Cherry K.O. (talk | contribs) No edit summary |
Cherry K.O. (talk | contribs) No edit summary |
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=Move List= | =Move List= | ||
==Command Normals== | ==Command Normals== | ||
Comet Tail: 3 + A | {| class="wikitable" | ||
|+ | |||
|- | |||
! Comet Tail !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames | |||
|- | |||
| [[file:Comet Tail.jpg | 150px]] || 3 + A || || || || || | |||
|} | |||
Stardust Arrow: 3 + B | {| class="wikitable" | ||
|+ | |||
|- | |||
! Stardust Arrow !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames | |||
|- | |||
| [[file:Stardust Arrow.jpg | 150px]] || 3 + B || || || || || | |||
|} | |||
Metro Launcher: 3 + C | {| class="wikitable" | ||
|+ | |||
|- | |||
! Metro Launcher !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames | |||
|- | |||
| [[file:Metro Launcher.jpg | 150px]] || 3 + C || || || || || | |||
|} | |||
==Throws== | ==Throws== |
Revision as of 14:26, 23 May 2022
Introduction
Move List
Command Normals
Comet Tail | Input | Damage | Start | Active | Recovery | Total Frames |
---|---|---|---|---|---|---|
![]() |
3 + A |
Stardust Arrow | Input | Damage | Start | Active | Recovery | Total Frames |
---|---|---|---|---|---|---|
![]() |
3 + B |
Metro Launcher | Input | Damage | Start | Active | Recovery | Total Frames |
---|---|---|---|---|---|---|
![]() |
3 + C |
Throws
Boost Overdrop: 4 or 6 + B
Boost Pressure: 4 or 6 + C
Special Moves
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Info:Rolf Shot can knock down the opponent when performed during a dash. |
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Info:Rolf performs a roll and then fires a projectile. The beginning of the roll has invincibility. This move can also knock down the opponent when performed during a dash. |
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Info:Counter Play:Each version whiffs the second hit on Juri, Alvan, Kazuma, and Roomi when they're crouching. |
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Info: |
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Info:Striking Napalm has long reach and deals massive damage. It's great for catching back dashes and finishing juggles/combos. Counter Play:The move only hits twice on block. A consistent counter is to block, guard cancel a forward dash after the second hit, and then punish accordingly. |
The Basics
Combos
- 66, 214+A, 2B xx 214+A
This combo instantly bubble stuns an opponent when fully connected. Another way of landing the combo is by crossing-up the opponent with the first 214+A.