Cherry K.O. (talk | contribs) |
Cherry K.O. (talk | contribs) |
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|header=yes | |header=yes | ||
|version=A | |version=A | ||
|damage = | |damage = 17 | ||
|dashing damage = | |dashing damage = 23 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
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|header=no | |header=no | ||
|version=B | |version=B | ||
|damage = | |damage = 17 | ||
|dashing damage = | |dashing damage = 23 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
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|header=no | |header=no | ||
|version=C | |version=C | ||
|damage = | |damage = 17 | ||
|dashing damage = | |dashing damage = 23 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
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===== Info: ===== | ===== Info: ===== | ||
Rolf Shot can knock down the opponent when performed during a dash. | Rolf Shot can knock down the opponent when performed during a dash. | ||
}} | }} | ||
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|header=yes | |header=yes | ||
|version=A | |version=A | ||
|damage = | |damage = 17 | ||
|dashing damage = | |dashing damage = 23 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
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|header=no | |header=no | ||
|version=B | |version=B | ||
|damage = | |damage = 17 | ||
|dashing damage = | |dashing damage = 23 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
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|header=no | |header=no | ||
|version=C | |version=C | ||
|damage = | |damage = 17 | ||
|dashing damage = | |dashing damage = 23 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
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===== Info: ===== | ===== Info: ===== | ||
Rolf performs a roll and then fires a projectile. This move can also knock down the opponent when performed during a dash. | Rolf performs a roll and then fires a projectile. This move can also knock down the opponent when performed during a dash. | ||
}} | }} | ||
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|header=yes | |header=yes | ||
|version=A | |version=A | ||
|damage = | |damage = 34 | ||
|dashing damage = | |dashing damage = 43 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
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|header=no | |header=no | ||
|version=B | |version=B | ||
|damage = | |damage = 34 | ||
|dashing damage = | |dashing damage = 43 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
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|header=no | |header=no | ||
|version=C | |version=C | ||
|damage = | |damage = 34 | ||
|dashing damage = | |dashing damage = 43 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
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|description = | |description = | ||
===== Info: ===== | ===== Info: ===== | ||
}} | }} | ||
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|header=yes | |header=yes | ||
|version=A | |version=A | ||
|damage = | |damage = 69 | ||
|dashing damage = | |dashing damage = | ||
|startup=- | |startup=- | ||
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|header=no | |header=no | ||
|version=B | |version=B | ||
|damage = | |damage = 69 | ||
|dashing damage = | |dashing damage = | ||
|startup=- | |startup=- | ||
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|header=no | |header=no | ||
|version=C | |version=C | ||
|damage = | |damage = 69 | ||
|dashing damage = | |dashing damage = | ||
|startup=- | |startup=- | ||
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Striking Napalm has long reach and deals massive damage. It's great for catching back dashes and finishing juggles/combos. | Striking Napalm has long reach and deals massive damage. It's great for catching back dashes and finishing juggles/combos. | ||
=====Counter Play:===== | =====Counter Play:===== | ||
The move only hits twice. A consistent counter is to block, guard cancel a dash after the second hit, and then punish accordingly. | The move only hits twice on block. A consistent counter is to block, guard cancel a forward dash after the second hit, and then punish accordingly. | ||
}} | }} | ||
}} | }} |
Revision as of 11:55, 23 May 2022
Introduction
Move List
Normal Moves
Command Normals
Comet Tail: 3 + A
Stardust Arrow: 3 + B
Metro Launcher: 3 + C
Throws
Boost Overdrop: 4 or 6 + B
Boost Pressure: 4 or 6 + C
Special Moves
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Info:Rolf Shot can knock down the opponent when performed during a dash. |
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Info:Rolf performs a roll and then fires a projectile. This move can also knock down the opponent when performed during a dash. |
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Info:Counter Play:Each version whiffs the second hit on Juri, Alvan, Kazuma, and Roomi when they're crouching. |
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Info: |
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Info:Striking Napalm has long reach and deals massive damage. It's great for catching back dashes and finishing juggles/combos. Counter Play:The move only hits twice on block. A consistent counter is to block, guard cancel a forward dash after the second hit, and then punish accordingly. |
The Basics
Combos
- 66, 214+A, 2B xx 214+A
This combo instantly bubble stuns an opponent when fully connected. Another way of landing the combo is by crossing-up the opponent with the first 214+A.