m (Sleepmode moved page Son Goku (SDBZ) to Super Dragon Ball Z/Goku: Create subpage within SDBZ wiki) |
(Reworked character page to fit new style standard) |
||
Line 1: | Line 1: | ||
[[File:sdbz portrait goku.png|right|300px]] | |||
= | = Introduction = | ||
''A funny quip about the character if desired'' | |||
Main character of the manga and TV series, he is an average character with powerful combos and good priority. | |||
* | {{StrengthsAndWeaknesses | ||
| intro = | |||
| pros = | |||
* TBD | |||
* TBD | |||
* TBD | |||
| cons = | |||
* TBD | |||
* TBD | |||
* TBD | |||
}} | |||
= Skill Tree = | |||
under construction | |||
*Instant Transmission: | *Instant Transmission: | ||
236/214/623/ | 236/214/623/421J Goku can uses it when charging Kamehameha | ||
*??? | *??? | ||
421X | |||
*??? | *??? | ||
46X | |||
*Blast Flurry Fist: | *Blast Flurry Fist: | ||
214214X | |||
*Spirit Bomb: | *Spirit Bomb: | ||
214214L+H Hold L+H | |||
*Dragon Finish: | *Dragon Finish: | ||
214214L+G Opponent life need to be critical | |||
= Movelist = | |||
{{MoveData | |||
|image= | |||
|caption=LHH | |||
|name=Combination A | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage=- | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=Has a just frame version that launches for a juggle. Delay the final hit to get the just frame. | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=LLH | |||
|name=Combination B | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage=- | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=Goku can change the final hit to either sidestep or jump behind the opponent by ending the string with 6H, 8H or 2H. | |||
}} | |||
}} | |||
---- | |||
== Special Moves == | |||
{{MoveData | |||
|image= | |||
|caption=236X | |||
|name=Kamehameha | |||
|data= | |||
{{AttackData-SDBZ | |||
|version=L | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=Goku can charge the beam and can bend it by pressing 2/8 | |||
}} | |||
{{AttackData-SDBZ | |||
|header=no | |||
|version=H | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=move description | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=214X | |||
|name=Flurry Kick | |||
|data= | |||
{{AttackData-SDBZ | |||
|version=L | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=Tatsu. L ender knocks away (causes wall stun with Wall Smash) | |||
}} | |||
{{AttackData-SDBZ | |||
|header=no | |||
|version=H | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=H ender knocks down (causes ground bounce with Wall Smash) | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=623X | |||
|name=Blast Fist | |||
|data= | |||
{{AttackData-SDBZ | |||
|version=L | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=move description | |||
}} | |||
{{AttackData-SDBZ | |||
|header=no | |||
|version=H | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=move description | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=L+H+G | |||
|name=Kaioken | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=uses 15% of life gauge to earn 25% of ultimate gauge | |||
}} | |||
}} | |||
---- | |||
== Super Moves == | |||
{{MoveData | |||
|image= | |||
|caption=236236X | |||
|name=Super Kamehameha | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=mash buttons for more hits | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=641236X | |||
|name=Super Saiyan | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=Install super | |||
}} | |||
}} | |||
---- | |||
= Strategy = | |||
In-depth discussion of character strategy, including guides to neutral, mixup and okizeme concepts, zoning patterns, etc. | |||
=Combos= | == Combos == | ||
LL:H, L+G, G, unfly H, dash H xx dragon finish | LL:H, L+G, G, unfly H, dash H xx dragon finish | ||
H xx L+G xx Kamehameha xx dragon finish | H xx L+G xx Kamehameha xx dragon finish | ||
{{Navbox-SDBZ}} | |||
[[Category:Super Dragonball Z]] | [[Category:Super Dragonball Z]] |
Revision as of 07:55, 1 May 2022
Introduction
A funny quip about the character if desired
Main character of the manga and TV series, he is an average character with powerful combos and good priority.
Pros | Cons |
|
|
Skill Tree
under construction
- Instant Transmission:
236/214/623/421J Goku can uses it when charging Kamehameha
- ???
421X
- ???
46X
- Blast Flurry Fist:
214214X
- Spirit Bomb:
214214L+H Hold L+H
- Dragon Finish:
214214L+G Opponent life need to be critical
Movelist
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Has a just frame version that launches for a juggle. Delay the final hit to get the just frame. |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Goku can change the final hit to either sidestep or jump behind the opponent by ending the string with 6H, 8H or 2H. |
Special Moves
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
Goku can charge the beam and can bend it by pressing 2/8 | |||||||
H | - | - | - | - | - | ||
move description |
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
Tatsu. L ender knocks away (causes wall stun with Wall Smash) | |||||||
H | - | - | - | - | - | ||
H ender knocks down (causes ground bounce with Wall Smash) |
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
move description | |||||||
H | - | - | - | - | - | ||
move description |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
uses 15% of life gauge to earn 25% of ultimate gauge |
Super Moves
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
mash buttons for more hits |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
Install super |
Strategy
In-depth discussion of character strategy, including guides to neutral, mixup and okizeme concepts, zoning patterns, etc.
Combos
LL:H, L+G, G, unfly H, dash H xx dragon finish
H xx L+G xx Kamehameha xx dragon finish