m (→General Moves) |
m (→General Moves) |
||
Line 84: | Line 84: | ||
| 5 | | 5 | ||
| i27 | | i27 | ||
| 65 | |||
| FP Shift (+4) / +8 | | FP Shift (+4) / +8 | ||
| -8 | | -8 | ||
Line 96: | Line 97: | ||
| 6 | | 6 | ||
| i47 | | i47 | ||
| 85 | |||
| Launch | | Launch | ||
| +4 | | +4 | ||
Line 286: | Line 288: | ||
| 8 | | 8 | ||
| 41 / Until Landing +27 | | 41 / Until Landing +27 | ||
| +5<sup>1</sup> / -6 | | +5<sup>1</sup> / -6<sup>2</sup> | ||
| -3<sup>1</sup> / -14 | | -3<sup>1</sup> / -14<sup>2</sup> | ||
| N/A | | N/A | ||
|- | |- | ||
| '''Soaring Stance YY''' | |||
| Normal (Projectile) | | Normal (Projectile) | ||
| | | 20 | ||
| 20 | | 20 | ||
| Mid | | Mid | ||
Line 297: | Line 300: | ||
| i41 | | i41 | ||
| 8 | | 8 | ||
| 41<sup>1</sup> / Until Landing +27 | | 41<sup>1</sup> / Until Landing +27<sup>2</sup> | ||
| +5<sup>1</sup> / -6 | | +5<sup>1</sup> / -6<sup>2</sup> | ||
| -3<sup>1</sup> / -14 | | -3<sup>1</sup> / -14<sup>2</sup> | ||
| N/A | | N/A | ||
|}</div> | |}</div> | ||
Line 306: | Line 309: | ||
|<p>Decidueye fires a crescent-shaped projectile forward.</p> | |<p>Decidueye fires a crescent-shaped projectile forward.</p> | ||
<p>Can cancel into Soaring Stance Y / X.</p> | <p>Can cancel into Soaring Stance Y / X.</p> | ||
<p> | <p>Frame Advantage is based on Soaring Stance after Homing Attack. The higher you are the more negative this move becomes.</p> | ||
<p><sup>1</sup>When there is still one action left in Soaring Stance</p> | <p><sup>1</sup>When there is still one action left in Soaring Stance</p> | ||
<p><sup>2</sup>When there are no more actions left in Soaring Stance</p> | <p><sup>2</sup>When there are no more actions left in Soaring Stance</p> | ||
Line 316: | Line 319: | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|''' | |<big>'''Soaring Stance Y (Duel)'''</big> | ||
|- | |- | ||
| Attack | | '''Version''' | ||
| Damage | | '''Attack Type''' | ||
| PSP | | '''Damage''' | ||
| Height | | '''Scaling''' | ||
| Impact | | '''PSP''' | ||
| Hit Adv | | '''Height''' | ||
| Block | | '''Priority''' | ||
| '''Impact''' | |||
| '''Throw Crush Frame''' | |||
| '''Total Frames''' | |||
| '''Hit Adv.''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |- | ||
| Normal | | Soaring Stance Y | ||
| Normal (Strike) | |||
| 20 | | 20 | ||
| 0 | |||
| 1 | | 1 | ||
| Mid High | | Mid High | ||
| 4 | |||
| i19 | | i19 | ||
| | | 8 | ||
| | | 41 / Until Landing +13 | ||
| +10<sup>1</sup> / +13<sup>2</sup> | |||
| +2<sup>1</sup> / +5<sup>2</sup> | |||
| N/A | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 338: | Line 353: | ||
|<p>Decidueye strikes the opponent with Its wing.</p> | |<p>Decidueye strikes the opponent with Its wing.</p> | ||
<p>Can cancel into Soaring Stance Y / X.</p> | <p>Can cancel into Soaring Stance Y / X.</p> | ||
<p>Frame Advantage is based on Soaring Stance after 5Y. The higher you are the more negative this move becomes.</p> | |||
<p><sup>1</sup>When there is still one action left in Soaring Stance</p> | |||
<p><sup>2</sup>When there are no more actions left in Soaring Stance</p> | |||
|}</div> | |}</div> | ||
<br> | <br> |
Revision as of 22:41, 19 January 2022
Introduction
Highly mobile and incredibly acrobatic, Decidueye is a powerful all-arounder that has tools for every situation. Boasting one of the best walk speeds in the game, combined with his unique soaring stance and divekick, Decidueye boasts some of the best mobility in the game. Paired with an incredible zoning game, Decidueye can snipe at and pester his opponent at a distance with an array of projectiles whilst punishing careless approach attempts with his powerful whiff punishers and gap closers, forcing your opponent to stay on their toes no matter where they are. If you thought that this ethereal archer would be hapless up close though, you’d be off the mark. Decidueye boasts incredible pokes up close and a myriad of mix-ups, tick throws and frametraps. To supplement his strong offense, Decidueye also boasts a plethora of okizeme options that keep your opponent guessing while remaining incredibly safe. To make matters worse for your opponent, being cornered against Decidueye leaves one vulnerable to getting wallsplatted by him, where Decidueye is infamous for being able to dish out stylish and incredibly damaging combos.
That’s not to say our favourite avian sharpshooter is without peer though. Despite his many strengths, Decidueye tends to be a little lacking in the damage department outside of his major combo starters and outside the corner. Owl’s big damage combos also tends to be gated behind more complex combos and often character specific juggles, meaning it may take some time labbing the character to understand how his juggles work and the various timings for each character. Lastly, certain characters with strong antiairs can often shut down a lot of Decidueye’s offensive pressure and force him to play a more honest grounded game. Thankfully, our feathered friend has more than enough strengths to make up for these paltry shortcomings, making these more minor annoyances than actually debilitating weaknesses.
Commonly agreed on as one of the stronger characters in the game, Decidueye has a modest skill floor with an incredibly high skill ceiling. If you’re looking for a strong character with tools for every situation, the Deciduous Deadeye Decidueye is the character for you.
Pressing R in the air or after certain attacks causes Decidueye to float above the ground in a state known as Soaring Stance. Transitioning into and out of this state enables tricky movement, as pressing a direction and R in the air will cause Decidueye to twirl a short distance in that direction before entering Soaring Stance (j.R enters Soaring Stance on Frame 11, j.6/sR does so on Frame 17, and j.4R does so on Frame 21). Additionally, while pressing R can transition Decidueye out of Soaring Stance, tapping forward and R transitions out with a short flip that can cross up the opponent, and tapping back does so with a disappearing fade back which has 1-23F Strike/Throw/Projectile invuln (SS R is Air Actionable on Frame 13, while other methods of transitioning out with R are Air Actionable on Frame 15).
Decidueye's Soaring Stance moves are the cornerstone of his gameplay. Soaring Stance Y and X form the basis of an incredibly deep combo game, and pressing A while in Soaring Stance performs Acrobatics, a diving command grab which allows Decidueye to layer on powerful mixups.
Decidueye #PTDX_DEC | |
---|---|
Vitals | |
HP | 570 |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 150 CC |
Burst Mode Duration | 720F (12 sec) |
Movement | |
Back Dash | 33F (1-8F Strike and Throw invuln, Cancelable on Frame 29) |
Side Dash | 41F (5-14F Projectile invuln, Cancelable on Frame 29) |
Forward Dash | 25F (5-13F Strike, Throw, and Projectile invuln, Cancelable on Frame 17) |
Unique Movement Options | Soaring Stance |
Stances | |
High Stance | Charges Synergy Gauge (1.25CC/tick) |
Low Stance | High invuln. on Frame 1 |
General Moves
Y+B Grab | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Grab | FP 60 / DP 90 | Shift | Ground Only | 1 | i11 | 49 | FP Shift (+4) / DP Shift | N/A | Duel Phase Grab applies "No Support" Debuff |
No Support debuff lasts for 8.5 seconds. |
X+A / [X+A] Counter Attack | |||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
X+A Counter Attack | Counter (Strike) | 70 | 50% | 3 | Mid Low | 5 | i27 | 65 | FP Shift (+4) / +8 | -8 | 1~20F Counter Armor, Launches on Counter Hit |
[X+A] Counter Attack | Counter (Strike) | 90 | 50% | 3 | Mid Low | 6 | i47 | 85 | Launch | +4 | 1~40F Counter Armor, Armor Pierces |
Can be dash canceled by inputting a direction and R. |
]Y[ Release Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Projectile) | 64 | 50% | 3 | Special Mid | 7 | i19 | 1 | 75 | FP Shift (0) / 0 | -4 |
Decidueye fires a barrage of five arrows straight ahead. |
]X[ Release X | |
PSP | Total Frames |
-6 | 91 |
Consumes 15CC Synergy on use. Decidueye lets out a screech that takes away 6 Phase Shift Points from the opponent. Adds 4 extra seconds to the opponent's negative statuses. Affects the opponent regardless of their range. Affects the opponent regardless of their state (air tech, knocked down, etc). |
Soaring Stance | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Decidueye soars in the air and can perform multiple actions. Can move while active. Can be canceled with R. |
Soaring Stance ~ Dash Step | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Decidueye jumps out of Soaring Stance and can transition into aerials. Inputting R causes Decidueye to fall straight down. Inputting forward R causes Decidueye to flip in the air forwards. |
Soaring Stance ~ Evade | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Inputting back R causes Decidueye to ghost dash backwards. Invincible for a short time. Can transition into aerials. |
Soaring Stance Y (Field) | |||||||||||
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Soaring Stance Y | Normal (Projectile) | 20 | 0 | Mid | 6 | i19 | 8 | 41 / Until Landing +27 | +51 / -62 | -31 / -142 | N/A |
Soaring Stance YY | Normal (Projectile) | 20 | 20 | Mid | 6 | i41 | 8 | 411 / Until Landing +272 | +51 / -62 | -31 / -142 | N/A |
Decidueye fires a crescent-shaped projectile forward. Can cancel into Soaring Stance Y / X. Frame Advantage is based on Soaring Stance after Homing Attack. The higher you are the more negative this move becomes. 1When there is still one action left in Soaring Stance 2When there are no more actions left in Soaring Stance |
Soaring Stance Y (Duel) | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Soaring Stance Y | Normal (Strike) | 20 | 0 | 1 | Mid High | 4 | i19 | 8 | 41 / Until Landing +13 | +101 / +132 | +21 / +52 | N/A |
Decidueye strikes the opponent with Its wing. Can cancel into Soaring Stance Y / X. Frame Advantage is based on Soaring Stance after 5Y. The higher you are the more negative this move becomes. 1When there is still one action left in Soaring Stance 2When there are no more actions left in Soaring Stance |
SS YY (Duel) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 | 3 | Mid High | i19 | Launch | -29 |
A followup kick that launches the opponent. |
SS X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40, 40 | 0, 5 | Mid High, Low | i15 | Knockdown | -16 |
Decidueye divebombs to the ground and creates a shockwave upon landing. |
SS A Acrobatics | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 117 / 72* | 3 | Mid High | i27 | Knockdown | N/A |
Decidueye dives downwards and grabs the opponent with Its talons. Landing Acrobatics causes Decidueye to swap sides with the opponent. Can grab both grounded and aerial opponents. Can wallsplat the opponent. * Deals less damage if Decidueye's Synergy Gauge is full. * Deals the full damage when in Burst Mode. |
SS [A] Acrobatics: Forward Throw | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 54 | 0 | Mid High | i23 | Launch | N/A |
Decidueye dives downwards and grabs faster than a normal Acrobatics. Decidueye throws the opponent forwards. Can grab both grounded and aerial opponents. Can wallsplat the opponent. |
L+R Shining Feather | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 181 (50) | 12 | Mid | i15 | Knockdown | +8* |
Decidueye creates a storm of leaves in a straight line. Invincible on frame 13. Counter pierces. Gives the opponent a No Support debuff on hit that lasts for 11 seconds. Shining Feather can be activated while in the air. * The higher it was used, the more unsafe it becomes on block. |
Field Phase Attacks
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 | Special Mid | i15 | -12 | -12 |
Decidueye throws out a green arrow that travels forward. Special cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 54 | Special Mid | i23 | -8 | -12 |
Decidueye strafes to the side, firing three arrows forward. fY cancelable. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid High | i19 | Shift (0) | -12 |
Decidueye swoops forward and homes in on the opponent. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid | i23 | Shift (Launch) | 0 |
A pillar of wind that is able to erase incoming projectiles. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid | i25 | +12 | +12 |
Decidueye rains arrows from above. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid High | i22 | Shift (Knockdown) | -4 |
Decidueye footdives from above. Can change the trajectory. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid | i17 | +4 / SS +16* | -8 / SS +6** |
Decidueye homes in on the opponent and strikes twice with Its wings. Can be canceled with block or jump. Can transition into Soaring Stance with R. Throw crush. * More advantageous on hit if canceled into Soaring Stance. ** Becomes safer on block if canceled into Soaring Stance. |
XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 49 / 90 | Mid | i17 | Shift (+8) | -8 |
Following up from Homing Attack 1, Decidueye attacks with both wings. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2. |
Duel Phase Weak Attacks
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 | 0 | Low | i11 | +4 | -4 |
A quick low talon poke. Invincible against Highs on frame 1. Throw crush. |
2YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 2 | Mid Low | i11 | 0 / SS +10* | -8 / SS +2** |
Can transition into Soaring Stance with R. Special cancelable. * More advantageous on hit if canceled into Soaring Stance. ** Becomes safer on block if canceled into Soaring Stance. |
4Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 54 | 2 | Mid Low | i27 | +12 | +4 |
A gust of wind that is able to erase incoming projectiles. Launches if Its a critical hit. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Mid Low | i15 | +4 / SS +10* | -4 / SS +6** |
A winged jab. Can transition into Soaring Stance with R. Special cancelable. * More advantageous on hit if canceled into Soaring Stance. ** Becomes safer on block if canceled into Soaring Stance. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 36 | 2 | Mid Low | i15 | +4 / SS +16* | -4 / SS +10** |
Can transition into Soaring Stance with R. Special cancelable. * More advantageous on hit if canceled into Soaring Stance. ** Becomes safer on block if canceled into Soaring Stance. |
5YYY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 16 | 3 | Mid Low | i15 | 0 / SS +10* | 0 / SS +10** |
Can transition into Soaring Stance with R. Special cancelable. * More advantageous on hit if canceled into Soaring Stance. ** Becomes safer on block if canceled into Soaring Stance. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30, 30 | 3 | Mid, Mid High | i19 | -8 / SS +10* | -16 / SS +6** |
Decidueye swipes the air with Its wing and launches itself into the air. Invincible against Highs and Mid Highs on frame 5. Can transition into Soaring Stance with R. * More advantageous on hit if canceled into Soaring Stance. ** Becomes safer on block if canceled into Soaring Stance. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20, 20 | 0, 1 | Mid High | i9 | +24 | +4 |
Decidueye attacks with a 360 spin. Can transition into Soaring Stance with R. |
Duel Phase Strong Attacks
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 1 | Low | i15 | Launch | -8 |
A low-grounded leg sweep. Invincible against Highs on frame 1. |
2XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 2 | Mid High | i15 | Launch | -8 |
A followup kick that launches the opponent. |
4X / 4[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 80 | 4 | Mid Low | i27 / i47 | Crumple | -4 / +8 |
Decidueye strikes with both wings and crumples the opponent. Charging this move causes it to counter pierce. |
5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Low | i19 | 0 | -8 |
An advancing forward low-kick. Invincible against Highs on frame 1. |
5XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 4 | Mid | i19 | Launch | -8 / SS +8* |
A followup kick that launches the opponent. Can transition into Soaring Stance with R. * Becomes safer on block if canceled into Soaring Stance. |
6X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Mid High | i23 | Launch | -4 |
Decidueye leaps forward and kicks. Invincible against Lows on frame 9. |
6XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Mid High | i23 | Launch | -8 |
A followup kick that keeps the opponent in the air. Invincible against Lows and Mid Lows on frame 1. |
6XXX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 4 | Mid High | i23 | Knockdown | +4 |
A kick ender that knocks the opponent to the ground. Invincible against Lows and Mid Lows on frame 1. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 3 | Mid | i31 | -4 | -12 |
Decidueye leaps backwards and fires an arrow upwards. Invincible against Lows on frame 5. Can change the trajectory by holding X. Throw crush. Crumples if Its a critical hit. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Mid High | i20 | +20 | -4 |
Decidueye footdives from above. Can change the trajectory. |
Pokemon Moves
]A[ Feather Dance | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 per hit (5) | 0 | Mid Low | i39 | N/A | -8 |
Decidueye twirls around and throws out a leaf tornado that tracks the opponent. Has four hits, Each hit gives the opponent an Attack debuff for 1 second (4 seconds total). Does not have hitstun. |
4A Frenzy Plant | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 50 (18) / 90 (41)* / 162** | 4 / 12** | Mid | i15 | Launch | -41 |
Decidueye sprouts vines from the ground that launch the opponent. Counter armor from frame 1-14. * Deals more damage at a closer range. ** A hitbox behind Frenzy Plant deals even more damage and instantly Phase Shifts. |
5A Spirit Shackle | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 (10) / 60 (10)* | 3 | Mid High | i27 / i47 | FP Shift (-8) / DP 0 | -8 |
Decidueye cloaks itself in a ghostly mist, erasing incoming projectiles starting on frame 3. Fires an arrow afterwards that gives the opponent a No Support debuff on hit. The No Support debuff lasts for 3 seconds. * In Burst Mode, Spirit Shackle deals additional damage and fires three arrows in Field Phase. |
5[A] Spirit Shackle | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (10) / 90 (23)* | 3 | Mid High | i47 | FP Shift (-8) / +4 | -4 |
Decidueye cloaks itself in a ghostly mist, erasing incoming projectiles starting on frame 3. Charges, then fires an arrow that gives the opponent a No Support debuff on hit. The No Support debuff lasts for 3 seconds. Charging Spirit Shackle lays down a trap. In Field Phase, charged Spirit Shackle fires an arrow in each direction. * In Burst Mode, Spirit Shackle deals additional damage and fires five arrows in Field Phase. |
5[A] Spirit Shackle: Trap | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 (10) / 40 (10)* | 0 | Low | i47 | Crumple | N/A |
A grounded trap created from a charged Spirit Shackle that crumples the opponent. If the opponent walks over the trap, they receive a No Support debuff. The No Support debuff lasts for 8.5 seconds. Three traps are set in Field Phase while one is set in Duel Phase. In Burst Mode, a charged Spirit Shackle lays down five traps. * In Burst Mode, the traps deal additional damage. |
6A Fury Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 (15) | 4 | Mid High | i15 | 0 / SS +10* | -16 / SS -2** |
Decidueye flies forward with a multitude of hits. Invincible against Lows on frame 13. Can transition into Soaring Stance with R. * More advantageous on hit if canceled into Soaring Stance. ** Becomes safer on block if canceled into Soaring Stance. |
6AY/X Leaf Blade | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 (10) | 4 | Mid | i15 | +8 | -8 |
Following up from Fury Attack, Decidueye strikes the opponent. |
Burst 6AYY/XX Leaf Blade: Followup | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 92 (25) | 12 | Mid | i15 | Launch | -8 |
Decidueye releases a wave of arrows pointed upwards that instantly Phase Shifts. |
6AA Razor Leaf | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 (12) | 2 | Mid High | i15 | +10 | +8 |
Decidueye surrounds itself in a flurry of leaves. Transitions into Soaring Stance once complete. |
8A Smack Down (Arrow) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 95 | 4 | Aerial | i19 | Launch | N/A |
Decidueye fires an arrow upwards that can only hit aerial opponents. Can change trajectory by inputting 7A or 9A. |
8A Smack Down (Magnemite) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 (10) | 1 | Mid | i81 | +48 | +28 |
After using Smack Down, a Magnemite falls from above. In Burst Mode, three Magnemites fall from above. The three Magnemites fall in this order: Front, back, then center. |
8A Smack Down (Camera) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (15) | 1 | Mid | i81 | Launch | +28 |
There's a random chance of a Camera Magnemite to fall from above. Deals additional damage and launches the opponent. |
j.A Sucker Punch | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 40 (10) | 0 | Mid Low | i48 | 0 | -8 |
Decidueye vanishes and becomes invincible for a short period of time. Afterwards, Decidueye reappears on the ground and punches the opponent. Upon landing, Decidueye is given a small amount of counter armor frames. |
j.A Sucker Punch: Critical Hit | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 158 | 12 | Mid | i48 | Launch | N/A |
Landing a critical hit with Sucker Punch powers up the move. Decidueye performs a followup blast that launches the opponent. |
Combos
Notable Players
- Bolimar (NA): Twitter
- EveryDamnDay (NA): Twitter
- Maverick (NA): Twitter
- Niet (EU): Twitter
- Tonosama (JP)