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== Special Moves == | == Special Moves == | ||
{{MoveData | |||
|name=Rolf Shot | |||
|input=236+A/B/C | |||
|image=Rolf Shot.jpg | |||
|caption= | |||
|data= | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header=yes | |||
|version=A | |||
|damage = | |||
|dashing damage = | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total frames=- | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header=no | |||
|version=B | |||
|damage = | |||
|dashing damage = | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total frames=- | |||
}} | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header=no | |||
|version=C | |||
|damage = | |||
|dashing damage = | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total frames=- | |||
|description = Each version knocks down the opponent when performed out of a dash. | |||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
Rolf Shot: 236 + A/B/C | Rolf Shot: 236 + A/B/C |
Revision as of 10:38, 23 May 2022
Introduction
Move List
Normal Moves
Command Normals
Comet Tail: 3 + A
Stardust Arrow: 3 + B
Metro Launcher: 3 + C
Throws
Boost Overdrop: 4 or 6 + B
Boost Pressure: 4 or 6 + C
Special Moves
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Each version knocks down the opponent when performed out of a dash. |
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Each version of Planet Breaker increases the distance and height Rolf travels. Each version whiffs the second hit on Juri, Alvan, Kazuma, and Roomi when they're crouching. |
Rolf Shot: 236 + A/B/C
Kneeling Rolf Shot: 41236 + A/B/C
Rapid Crush: 214 + A/B/C
Striking Napalm: 360 + A/B/C
The Basics
Combos
- 66, 214+A, 2B xx 214+A
This combo instantly bubble stuns an opponent when fully connected. Another way of landing the combo is by crossing-up the opponent with the first 214+A.