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Don't be afraid to use platforms whenever you're in a bad position. It is difficult for him to chase you on them as, without lasers locking down your movement, you are much faster than him and deadly off an air-to-air stray hit after knockdown %. | Don't be afraid to use platforms whenever you're in a bad position. It is difficult for him to chase you on them as, without lasers locking down your movement, you are much faster than him and deadly off an air-to-air stray hit after knockdown %. | ||
Be cognizant of when you shield. Shielding at a bad time can effectively be checkmate as you give up your one major advantage, your speed | Be cognizant of when you shield. Shielding at a bad time can effectively be checkmate as you give up your one major advantage, your speed. Don't let him stop you from moving or even slow you down without earning it | ||
Being able to dash after laser stun is vital. Practice doing it as quickly as possible! | |||
====<big>Advantage</big>==== | ====<big>Advantage</big>==== |
Revision as of 16:25, 27 July 2022
Summaries
- Character Strategy pages generally have at least some basic counterplay.
Bowser
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Captain Falcon
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Donkey Kong
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Dr. Mario
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Falco
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Neutral
Please refer to these two resources for an initial overview of the matchup. https://cookbook.gg/Captain%20Falcon/recipes/60f73184affbe20015983373/section/Basics
Key points are to jump over aerials that aren't high enough with SH j.5A/nAir or j.2A/dAir as they bring your body upwards. This takes a little bit of time to get to maximum height, which is important as you won't always have enough time to jump over a laser, even if the following one isn't high enough to normally hit you doing this
Don't be afraid to use platforms whenever you're in a bad position. It is difficult for him to chase you on them as, without lasers locking down your movement, you are much faster than him and deadly off an air-to-air stray hit after knockdown %.
Be cognizant of when you shield. Shielding at a bad time can effectively be checkmate as you give up your one major advantage, your speed. Don't let him stop you from moving or even slow you down without earning it
Being able to dash after laser stun is vital. Practice doing it as quickly as possible!
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Fox
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Ganondorf
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Ice Climbers
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Jigglypuff
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Kirby
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Link
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Luigi
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Mario
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Marth
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Mewtwo
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Mr. Game and Watch
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Ness
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Peach
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Pichu
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Pikachu
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Roy
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Samus
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Sheik
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Yoshi
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Young Link
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Zelda
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here