Pokken Tournament DX/Decidueye: Difference between revisions

From SuperCombo Wiki
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| +5<sup>1</sup> / -6*<sup>2</sup>
| +5<sup>1</sup> / -6<sup>2</sup>
| -3<sup>1</sup> / -14*<sup>2</sup>
| -3<sup>1</sup> / -14<sup>2</sup>
| N/A
| N/A
|-
|-
| '''Soaring Stance YY'''
| Normal (Projectile)
| Normal (Projectile)
| 50
| 20
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| 41<sup>1</sup> / Until Landing +27
| 41<sup>1</sup> / Until Landing +27<sup>2</sup>
| +5<sup>1</sup> / -6*<sup>2</sup>
| +5<sup>1</sup> / -6<sup>2</sup>
| -3<sup>1</sup> / -14*<sup>2</sup>
| -3<sup>1</sup> / -14<sup>2</sup>
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|<p>Decidueye fires a crescent-shaped projectile forward.</p>
|<p>Decidueye fires a crescent-shaped projectile forward.</p>
<p>Can cancel into Soaring Stance Y / X.</p>
<p>Can cancel into Soaring Stance Y / X.</p>
<p>*Frame Advantage is based on Soaring Stance after Homing Attack. The higher you are the more negative this move becomes.</p>
<p>Frame Advantage is based on Soaring Stance after Homing Attack. The higher you are the more negative this move becomes.</p>
<p><sup>1</sup>When there is still one action left in Soaring Stance</p>
<p><sup>1</sup>When there is still one action left in Soaring Stance</p>
<p><sup>2</sup>When there are no more actions left in Soaring Stance</p>
<p><sup>2</sup>When there are no more actions left in Soaring Stance</p>
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<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''SS Y (Duel)'''
|<big>'''Soaring Stance Y (Duel)'''</big>
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv.'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Soaring Stance Y
| Normal (Strike)
| 20
| 20
| 0
| 1
| 1
| Mid High
| Mid High
| 4
| i19
| i19
| -12
| 8
| -20
| 41 / Until Landing +13
| +10<sup>1</sup> / +13<sup>2</sup>
| +2<sup>1</sup> / +5<sup>2</sup>
| N/A
|}</div>
|}</div>
<div>
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|<p>Decidueye strikes the opponent with Its wing.</p>
|<p>Decidueye strikes the opponent with Its wing.</p>
<p>Can cancel into Soaring Stance Y / X.</p>
<p>Can cancel into Soaring Stance Y / X.</p>
<p>Frame Advantage is based on Soaring Stance after 5Y. The higher you are the more negative this move becomes.</p>
<p><sup>1</sup>When there is still one action left in Soaring Stance</p>
<p><sup>2</sup>When there are no more actions left in Soaring Stance</p>
|}</div>
|}</div>
<br>
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Revision as of 22:41, 19 January 2022

Pokken Tournament DX

Introduction

Highly mobile and incredibly acrobatic, Decidueye is a powerful all-arounder that has tools for every situation. Boasting one of the best walk speeds in the game, combined with his unique soaring stance and divekick, Decidueye boasts some of the best mobility in the game. Paired with an incredible zoning game, Decidueye can snipe at and pester his opponent at a distance with an array of projectiles whilst punishing careless approach attempts with his powerful whiff punishers and gap closers, forcing your opponent to stay on their toes no matter where they are. If you thought that this ethereal archer would be hapless up close though, you’d be off the mark. Decidueye boasts incredible pokes up close and a myriad of mix-ups, tick throws and frametraps. To supplement his strong offense, Decidueye also boasts a plethora of okizeme options that keep your opponent guessing while remaining incredibly safe. To make matters worse for your opponent, being cornered against Decidueye leaves one vulnerable to getting wallsplatted by him, where Decidueye is infamous for being able to dish out stylish and incredibly damaging combos.

That’s not to say our favourite avian sharpshooter is without peer though. Despite his many strengths, Decidueye tends to be a little lacking in the damage department outside of his major combo starters and outside the corner. Owl’s big damage combos also tends to be gated behind more complex combos and often character specific juggles, meaning it may take some time labbing the character to understand how his juggles work and the various timings for each character. Lastly, certain characters with strong antiairs can often shut down a lot of Decidueye’s offensive pressure and force him to play a more honest grounded game. Thankfully, our feathered friend has more than enough strengths to make up for these paltry shortcomings, making these more minor annoyances than actually debilitating weaknesses. Commonly agreed on as one of the stronger characters in the game, Decidueye has a modest skill floor with an incredibly high skill ceiling. If you’re looking for a strong character with tools for every situation, the Deciduous Deadeye Decidueye is the character for you.



Pokken Decidueye Soaring Stance.png Pokken Decidueye Soaring Stance R 1.png Pokken Decidueye Soaring Stance R 3.png Pokken Decidueye Soaring Stance R 2.png

Soaring Stance

Pressing R in the air or after certain attacks causes Decidueye to float above the ground in a state known as Soaring Stance. Transitioning into and out of this state enables tricky movement, as pressing a direction and R in the air will cause Decidueye to twirl a short distance in that direction before entering Soaring Stance (j.R enters Soaring Stance on Frame 11, j.6/sR does so on Frame 17, and j.4R does so on Frame 21). Additionally, while pressing R can transition Decidueye out of Soaring Stance, tapping forward and R transitions out with a short flip that can cross up the opponent, and tapping back does so with a disappearing fade back which has 1-23F Strike/Throw/Projectile invuln (SS R is Air Actionable on Frame 13, while other methods of transitioning out with R are Air Actionable on Frame 15).

Decidueye's Soaring Stance moves are the cornerstone of his gameplay. Soaring Stance Y and X form the basis of an incredibly deep combo game, and pressing A while in Soaring Stance performs Acrobatics, a diving command grab which allows Decidueye to layer on powerful mixups.

Decidueye
#PTDX_DEC
Pokken Decidueye.png
Vitals
HP 570
Shield Health 600 SH (Normal)
Synergy Gauge 150 CC
Burst Mode Duration 720F (12 sec)
Movement
Back Dash 33F (1-8F Strike and Throw invuln, Cancelable on Frame 29)
Side Dash 41F (5-14F Projectile invuln, Cancelable on Frame 29)
Forward Dash 25F (5-13F Strike, Throw, and Projectile invuln, Cancelable on Frame 17)
Unique Movement Options Soaring Stance
Stances
High Stance Charges Synergy Gauge (1.25CC/tick)
Low Stance High invuln. on Frame 1

General Moves




Pokken Decidueye Grab FP.png

Pokken Decidueye Grab DP.png

Y+B Grab
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Grab FP 60 / DP 90 Shift Ground Only 1 i11 49 FP Shift (+4) / DP Shift N/A Duel Phase Grab applies "No Support" Debuff

No Support debuff lasts for 8.5 seconds.




Pokken Decidueye CA 1.png

Pokken Decidueye CA 2.png

X+A / [X+A] Counter Attack
Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv. Block Properties
X+A Counter Attack Counter (Strike) 70 50% 3 Mid Low 5 i27 65 FP Shift (+4) / +8 -8 1~20F Counter Armor, Launches on Counter Hit
[X+A] Counter Attack Counter (Strike) 90 50% 3 Mid Low 6 i47 85 Launch +4 1~40F Counter Armor, Armor Pierces

Can be dash canceled by inputting a direction and R.




Pokken Decidueye Release Y.png
]Y[ Release Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 64 50% 3 Special Mid 7 i19 1 75 FP Shift (0) / 0 -4

Decidueye fires a barrage of five arrows straight ahead.






Pokken Decidueye Release X.png
]X[ Release X
PSP Total Frames
-6 91

Consumes 15CC Synergy on use.

Decidueye lets out a screech that takes away 6 Phase Shift Points from the opponent.

Adds 4 extra seconds to the opponent's negative statuses.

Affects the opponent regardless of their range.

Affects the opponent regardless of their state (air tech, knocked down, etc).




Pokken Decidueye Soaring Stance.png
Soaring Stance
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Decidueye soars in the air and can perform multiple actions.

Can move while active.

Can be canceled with R.




Pokken Decidueye Soaring Stance R 3.png

Pokken Decidueye Soaring Stance R 1.png

Soaring Stance ~ Dash Step
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Decidueye jumps out of Soaring Stance and can transition into aerials.

Inputting R causes Decidueye to fall straight down.

Inputting forward R causes Decidueye to flip in the air forwards.




Pokken Decidueye Soaring Stance R 2.png
Soaring Stance ~ Evade
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Inputting back R causes Decidueye to ghost dash backwards.

Invincible for a short time.

Can transition into aerials.




Pokken Decidueye Soaring Stance Y 2.png
Soaring Stance Y (Field)
Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Soaring Stance Y Normal (Projectile) 20 0 Mid 6 i19 8 41 / Until Landing +27 +51 / -62 -31 / -142 N/A
Soaring Stance YY Normal (Projectile) 20 20 Mid 6 i41 8 411 / Until Landing +272 +51 / -62 -31 / -142 N/A

Decidueye fires a crescent-shaped projectile forward.

Can cancel into Soaring Stance Y / X.

Frame Advantage is based on Soaring Stance after Homing Attack. The higher you are the more negative this move becomes.

1When there is still one action left in Soaring Stance

2When there are no more actions left in Soaring Stance




Pokken Decidueye Soaring Stance Y 1.png
Soaring Stance Y (Duel)
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Soaring Stance Y Normal (Strike) 20 0 1 Mid High 4 i19 8 41 / Until Landing +13 +101 / +132 +21 / +52 N/A

Decidueye strikes the opponent with Its wing.

Can cancel into Soaring Stance Y / X.

Frame Advantage is based on Soaring Stance after 5Y. The higher you are the more negative this move becomes.

1When there is still one action left in Soaring Stance

2When there are no more actions left in Soaring Stance




Pokken Decidueye Soaring Stance YY.png
SS YY (Duel)
Attack Damage PSP Height Impact Hit Adv Block
Normal 50 3 Mid High i19 Launch -29

A followup kick that launches the opponent.







Pokken Decidueye Soaring Stance X 1.png

Pokken Decidueye Soaring Stance X 2.png


SS X
Attack Damage PSP Height Impact Hit Adv Block
Normal 40, 40 0, 5 Mid High, Low i15 Knockdown -16

Decidueye divebombs to the ground and creates a shockwave upon landing.




Pokken Decidueye Soaring Stance A 1.png

Pokken Decidueye Soaring Stance A 2.png

SS A Acrobatics
Attack Damage PSP Height Impact Hit Adv Block
Grab 117 / 72* 3 Mid High i27 Knockdown N/A

Decidueye dives downwards and grabs the opponent with Its talons.

Landing Acrobatics causes Decidueye to swap sides with the opponent.

Can grab both grounded and aerial opponents.

Can wallsplat the opponent.

* Deals less damage if Decidueye's Synergy Gauge is full.

* Deals the full damage when in Burst Mode.




Pokken Decidueye Soaring Stance A 3.png
SS [A] Acrobatics: Forward Throw
Attack Damage PSP Height Impact Hit Adv Block
Grab 54 0 Mid High i23 Launch N/A

Decidueye dives downwards and grabs faster than a normal Acrobatics.

Decidueye throws the opponent forwards.

Can grab both grounded and aerial opponents.

Can wallsplat the opponent.




Pokken Decidueye Burst Attack 1.png

Pokken Decidueye Burst Attack 2.png

L+R Shining Feather
Attack Damage PSP Height Impact Hit Adv Block
Normal 181 (50) 12 Mid i15 Knockdown +8*

Decidueye creates a storm of leaves in a straight line.

Invincible on frame 13.

Counter pierces.

Gives the opponent a No Support debuff on hit that lasts for 11 seconds.

Shining Feather can be activated while in the air.

* The higher it was used, the more unsafe it becomes on block.




Field Phase Attacks




Pokken Decidueye nY.png
nY
Attack Damage Height Impact Hit Adv Block
Normal 20 Special Mid i15 -12 -12

Decidueye throws out a green arrow that travels forward.

Special cancelable.





Pokken Decidueye sY.png
sY
Attack Damage Height Impact Hit Adv Block
Normal 54 Special Mid i23 -8 -12

Decidueye strafes to the side, firing three arrows forward.

fY cancelable.





Pokken Decidueye fY.png
fY
Attack Damage Height Impact Hit Adv Block
Normal 60 Mid High i19 Shift (0) -12

Decidueye swoops forward and homes in on the opponent.







Pokken Decidueye bY.png


bY
Attack Damage Height Impact Hit Adv Block
Normal 60 Mid i23 Shift (Launch) 0

A pillar of wind that is able to erase incoming projectiles.







Pokken Decidueye jY FP.png
j.Y
Attack Damage Height Impact Hit Adv Block
Normal 40 Mid i25 +12 +12

Decidueye rains arrows from above.






Pokken Decidueye jX FP.png
j.X
Attack Damage Height Impact Hit Adv Block
Normal 60 Mid High i22 Shift (Knockdown) -4

Decidueye footdives from above.

Can change the trajectory.






Pokken Decidueye Homing Attack 1.png
X Homing Attack 1
Attack Damage Height Impact Hit Adv Block
Normal 40 Mid i17 +4 / SS +16* -8 / SS +6**

Decidueye homes in on the opponent and strikes twice with Its wings.

Can be canceled with block or jump.

Can transition into Soaring Stance with R.

Throw crush.

* More advantageous on hit if canceled into Soaring Stance.

** Becomes safer on block if canceled into Soaring Stance.



Pokken Decidueye Homing Attack 2.png
XX / X[X] Homing Attack 2
Attack Damage Height Impact Hit Adv Block
Normal 49 / 90 Mid i17 Shift (+8) -8

Following up from Homing Attack 1, Decidueye attacks with both wings.

Can be charged to guard break/counter pierce.

If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2.




Duel Phase Weak Attacks




Pokken Decidueye 2Y.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 10 0 Low i11 +4 -4

A quick low talon poke.

Invincible against Highs on frame 1.

Throw crush.




Pokken Decidueye 2YY.png
2YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 2 Mid Low i11 0 / SS +10* -8 / SS +2**

Can transition into Soaring Stance with R.

Special cancelable.

* More advantageous on hit if canceled into Soaring Stance.

** Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye 4Y.png
4Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 54 2 Mid Low i27 +12 +4

A gust of wind that is able to erase incoming projectiles.

Launches if Its a critical hit.




Pokken Decidueye 5Y.png
5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 0 Mid Low i15 +4 / SS +10* -4 / SS +6**

A winged jab.

Can transition into Soaring Stance with R.

Special cancelable.

* More advantageous on hit if canceled into Soaring Stance.

** Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye 5YY.png
5YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 36 2 Mid Low i15 +4 / SS +16* -4 / SS +10**

Can transition into Soaring Stance with R.

Special cancelable.

* More advantageous on hit if canceled into Soaring Stance.

** Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye 5YYY.png
5YYY
Attack Damage PSP Height Impact Hit Adv Block
Normal 16 3 Mid Low i15 0 / SS +10* 0 / SS +10**

Can transition into Soaring Stance with R.

Special cancelable.

* More advantageous on hit if canceled into Soaring Stance.

** Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye 8Y 1.png

Pokken Decidueye 8Y 2.png

8Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30, 30 3 Mid, Mid High i19 -8 / SS +10* -16 / SS +6**

Decidueye swipes the air with Its wing and launches itself into the air.

Invincible against Highs and Mid Highs on frame 5.

Can transition into Soaring Stance with R.

* More advantageous on hit if canceled into Soaring Stance.

** Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye jY DP.png
j.Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20, 20 0, 1 Mid High i9 +24 +4

Decidueye attacks with a 360 spin.

Can transition into Soaring Stance with R.




Duel Phase Strong Attacks




Pokken Decidueye 2X.png
2X
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 1 Low i15 Launch -8

A low-grounded leg sweep.

Invincible against Highs on frame 1.





Pokken Decidueye 2XX.png
2XX
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 2 Mid High i15 Launch -8

A followup kick that launches the opponent.






Pokken Decidueye 4X 1.png

Pokken Decidueye 4X 2.png

4X / 4[X]
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 80 4 Mid Low i27 / i47 Crumple -4 / +8

Decidueye strikes with both wings and crumples the opponent.

Charging this move causes it to counter pierce.






Pokken Decidueye 5X.png
5X
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 Low i19 0 -8

An advancing forward low-kick.

Invincible against Highs on frame 1.





Pokken Decidueye 5XX.png
5XX
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 4 Mid i19 Launch -8 / SS +8*

A followup kick that launches the opponent.

Can transition into Soaring Stance with R.

* Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye 6X.png
6X
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 0 Mid High i23 Launch -4

Decidueye leaps forward and kicks.

Invincible against Lows on frame 9.




Pokken Decidueye 6XX.png
6XX
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 0 Mid High i23 Launch -8

A followup kick that keeps the opponent in the air.

Invincible against Lows and Mid Lows on frame 1.




Pokken Decidueye 6XXX.png
6XXX
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 4 Mid High i23 Knockdown +4

A kick ender that knocks the opponent to the ground.

Invincible against Lows and Mid Lows on frame 1.






Pokken Decidueye 8X 1.png

Pokken Decidueye 8X 2.png

8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 3 Mid i31 -4 -12

Decidueye leaps backwards and fires an arrow upwards.

Invincible against Lows on frame 5.

Can change the trajectory by holding X.

Throw crush. Crumples if Its a critical hit.




Pokken Decidueye jX DP.png
j.X
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 0 Mid High i20 +20 -4

Decidueye footdives from above.

Can change the trajectory.










Pokemon Moves




Pokken Decidueye Release A.png
]A[ Feather Dance
Attack Damage PSP Height Impact Hit Adv Block
Normal 10 per hit (5) 0 Mid Low i39 N/A -8

Decidueye twirls around and throws out a leaf tornado that tracks the opponent.

Has four hits, Each hit gives the opponent an Attack debuff for 1 second (4 seconds total).

Does not have hitstun.




Pokken Decidueye 4A.png
4A Frenzy Plant
Attack Damage PSP Height Impact Hit Adv Block
Counter 50 (18) / 90 (41)* / 162** 4 / 12** Mid i15 Launch -41

Decidueye sprouts vines from the ground that launch the opponent.

Counter armor from frame 1-14.

* Deals more damage at a closer range.

** A hitbox behind Frenzy Plant deals even more damage and instantly Phase Shifts.




Pokken Decidueye 5A 1.png

Pokken Decidueye 5A 2.png

5A Spirit Shackle
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 (10) / 60 (10)* 3 Mid High i27 / i47 FP Shift (-8) / DP 0 -8

Decidueye cloaks itself in a ghostly mist, erasing incoming projectiles starting on frame 3.

Fires an arrow afterwards that gives the opponent a No Support debuff on hit.

The No Support debuff lasts for 3 seconds.

* In Burst Mode, Spirit Shackle deals additional damage and fires three arrows in Field Phase.




Pokken Decidueye 5A 7.png

Pokken Decidueye 5A 2.png

5[A] Spirit Shackle
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 (10) / 90 (23)* 3 Mid High i47 FP Shift (-8) / +4 -4

Decidueye cloaks itself in a ghostly mist, erasing incoming projectiles starting on frame 3.

Charges, then fires an arrow that gives the opponent a No Support debuff on hit.

The No Support debuff lasts for 3 seconds.

Charging Spirit Shackle lays down a trap.

In Field Phase, charged Spirit Shackle fires an arrow in each direction.

* In Burst Mode, Spirit Shackle deals additional damage and fires five arrows in Field Phase.




Pokken Decidueye 5A 3.png

Pokken Decidueye 5A 4.png

5[A] Spirit Shackle: Trap
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 (10) / 40 (10)* 0 Low i47 Crumple N/A

A grounded trap created from a charged Spirit Shackle that crumples the opponent.

If the opponent walks over the trap, they receive a No Support debuff.

The No Support debuff lasts for 8.5 seconds.

Three traps are set in Field Phase while one is set in Duel Phase.

In Burst Mode, a charged Spirit Shackle lays down five traps.

* In Burst Mode, the traps deal additional damage.




Pokken Decidueye 6A.png
6A Fury Attack
Attack Damage PSP Height Impact Hit Adv Block
Normal 50 (15) 4 Mid High i15 0 / SS +10* -16 / SS -2**

Decidueye flies forward with a multitude of hits.

Invincible against Lows on frame 13.

Can transition into Soaring Stance with R.

* More advantageous on hit if canceled into Soaring Stance.

** Becomes safer on block if canceled into Soaring Stance.




Pokken Decidueye 6AYX 1.png
6AY/X Leaf Blade
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 (10) 4 Mid i15 +8 -8

Following up from Fury Attack, Decidueye strikes the opponent.






Pokken Decidueye 6AYX 2.png
Burst 6AYY/XX Leaf Blade: Followup
Attack Damage PSP Height Impact Hit Adv Block
Normal 92 (25) 12 Mid i15 Launch -8

Decidueye releases a wave of arrows pointed upwards that instantly Phase Shifts.







Pokken Decidueye 6AA.png
6AA Razor Leaf
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 (12) 2 Mid High i15 +10 +8

Decidueye surrounds itself in a flurry of leaves.

Transitions into Soaring Stance once complete.




Pokken Decidueye 8A 1.png
8A Smack Down (Arrow)
Attack Damage PSP Height Impact Hit Adv Block
Normal 95 4 Aerial i19 Launch N/A

Decidueye fires an arrow upwards that can only hit aerial opponents.

Can change trajectory by inputting 7A or 9A.





Pokken Decidueye 8A 2.png

Pokken Decidueye 8A 4.png

8A Smack Down (Magnemite)
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 (10) 1 Mid i81 +48 +28

After using Smack Down, a Magnemite falls from above.

In Burst Mode, three Magnemites fall from above.

The three Magnemites fall in this order:

Front, back, then center.





Pokken Decidueye 8A 3.png
8A Smack Down (Camera)
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 (15) 1 Mid i81 Launch +28

There's a random chance of a Camera Magnemite to fall from above.

Deals additional damage and launches the opponent.





Pokken Decidueye jA 1.png

Pokken Decidueye jA 2.png

j.A Sucker Punch
Attack Damage PSP Height Impact Hit Adv Block
Counter 40 (10) 0 Mid Low i48 0 -8

Decidueye vanishes and becomes invincible for a short period of time.

Afterwards, Decidueye reappears on the ground and punches the opponent.

Upon landing, Decidueye is given a small amount of counter armor frames.




Pokken Decidueye jA 3.png

Pokken Decidueye jA 4.png

j.A Sucker Punch: Critical Hit
Attack Damage PSP Height Impact Hit Adv Block
Counter 158 12 Mid i48 Launch N/A

Landing a critical hit with Sucker Punch powers up the move.

Decidueye performs a followup blast that launches the opponent.




Combos

Notable Players








  • Tonosama (JP)


External Resources


Pokken Arena: Decidueye

Frame Data: Decidueye