Cherry K.O. (talk | contribs) |
Cherry K.O. (talk | contribs) |
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|recovery=- | |recovery=- | ||
|total frames=- | |total frames=- | ||
|description = | |description = | ||
===== Info: ===== | |||
Rolf Shot can knock down the opponent when performed during a dash. | |||
=====Counter Play:===== | |||
}} | }} | ||
}} | }} | ||
{{MoveData | |||
|name=Kneeling Rolf Shot | |||
|input=41236+A/B/C | |||
|image=Kneeling Rolf Shot.jpg | |||
|caption= | |||
|data= | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header=yes | |||
|version=A | |||
|damage = | |||
|dashing damage = | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total frames=- | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header=no | |||
|version=B | |||
|damage = | |||
|dashing damage = | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total frames=- | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header=no | |||
|version=C | |||
|damage = | |||
|dashing damage = | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total frames=- | |||
|description = | |||
===== Info: ===== | |||
Rolf performs a roll and then fires a projectile. This move can also knock down the opponent when performed during a dash. | |||
=====Counter Play:===== | |||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
Line 96: | Line 142: | ||
|recovery=- | |recovery=- | ||
|total frames=- | |total frames=- | ||
|description = | |description = | ||
===== Info: ===== | |||
=====Counter Play:===== | |||
Each version whiffs the second hit on Juri, Alvan, Kazuma, and Roomi when they're crouching. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | |||
|name=Rapid Crush | |||
|input=214+A/B/C | |||
|image=Rapid Crush.jpg | |||
|caption= | |||
|data= | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header=yes | |||
|version=A | |||
|damage = | |||
|dashing damage = | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total frames=- | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header=no | |||
|version=B | |||
|damage = | |||
|dashing damage = | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total frames=- | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header=no | |||
|version=C | |||
|damage = | |||
|dashing damage = | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total frames=- | |||
|description = | |||
===== Info: ===== | |||
=====Counter Play:===== | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Striking Napalm | |||
Striking Napalm: | |input=360+A/B/C | ||
|image=Striking Napalm.jpg | |||
|caption= | |||
|data= | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header=yes | |||
|version=A | |||
|damage = | |||
|dashing damage = | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total frames=- | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header=no | |||
|version=B | |||
|damage = | |||
|dashing damage = | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total frames=- | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header=no | |||
|version=C | |||
|damage = | |||
|dashing damage = | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total frames=- | |||
|description = | |||
===== Info: ===== | |||
Striking Napalm has long reach and deals massive damage. It's great for catching back dashes and finishing juggles/combos. | |||
=====Counter Play:===== | |||
The move only hits twice. A consistent counter is to block, guard cancel a dash after the second hit, and then punish accordingly. | |||
}} | |||
}} | |||
=The Basics= | =The Basics= |
Revision as of 11:11, 23 May 2022
Introduction
Move List
Normal Moves
Command Normals
Comet Tail: 3 + A
Stardust Arrow: 3 + B
Metro Launcher: 3 + C
Throws
Boost Overdrop: 4 or 6 + B
Boost Pressure: 4 or 6 + C
Special Moves
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Info:Rolf Shot can knock down the opponent when performed during a dash. Counter Play: |
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Info:Rolf performs a roll and then fires a projectile. This move can also knock down the opponent when performed during a dash. Counter Play: |
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Info:Counter Play:Each version whiffs the second hit on Juri, Alvan, Kazuma, and Roomi when they're crouching. |
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Info:Counter Play: |
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Info:Striking Napalm has long reach and deals massive damage. It's great for catching back dashes and finishing juggles/combos. Counter Play:The move only hits twice. A consistent counter is to block, guard cancel a dash after the second hit, and then punish accordingly. |
The Basics
Combos
- 66, 214+A, 2B xx 214+A
This combo instantly bubble stuns an opponent when fully connected. Another way of landing the combo is by crossing-up the opponent with the first 214+A.