No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | {{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! style="width:10%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack without scaling.}} | ! style="width:10%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack without scaling.}} | ||
! style="width:10%" | {{Tooltip | text=BKB | hovertext=Base Knockback. The minimum amount of knockback that can be dealt under normal circumstances.}} | |||
! style="width:10%" | {{Tooltip | text=KBG | hovertext=Knockback Growth. Determines how much knockback increases as damage increases.}} | |||
! style="width:10%" | {{Tooltip | text=Angle | hovertext=Determines the angle the character is launched at on hit. 0° is right by default. Moves that launch at an angle of 260°-280° are considered meteors and can be meteor cancelled.}} | |||
! style="width:10%" | {{Tooltip | text=Startup | hovertext=The number of frames that initiate before at the beginning of an attack after the input.
and when the first hitbox is present.}} | ! style="width:10%" | {{Tooltip | text=Startup | hovertext=The number of frames that initiate before at the beginning of an attack after the input.
and when the first hitbox is present.}} | ||
! style="width:10%" | {{Tooltip | text=Active Frames | hovertext=The amount of frames this move will have a hitbox.}} | ! style="width:10%" | {{Tooltip | text=Active Frames | hovertext=The amount of frames this move will have a hitbox.}} | ||
! style="width:10%" | {{Tooltip | text=Recovery ( | ! style="width:10%" | {{Tooltip | text=Recovery (IASA) | hovertext=(Interruptible as soon as). The amount of frames before the player is actionable after a move's final hitbox.}} | ||
! style="width:10%" | {{Tooltip | text=Landing (L-Cancel) | hovertext=The amount of recovery frames after landing from an L-cancelled aerial attack.}} | ! style="width:10%" | {{Tooltip | text=Landing (L-Cancel) | hovertext=The amount of recovery frames after landing from an L-cancelled aerial attack.}} | ||
! style="width:10%" | {{Tooltip | text=Advantage | hovertext=The difference between the remaining frames in the player's action and the remaining frames in the opponent's shield stun.
If this is an aerial, assume the player lands and L-Cancels on the frame after hitting the opponent's shield.}} | ! style="width:10%" | {{Tooltip | text=Advantage | hovertext=The difference between the remaining frames in the player's action and the remaining frames in the opponent's shield stun.
If this is an aerial, assume the player lands and L-Cancels on the frame after hitting the opponent's shield.}} | ||
! style="width:10%" | {{Tooltip | text= | ! style="width:10%" | {{Tooltip | text=Shield Damage | hovertext=The amount of damage the attack does to shields without scaling.}} | ||
! style="width:10%" | {{Tooltip | text= | ! style="width:10%" | {{Tooltip | text=Shield Stun | hovertext=The amount of frames in which a character shielding is unactionable after being hit.}} | ||
! style="width:10%" | {{Tooltip | text=Invul | hovertext=The number of frames this move has invulnerability, and what attribute(s) this invulnerability applies to.}} | |||
|- | |- | ||
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | ||
| {{#if:{{{BKB|}}}|{{{BKB|}}}|-}} | |||
| {{#if:{{{KBG|}}}|{{{KBG|}}}|-}} | |||
| {{#if:{{{Angle|}}}|{{{Angle|}}}|-}} | |||
| {{#if:{{{Startup|}}}|{{{Startup|}}}|-}} | | {{#if:{{{Startup|}}}|{{{Startup|}}}|-}} | ||
| {{#if:{{{Active Frames|}}}|{{{Active Frames|}}}|-}} | | {{#if:{{{Active Frames|}}}|{{{Active Frames|}}}|-}} | ||
| {{#if:{{{Recovery (IASA)|}}}|{{{Recovery (IASA)|}}}|-}} | | {{#if:{{{Recovery (IASA)|}}}|{{{Recovery (IASA)|}}}|-}} | ||
| {{#if:{{{Landing (L-Cancel)|}}}|{{{Landing (L-Cancel)|}}}|-}} | | {{#if:{{{Landing (L-Cancel)|}}}|{{{Landing (L-Cancel)|}}}|-}} | ||
| {{#if:{{{Advantage|}}}|{{{Advantage|}}}|-}} | |||
| {{#if:{{{Shield Damage|}}}|{{{Shield Damage|}}}|-}} | |||
| {{#if:{{{Shield Stun|}}}|{{{Shield Stun|}}}|-}} | | {{#if:{{{Shield Stun|}}}|{{{Shield Stun|}}}|-}} | ||
| {{#if:{{{ | | {{#if:{{{Invul|}}}|{{{Invul|}}}|-}} | ||
|- | |- | ||
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan={{#if: {{{version|}}} | 9 | 10 }} {{!}} | {{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan={{#if: {{{version|}}} | 9 | 10 }} {{!}} |
Revision as of 20:35, 9 April 2022
|- style="line-height:1em"
! style="width:10%" | Damage ! style="width:10%" | BKB ! style="width:10%" | KBG ! style="width:10%" | Angle ! style="width:10%" | Startup ! style="width:10%" | Active Frames ! style="width:10%" | Recovery (IASA) ! style="width:10%" | Landing (L-Cancel) ! style="width:10%" | Advantage ! style="width:10%" | Shield Damage ! style="width:10%" | Shield Stun ! style="width:10%" | Invul |- | - | - | - | - | - | - | - | - | - | - | - | - |-
|- }}