Super Dragon Ball Z/Skills: Difference between revisions

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(Create "Skills" page to contain info on SDBZ's Skill and Skill Tree mechanics)
 
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System Skill List (Sprawlers-G'Faqs):
= The Skill System =
System Skills
One of the most defining features of Super Dragon Ball Z that mark it out from other fighting games is its '''Skill System'''. If you select a character as-is on the character select screen, you are not actually playing a fully realised version of the character! Instead, if you create a character card (or physically buy one, if you're playing the arcade version), you will gain the ability to level up your character as you play, consequently allowing you to develop their abilities to your liking by way of their '''Skill Tree'''. This page will serve as an overview of the Skill Tree and the various types of skills you will encounter.


System skills add more to the basic/advanced mechanics, so I’ll explain them here:
== Skill Trees ==
Each character, once assigned to a character card, will gain access to their '''Skill Tree''', which will allow them to unlock new abilities as they level up through regular gameplay. Many characters gain access to similar or even the same abilities, but each character also has their own unique abilities that can affect how they play.


Energy Drain
Critically, you cannot unlock every Skill on the Skill Tree. You must commit to a path on the skill tree at certain points, granting new Skills while locking out certain others. While this does mean that knowing your character's Skill Tree is important for properly building your character, it also means that you can tailor the character's kit to suit whatever it is you want to do with them, whether that be augmenting their damage or their meter gain, or giving them an extra super at the expense of some stat bonuses.
You gain a small amount of super for each ki blast that you parry. Useful in conjunction with the switch guard skill.


Omega Charge
=== Skill Inheritance ===
When health drops below 35%, atk power rises by 40%, def power by 30%, but guard is disabled. I strongly advise you do not get this skill. There are much better choices available. Plus, losing your ability to guard is suicide, since most characters can easily deal high damage if they land any of their starters. This skill is the same as Assault Style.
When a character completes their skill tree, other characters with completed skill trees can learn skills from that character through a process called '''Skill Inheritance'''. Each character is able to inherit one Battle Skill and one System Skill, and each character also has a pre-defined Battle Skill and System Skill that other characters can inherit from them. A character does not have to inherit a Battle Skill and a System Skill from the same character, however -- it's possible, and often recommended, to inherit a Battle Skill from one character, and then a System Skill from a different character.


Dragon Heart
== Skill Types ==
Action gauge recovery increases. Good when developing your character, but once you can inherit skills, don’t bother with this. This skill is the same as Rapid Movement Recovery.
There are three types of skill in the game, which will be discussed in-depth below.


Dragon Frenzy
=== Battle Skills ===
Super gauge rises faster than usual when your hits are blocked or if they connect. Good when developing your character, but once you can inherit, forget about this. A version of Ultimate Gauge Upgrade grants the same bonuses.
'''Battle Skills''' are a character's special moves. Each character has access to a set of Battle Skills at their base level, and is able to learn more as they progress through the Skill Tree. Examples include Goku's '''Kamehameha''', Vegeta's '''Endive''' and Piccolo's '''Maou Rebirth Ranbu'''.


Dragon Rage
Each character's Battle Skills will be discussed on their character pages.
When hit by attacks, your ultimate gauge rises faster than normal. Good to have when you’re developing your character, but leave this in the dust when you can inherit. A version of Ultimate Gauge Upgrade yields the same effects.


Dragon Vitality
=== Passive Skills ===
Start with an additional bar of action. This actually can be useful enough to be used over skills you can inherit, but I wouldn’t count on it. This skill is analogous to Movement Up.
'''Passive Skills''' are Skills that are constantly active, and effectively act as stat bonuses for your character. These range from changes to your character's damage, movement speed and meter gain.


Dragon Soul
{| class="wikitable"
Start with an additional bar of super gauge when the match begins. Not worth it. There is a version of Ultimate Gauge Upgrade with the same effects.  
|-
! Skill Name
! Skill Icon
! Description
|-
| '''Atk Up'''
| [[File:sdbz ps atk up.png]]
| Causes most attacks to deal increased damage.
|-
| '''DEF Up'''
| [[File:sdbz ps def up.png]]
| Causes attacks received to deal decreased damage.
|-
| '''Flying Speed Up'''
| [[File:sdbz ps flying speed up.png]]
| Increases movement speed while flying. Does not affect dashing.
|-
| '''Ground Speed Up'''
| [[File:sdbz ps ground speed up.png]]
| Increases movement speed while on the ground. Does not affect dashing.
|-
| '''Impact Up'''
| [[File:sdbz ps impact up.png]]
| Increases knockback on attacks that blow the opponent away on hit.
|-
| '''Movement Up'''
| [[File:sdbz ps movement up.png]]
| Adds one extra stock to the Action Gauge.
|-
| '''Rapid Movement Recovery'''
| [[File:sdbz ps rapid movement recovery.png]]
| Increases Action Gauge recovery rate.
|-
| '''Ultimate Gauge Upgrade (ATK)'''
| [[File:sdbz ps ultimate gauge upgrade (atk).png]]
| Causes attacks to build extra super meter.
|-
| '''Ultimate Gauge Upgrade (DEF)'''
| [[File:sdbz ps ultimate gauge upgrade (def).png]]
| Causes damage received to build extra super meter.
|-
| '''Ultimate Gauge Upgrade (RND)'''
| [[File:sdbz ps ultimate gauge upgrade (rnd).png]]
| Enables a character to start the match with one super meter available for use.
|-
| '''Weight Increase'''
| [[File:sdbz ps weight increase.png]]
| Increases character's weight to the next weight class.
|}


Super Cancel
=== System Skills ===
A useful skill, you can cancel a special move into a super, and a super into a different super. This is certainly one of the best system skills available.
'''System Skills''' are Skills which enable the use of extra mechanics for your character. These can greatly affect a character's playstyle, as your choice of System Skills determines what aspects of their gameplay you want to prioritise, such as defensive options, combo ability or comeback ability.


Guard Cancel
{| class="wikitable"
A skill that allows you to use a special move (for a cost of one super bar) or a super move (for a cost of two super bars, level 3 supers can not be used) while guarding. Don’t expect to guard cancel a single attack. Guard cancels come in handy when someone is trying to combo you.
|-
 
! Skill Name
Impact Up
! Skill Icon
Attacks that send people back send them farther than usual. For characters who do best at far ranges, this can be a very useful skill. For characters who excel more at melee, this skill is more detrimental than helpful.
! Description
 
|-
ATK up
| '''Armor Strike'''
Attacks deal an additional point of damage. Certainly a skill worth having.
| [[File:sdbz ss armor strike.png]]
 
| Provides one hit of super armor to character's dash attacks.
DEF up
|-
Attacks deal 1 point lower damage. Useful skill.
| '''Assault Style'''
 
| [[File:sdbz ss assault style.png]]
Switch Guard
| When life is below 35%, increases ATK by 25% but decreases DEF by 20%.
While blocking ki attacks, you can actually perform the ki blast parry. Very useful in conjunction with the energy drain skill.
|-
 
| '''Dragon Frenzy'''
Armor Strike
| [[File:sdbz ss dragon frenzy.png]]
While performing the dash attack, your character can withstand one hit without getting knocked down. This is a solid skill, putting you in an offencive and defencive position.  
| Identical to Passive Skill '''Ultimate Gauge Increase (ATK)'''. Only obtainable via Shenron Wish.
 
|-
Shield Sprint
| '''Dragon Heart'''
While performing any of the homing dash attacks, your character can withstand one ki blast without getting knocked down. I do not find this skill all too useful, since people who fight with projectiles usually use projectiles that deal a minimum of two hits.
| [[File:sdbz ss dragon heart.png]]
 
| Identical to Passive Skill '''Rapid Movement Recovery'''. Only obtainable via Shenron Wish.
Wall Smash
|-
Basically, any move that knocks your opponent off of their feet (no longer has to be a heavy homing dash attack) can lead into a wall stun. This is also one of the top skills of the game.  
| '''Dragon Rage'''
 
| [[File:sdbz ss dragon rage.png]]
Weight Increase
| Identical to Passive Skill '''Ultimate Gauge Increase (DEF)'''. Only obtainable via Shenron Wish.
Your character becomes heavier. This has two effects:
|-
-Your character drops down faster (thus making it harder to get hit by aerial combos)
| '''Dragon Soul'''
-Your character’s sidestepping/flying speed decreases (thus making it easier to get hit by projectiles and any moves that have tracking)
| [[File:sdbz ss dragon soul.png]]
Now, it does say its harder to do aerial based combos. However, I’ve actually found it easier to connect combos on weight increased characters. Be careful with this system skill.
| Identical to Passive Skill '''Ultimate Gauge Increase (RND)'''. Only obtainable via Shenron Wish.
 
|-
Ground Speed Up
| '''Dragon Vitality'''
Your speed while moving on the ground (not dashing) increases. This system skill is very useful, because you can sidestep projectiles and attacks with tracking much more easily. For example, with my ground speed upped Trunks, I can sidestep plainly and still avoid #17, #18 and Videl’s command throws. Definitely make use of this.
| [[File:sdbz ss dragon vitality.png]]
 
| Identical to Passive Skill '''Movement Up'''. Only obtainable via Shenron Wish.
Enhanced Force
|-
When health drops to 35% or below, your character’s atk and def beef up by 10%. There usually are betters skills to select.  
| '''Energy Drain'''
 
| [[File:sdbz ss energy drain.png]]
Senzu Bean
| Slightly fills the super meter for every successful ki blast parry.
When all health is gone, your character will recover. The amount of health recovered depends on the super gauge built. I don’t recommend this. Even though it is a second chance, your opponent easily has time to set up a throw or a cross-up.
|-
 
| '''Enhanced Force'''
Infinite Rage
| [[File:sdbz ss enhanced force.png]]
When health drops below 35%, super gauge builds much faster. I think this is a good skill, but its usually passed up by others skills that will stay handy for the whole fight.
| When life is below 35%, increases ATK and DEF by 10%.
 
|-
{{Navbox-SDBZ}}
| '''Guard Cancel'''
[[Category:Super Dragonball Z]]
| [[File:sdbz ss guard cancel.png]]
| Allows the use of special moves and supers during blockstun at the cost of one bar of the super meter.
|-
| '''Infinite Rage'''
| [[File:sdbz ss infinite rage.png]]
| When life is below 35%, increases super meter gain.
|-
| '''Omega Charge'''
| [[File:sdbz ss omega charge.png]]
| When life is below 35%, increases ATK by 40% and DEF by 30%, but disables guarding. Only obtainable via Shenron Wish.
|-
| '''Senzu Bean'''
| [[File:sdbz ss senzu bean.png]]
| Spends all available super meter to revive character once per round. Health restored is based on available super meter.
|-
| '''Shield Sprint'''
| [[File:sdbz ss shield sprint.png]]
| Grants one hit of projectile armor to character's Homing Attacks.
|-
| '''Super Cancel'''
| [[File:sdbz ss super cancel.png]]
| Allows special moves and supers to cancel into supers.
|-
| '''Switch Guard'''
| [[File:sdbz ss switch guard.png]]
| Allows use of ki blast parry during blockstun.
|-
| '''Wall Smash'''
| [[File:sdbz ss wall smash.png]]
| Allows moves that deal heavy knockback to opponents on hit to cause wall stun. Depending on character, may also grant ground bounce properties to some moves.
|}

Revision as of 05:42, 2 May 2022

The Skill System

One of the most defining features of Super Dragon Ball Z that mark it out from other fighting games is its Skill System. If you select a character as-is on the character select screen, you are not actually playing a fully realised version of the character! Instead, if you create a character card (or physically buy one, if you're playing the arcade version), you will gain the ability to level up your character as you play, consequently allowing you to develop their abilities to your liking by way of their Skill Tree. This page will serve as an overview of the Skill Tree and the various types of skills you will encounter.

Skill Trees

Each character, once assigned to a character card, will gain access to their Skill Tree, which will allow them to unlock new abilities as they level up through regular gameplay. Many characters gain access to similar or even the same abilities, but each character also has their own unique abilities that can affect how they play.

Critically, you cannot unlock every Skill on the Skill Tree. You must commit to a path on the skill tree at certain points, granting new Skills while locking out certain others. While this does mean that knowing your character's Skill Tree is important for properly building your character, it also means that you can tailor the character's kit to suit whatever it is you want to do with them, whether that be augmenting their damage or their meter gain, or giving them an extra super at the expense of some stat bonuses.

Skill Inheritance

When a character completes their skill tree, other characters with completed skill trees can learn skills from that character through a process called Skill Inheritance. Each character is able to inherit one Battle Skill and one System Skill, and each character also has a pre-defined Battle Skill and System Skill that other characters can inherit from them. A character does not have to inherit a Battle Skill and a System Skill from the same character, however -- it's possible, and often recommended, to inherit a Battle Skill from one character, and then a System Skill from a different character.

Skill Types

There are three types of skill in the game, which will be discussed in-depth below.

Battle Skills

Battle Skills are a character's special moves. Each character has access to a set of Battle Skills at their base level, and is able to learn more as they progress through the Skill Tree. Examples include Goku's Kamehameha, Vegeta's Endive and Piccolo's Maou Rebirth Ranbu.

Each character's Battle Skills will be discussed on their character pages.

Passive Skills

Passive Skills are Skills that are constantly active, and effectively act as stat bonuses for your character. These range from changes to your character's damage, movement speed and meter gain.

Skill Name Skill Icon Description
Atk Up Sdbz ps atk up.png Causes most attacks to deal increased damage.
DEF Up Sdbz ps def up.png Causes attacks received to deal decreased damage.
Flying Speed Up Sdbz ps flying speed up.png Increases movement speed while flying. Does not affect dashing.
Ground Speed Up Sdbz ps ground speed up.png Increases movement speed while on the ground. Does not affect dashing.
Impact Up Sdbz ps impact up.png Increases knockback on attacks that blow the opponent away on hit.
Movement Up Sdbz ps movement up.png Adds one extra stock to the Action Gauge.
Rapid Movement Recovery Sdbz ps rapid movement recovery.png Increases Action Gauge recovery rate.
Ultimate Gauge Upgrade (ATK) Sdbz ps ultimate gauge upgrade (atk).png Causes attacks to build extra super meter.
Ultimate Gauge Upgrade (DEF) Sdbz ps ultimate gauge upgrade (def).png Causes damage received to build extra super meter.
Ultimate Gauge Upgrade (RND) Sdbz ps ultimate gauge upgrade (rnd).png Enables a character to start the match with one super meter available for use.
Weight Increase Sdbz ps weight increase.png Increases character's weight to the next weight class.

System Skills

System Skills are Skills which enable the use of extra mechanics for your character. These can greatly affect a character's playstyle, as your choice of System Skills determines what aspects of their gameplay you want to prioritise, such as defensive options, combo ability or comeback ability.

Skill Name Skill Icon Description
Armor Strike Sdbz ss armor strike.png Provides one hit of super armor to character's dash attacks.
Assault Style Sdbz ss assault style.png When life is below 35%, increases ATK by 25% but decreases DEF by 20%.
Dragon Frenzy Sdbz ss dragon frenzy.png Identical to Passive Skill Ultimate Gauge Increase (ATK). Only obtainable via Shenron Wish.
Dragon Heart Sdbz ss dragon heart.png Identical to Passive Skill Rapid Movement Recovery. Only obtainable via Shenron Wish.
Dragon Rage Sdbz ss dragon rage.png Identical to Passive Skill Ultimate Gauge Increase (DEF). Only obtainable via Shenron Wish.
Dragon Soul Sdbz ss dragon soul.png Identical to Passive Skill Ultimate Gauge Increase (RND). Only obtainable via Shenron Wish.
Dragon Vitality Sdbz ss dragon vitality.png Identical to Passive Skill Movement Up. Only obtainable via Shenron Wish.
Energy Drain Sdbz ss energy drain.png Slightly fills the super meter for every successful ki blast parry.
Enhanced Force Sdbz ss enhanced force.png When life is below 35%, increases ATK and DEF by 10%.
Guard Cancel Sdbz ss guard cancel.png Allows the use of special moves and supers during blockstun at the cost of one bar of the super meter.
Infinite Rage Sdbz ss infinite rage.png When life is below 35%, increases super meter gain.
Omega Charge Sdbz ss omega charge.png When life is below 35%, increases ATK by 40% and DEF by 30%, but disables guarding. Only obtainable via Shenron Wish.
Senzu Bean Sdbz ss senzu bean.png Spends all available super meter to revive character once per round. Health restored is based on available super meter.
Shield Sprint Sdbz ss shield sprint.png Grants one hit of projectile armor to character's Homing Attacks.
Super Cancel Sdbz ss super cancel.png Allows special moves and supers to cancel into supers.
Switch Guard Sdbz ss switch guard.png Allows use of ki blast parry during blockstun.
Wall Smash Sdbz ss wall smash.png Allows moves that deal heavy knockback to opponents on hit to cause wall stun. Depending on character, may also grant ground bounce properties to some moves.