Super Dragon Ball Z/Goku: Difference between revisions

From SuperCombo Wiki
m (Sleepmode moved page Son Goku (SDBZ) to Super Dragon Ball Z/Goku: Create subpage within SDBZ wiki)
(Reworked character page to fit new style standard)
Line 1: Line 1:
Main character of the manga and TV series, he is an average character with powerful combos and good priority.
[[File:sdbz portrait goku.png|right|300px]]


=Legend=
= Introduction =
''A funny quip about the character if desired''


L = light
Main character of the manga and TV series, he is an average character with powerful combos and good priority.
 
H = heavy
 
J = jump
 
G = guard
 
xx = cancel
 
<nowiki>:</nowiki> = just frame
 
f = forward
 
b = back
 
u = up
 
d = down
 
=Normals=
 
 
 
 
 
=Specials=
 
*combination A:
    LA>HA>(Just Frame)HA
 
*combination B:
    LA>LA>HA
          >8>HA
          >6>HA
          >2>HA
 
*Kamehameha:
 
236+LA/HA Goku can charge the beam and can bend it by pressing 2/8
 
*Flurry Kick:
 
214+LA/HA>LA/HA  the second hit is a knockdown with HA
 
*Blast Fist:
 
623+LA/HA


*Kaioken:
{{StrengthsAndWeaknesses
| intro =
| pros =
* TBD
* TBD
* TBD
| cons =
* TBD
* TBD
* TBD
}}


LA+HA+G  uses 15% of life gauge to earn 25% of ultimate gauge
= Skill Tree =
under construction


*Instant Transmission:
*Instant Transmission:


236/214/623/421+F Goku can uses it when charging Kamehameha
236/214/623/421J Goku can uses it when charging Kamehameha


*???
*???


421+LA/HA/LA+HA
421X


*???
*???


46+LA/HA
46X
 
=Supers=
 
*Super Kamehameha:
 
236236+LA/HA  Press LA+HA or more hits
 
*Super Saiyan:
 
641236+LA/HA


*Blast Flurry Fist:
*Blast Flurry Fist:


214214+LA/HA
214214X


*Spirit Bomb:
*Spirit Bomb:


214214+LA+HA Hold LA+HA
214214L+H Hold L+H


*Dragon Finish:
*Dragon Finish:


214214+LA+F Opponent life need to be critical
214214L+G Opponent life need to be critical
 
= Movelist =
{{MoveData
|image=
|caption=LHH
|name=Combination A
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Has a just frame version that launches for a juggle. Delay the final hit to get the just frame.
}}
}}
----
{{MoveData
|image=
|caption=LLH
|name=Combination B
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Goku can change the final hit to either sidestep or jump behind the opponent by ending the string with 6H, 8H or 2H.
}}
}}
----
 
== Special Moves ==
{{MoveData
|image=
|caption=236X
|name=Kamehameha
|data=
{{AttackData-SDBZ
|version=L
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Goku can charge the beam and can bend it by pressing 2/8
}}
{{AttackData-SDBZ
|header=no
|version=H
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=move description
}}
}}
----
{{MoveData
|image=
|caption=214X
|name=Flurry Kick
|data=
{{AttackData-SDBZ
|version=L
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Tatsu. L ender knocks away (causes wall stun with Wall Smash)
}}
{{AttackData-SDBZ
|header=no
|version=H
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=H ender knocks down (causes ground bounce with Wall Smash)
}}
}}
----
{{MoveData
|image=
|caption=623X
|name=Blast Fist
|data=
{{AttackData-SDBZ
|version=L
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=move description
}}
{{AttackData-SDBZ
|header=no
|version=H
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=move description
}}
}}
----
{{MoveData
|image=
|caption=L+H+G
|name=Kaioken
|data=
{{AttackData-SDBZ
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=uses 15% of life gauge to earn 25% of ultimate gauge
}}
}}
----


== Super Moves ==
{{MoveData
|image=
|caption=236236X
|name=Super Kamehameha
|data=
{{AttackData-SDBZ
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=mash buttons for more hits
}}
}}
----
{{MoveData
|image=
|caption=641236X
|name=Super Saiyan
|data=
{{AttackData-SDBZ
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Install super
}}
}}
----


= Strategy =
In-depth discussion of character strategy, including guides to neutral, mixup and okizeme concepts, zoning patterns, etc.


=Combos=
== Combos ==
LL:H, L+G, G, unfly H, dash H xx dragon finish
LL:H, L+G, G, unfly H, dash H xx dragon finish


H xx L+G xx Kamehameha xx dragon finish
H xx L+G xx Kamehameha xx dragon finish


=Custom Setups=
{{Navbox-SDBZ}}


[[Category:Super Dragonball Z]]
[[Category:Super Dragonball Z]]

Revision as of 07:55, 1 May 2022

Sdbz portrait goku.png

Introduction

A funny quip about the character if desired

Main character of the manga and TV series, he is an average character with powerful combos and good priority.

Pros Cons
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD



Skill Tree

under construction

  • Instant Transmission:

236/214/623/421J Goku can uses it when charging Kamehameha

  • ???

421X

  • ???

46X

  • Blast Flurry Fist:

214214X

  • Spirit Bomb:

214214L+H Hold L+H

  • Dragon Finish:

214214L+G Opponent life need to be critical

Movelist

Combination A
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Has a just frame version that launches for a juggle. Delay the final hit to get the just frame.


Combination B
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Goku can change the final hit to either sidestep or jump behind the opponent by ending the string with 6H, 8H or 2H.


Special Moves

Kamehameha
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

Goku can charge the beam and can bend it by pressing 2/8

H - - - - -

move description


Flurry Kick
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

Tatsu. L ender knocks away (causes wall stun with Wall Smash)

H - - - - -

H ender knocks down (causes ground bounce with Wall Smash)


Blast Fist
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

move description

H - - - - -

move description


Kaioken
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

uses 15% of life gauge to earn 25% of ultimate gauge


Super Moves

Super Kamehameha
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

mash buttons for more hits


Super Saiyan
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

Install super


Strategy

In-depth discussion of character strategy, including guides to neutral, mixup and okizeme concepts, zoning patterns, etc.

Combos

LL:H, L+G, G, unfly H, dash H xx dragon finish

H xx L+G xx Kamehameha xx dragon finish

Game Navigation

General
Controls
HUD
System
Skills
Stages
FAQ
Characters
Ultimate Gohan
Videl
Majin Buu
Cyborg Frieza
Gohan
Krillin
Android 18
Frieza
Goku
Trunks
Cell
Vegeta
Chi-Chi
Piccolo
Android 16
Android 17
King Piccolo
Majin Vegeta