damage, stun, and combo potential. He also has access to most offensive tools in the game. He can start block strings, combo out of a cross up, poke opponents at safe distances, anti air with ease, and zone opponents with his projectiles. For his defense, his most notable tool is the double jump. It easily helps him escape juggle sequences and allows him to retreat from a bad approach. The best part is that he gains an additional jump each time he is hit in the air.
Rolf is a good, well-rounded character. His toolkit gives him flexible playstyles, strong combos, and a unique defensive mechanic. Rolf can play offensively, defensively, or a mix of both. He can start block strings, combo out of a cross up, poke opponents at safe distances, anti air with ease, or zone opponents with his projectiles. Speaking of combos, Rolf has a variety of different combo starters that all lead into a stun combo or a touch of death. Even his basic combos can stun or deal lots of damage. As the cherry on top, Rolf has the best defensive mechanic in the game, which is his double jump. If he is being juggled, he can jump in the air to escape. If he is hit midair or during his backdash, then the double jump resets and allows him to retreat again.




Despite his great versatility, Rolf does have notable weaknesses. He cannot cancel skull stun, which increases the combo options for other characters. Certain moves and combos do not function properly on crouching, non-heavy characters. He lacks priority on his jumping normal attacks, and he requires difficult execution to maximize his combo potential. In addition, Rolf's offense largely depends on his ability to safely pressure opponents at a certain distance. If he wants to zone or initiate a combo, he needs the opponent to be at the right distance. His defense works in a similar manner because he struggles to escape if the opponent is too close, or if he is knocked down.  
Despite these strengths, Rolf does have notable weaknesses. He cannot cancel skull stun, which increases the combo options for other characters. Certain moves and combos do not function properly on crouching, non-heavy characters. He lacks priority on his jumping normal attacks, and he requires difficult execution to maximize his combo potential. In addition, there are situations where Rolf's needs the opponent to be close or far away to perform certain offensive and defensive options. Even though he has many tools, Rolf has to use his attacks in the right scenario.  
 


[[file:gfRolf.gif|center]]
[[file:gfRolf.gif|center]]
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| pros =
| pros =
* Easy to understand and use.
* Easy to understand and use.
* Flexible move set that allows for both offensive and defensive play.
* His damage, stun, and combo potential are great.
* His damage, stun, and combo potential are great.
* His double jump is the best defensive option in the game.
* Offense has a lot of variety, which gives him multiple ways to play neutral.
* Offense has a lot of variety, which gives him multiple ways to play neutral.
* His double jump is the best defensive option in the game.
* Flexible move set that allows for offensive, defensive, and mixed playstyles.
* Rolf's Dashing Rapid Crush is one of the best cross up and block string tools in the game.
| cons =
| cons =
* Although he is easy to pick up and play, Rolf has a very high skill and execution ceiling.
* Cannot cancel skull stun.
* Lacks a consistent guard cancel.
* Rolf has a very high skill and execution ceiling.
* Certain moves do not work against crouching, non-heavy characters.
* Certain moves do not work against crouching, non-heavy characters.
* Struggles to deal with block strings or oki.
* Lacks a consistent guard cancel.
* Performs poorly when the opponent is outside his preferred distance.
* Performs poorly when the opponent is outside his preferred distance.
* Cannot cancel skull stun.
}}
}}


[[Category:Galaxy Fight: Universal Warriors]]
[[Category:Galaxy Fight: Universal Warriors]]

Revision as of 20:16, 1 August 2022

Introduction

Rolf is a good, well-rounded character. His toolkit gives him flexible playstyles, strong combos, and a unique defensive mechanic. Rolf can play offensively, defensively, or a mix of both. He can start block strings, combo out of a cross up, poke opponents at safe distances, anti air with ease, or zone opponents with his projectiles. Speaking of combos, Rolf has a variety of different combo starters that all lead into a stun combo or a touch of death. Even his basic combos can stun or deal lots of damage. As the cherry on top, Rolf has the best defensive mechanic in the game, which is his double jump. If he is being juggled, he can jump in the air to escape. If he is hit midair or during his backdash, then the double jump resets and allows him to retreat again.


Despite these strengths, Rolf does have notable weaknesses. He cannot cancel skull stun, which increases the combo options for other characters. Certain moves and combos do not function properly on crouching, non-heavy characters. He lacks priority on his jumping normal attacks, and he requires difficult execution to maximize his combo potential. In addition, there are situations where Rolf's needs the opponent to be close or far away to perform certain offensive and defensive options. Even though he has many tools, Rolf has to use his attacks in the right scenario.


GfRolf.gif


Strengths Weaknesses
  • Easy to understand and use.
  • His damage, stun, and combo potential are great.
  • His double jump is the best defensive option in the game.
  • Offense has a lot of variety, which gives him multiple ways to play neutral.
  • Flexible move set that allows for offensive, defensive, and mixed playstyles.
  • Cannot cancel skull stun.
  • Lacks a consistent guard cancel.
  • Rolf has a very high skill and execution ceiling.
  • Certain moves do not work against crouching, non-heavy characters.
  • Performs poorly when the opponent is outside his preferred distance.