Line 917: | Line 917: | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Braixen_5X.png|border]] | ||
[[File:Pokken_Braixen_5XX.png|border]] | |||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|<big>''' | |<big>'''5X'''</big> | ||
|- | |- | ||
| '''Version''' | |||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
Line 935: | Line 937: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''5X''' | |||
| Normal (Strike) | | Normal (Strike) | ||
| | | 40 | ||
| | | 0% | ||
| | | 0 | ||
| Low | | Mid Low | ||
| 4 | | 4 | ||
| i15 | | i15 | ||
| 5 | | 5 | ||
| | | 43 | ||
| | | Launch | ||
| - | | -8 | ||
| Support Cancelable on frame 18 | | Support Cancelable on frame 18 | ||
|- | |||
| '''5XX''' | |||
| Normal (Strike) | |||
| 80 | |||
| 30% | |||
| 4 | |||
| Mid Low | |||
| 4 | |||
| i37 | |||
| N/A | |||
| 69 | |||
| Knockdown (if airborne) / Launch (if grounded) | |||
| -4 | |||
| Support Cancelable on frame 40 | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p> | |<p>An upwards stick swing followed by a downwards one.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|<big>''' | |<big>'''5XX'''</big> | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 975: | Line 989: | ||
| '''Block''' | | '''Block''' | ||
| '''Properties''' | | '''Properties''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p> | |<p>A followup downwards stick swing.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | <br> | ||
<br> | |||
<br> | |||
[[File:Pokken_Braixen_4X_1.png|left|border]] | |||
[[File:Pokken_Braixen_4X_2.png|border]] | |||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|<big>''' | |<big>'''4X'''</big> | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 1,017: | Line 1,021: | ||
|- | |- | ||
| Normal (Strike) | | Normal (Strike) | ||
| | | 60 | ||
| | | 60% | ||
| | | 4 | ||
| Mid Low | | Mid Low | ||
| 4 | | 4 | ||
| | | i31 | ||
| | | 1 | ||
| | | 62 | ||
| | | Crumple | ||
| - | | -16 | ||
| Support Cancelable on | | 1-8F Strike and Throw invuln, Support Cancelable on Frame 34 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p> | |<p>Braixen leans back, then lunges forward with Its stick.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Braixen_8X.png|left|border]] | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|<big>''' | |<big>'''8X'''</big> | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 1,054: | Line 1,058: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| Normal (Strike) | | Normal (Strike) | ||
| | | 90 | ||
| 30% | | 30% (Last hit only) | ||
| 3 | |||
| Mid High | |||
| 4 | | 4 | ||
| | | i19 | ||
| 1 | |||
| 62 | |||
| | | Launch | ||
| | | -16 | ||
| | | Air Dash/Special Cancelable on Frame 31, Low invuln. on frame 5 | ||
| - | |||
| | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p> | |<p>Braixen hops forward and twirls Its stick in the air.</p> | ||
<p>Invincible against Lows on frame 5.</p> | |||
<p>Throw crush.</p> | |||
<p>It's possible to special cancel late enough into 8X's animation that you land on the ground with no recovery. This is what's known as a Flame Charge Cancel(FCC). It's only possible to do on hit or if making contact with red armor. This will not work on block or on counter armor. An example with audio cues and inputs can be found [https://www.youtube.com/watch?v=_iVdTUvhD-w here].</p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Braixen_2X.png|left|border]] | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|<big>''' | |<big>'''2X'''</big> | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 1,093: | Line 1,100: | ||
|- | |- | ||
| Normal (Strike) | | Normal (Strike) | ||
| | | 60 | ||
| | | 10% | ||
| 3 | | 3 | ||
| | | Low | ||
| 4 | | 4 | ||
| | | 5 | ||
| | | i15 | ||
| | | 5 | ||
| | | 49 | ||
| - | | Knockdown | ||
| | | -12 | ||
| Support Cancelable on frame 18, High invuln. on frame 5 | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Braixen | |<p>Braixen slides and sweeps with Its stick.</p> | ||
<p>If 2X hits at max range it becomes -9.</p> | |||
<p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 1,119: | Line 1,125: | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|<big>'''j.X | |<big>'''j.X'''</big> | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 1,132: | Line 1,138: | ||
| '''Hit Adv''' | | '''Hit Adv''' | ||
| '''Block''' | | '''Block''' | ||
|- | |- | ||
| '''j.X''' | | '''j.X''' | ||
Line 1,145: | Line 1,150: | ||
| +16 | | +16 | ||
| -4 | | -4 | ||
|- | |- | ||
| '''j.[X]''' | | '''j.[X]''' | ||
Line 1,158: | Line 1,162: | ||
| Launch | | Launch | ||
| +12 | | +12 | ||
|}</div> | |}</div> | ||
<div> | <div> |
Revision as of 23:21, 5 January 2022
Introduction
Braixen looks like a very standard and straightforward zoner. However, she’s anything but. Braixen boasts amazing options at all ranges, and her unique interactions with Support Pokemon make for an incredibly expressive character. Braixen’s flexible playstyle allows her to adjust her game plan on the fly, giving her strong adaptive potential.
Braixen also has the ability to enhance her special attacks with Sunny Day for added benefits. Two Sunny Day enhances back to back gives her a temporary attack buff, further increasing her damage potential. In burst, Braixen's special attacks are always enhanced and she gains access to a near full screen super which makes her burst mode one of the more oppressive burst modes in the game.
Braixen is a very flexible character with many strengths; any perceived weaknesses can be patched up simply by choosing a different support. She rewards those that are able to quickly think on their feet and adapt to the situation presented to them.

In addition to the standard filling of her Support Gauge over time, Braixen also gains a bit of Support Gauge whenever she uses an attack, granting her more frequent access to Support Pokemon than other characters. Braixen cannot, however, use Supports with a usage limit more times than that limit allows.
Braixen's enhanced ability to gain Support Gauge is complimented by how dangerous she is once she has access to a Support. Her nY, fY, Homing Attack 2, bX, 5Y, 8Y, 2Y, 5X, 4X, and 2X can be canceled into a Support Call on hit or block, in the same way that other characters can cancel some of their normals into Pokemon Moves. This gives Supports additional utility unique to Braixen's kit, encouraging more freeform use in combos and setups and allowing her to make herself safe or steal her turn back on block.
Strengths | Weaknesses |
---|---|
✓ Can cancel many attacks into a support call ✓ Every attack charges Support Gauge ✓ Supports enhance different play styles ✓ Powerful Burst Mode |
✖ Difficult to master |
Braixen #PTDX_BRX | |
---|---|
Vitals | |
HP | 540 |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 150 CC |
Burst Mode Duration | 840F (14 sec) |
Movement | |
Back Dash | 33F (1-8F Total invuln, Cancelable on FP Frame 25 / DP Frame 21) |
Side Dash | 41F (5-14F Projectile invuln, Cancelable on Frame 25) |
Forward Dash | 25F (Cancelable on Frame 17) |
Unique Movement Options | Midair Dash |
Stances | |
High Stance | Charges Support Gauge. |
Low Stance | High invuln. on Frame 1 |
General Moves
Burst Mode | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Strike (projectile) | 0 | -12 | Mid | BA*(projectile) | i18 | 48 | +8 | 0 | 1-48F Total invuln, Pierce |
In Burst Mode, Braixen's Pokemon moves are always enhanced. |
j.R Midair Dash | |||||||
Attack Type | Damage | PSP | Height | Impact | Total Frames | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | 21 | N/A | N/A |
Braixen flies in the air with a broomstick fashion. In Field Phase, Braixen can airdash forwards, backwards, left, or right. In Duel Phase, Braixen can airdash forwards or backwards. |
Y+B Grab | ||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block |
Grab | FP 80 / DP 90 | 12 | Ground Only | 1 | i11 | 49 | FP Shift (0) / DP Shift (Knockdown) | Grab |
Landing a Grab increases Braixen's Support Gauge and performs an automatic Sunny Day. |
X+A Counter Attack | ||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A | Counter (strike) | 50 | 3 | Mid Low | 4 | i27 | 61 | FP Shift (+8) / DP +8 | -8 | 1-20F Counter Armor, Destroys Projectiles, Crumples on Critical Hit, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] | Counter (strike) | 80 | 3 | Mid Low | 6 | i47 | 81 | FP Shift (Knockdown) / DP Crumple | +4 | 1-40F Counter Armor, Destroys Projectiles, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
Burst Attack: Psyfirecracker | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 167 (25) | 12 | Mid Low | S+ | i19 | 73 | Knockdown | -8 | 9-42F Total invuln, Pierce, Increases Support Gauge to max on cinematic hit |
Braixen fires a long-ranged beam straight forward. If only the last hit connects and it forces a shift, Braixen is granted 50% of her support meter. |
Field Phase Moves
nY | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 10~27 | 10% per hit | Special Mid | 5 | i15 | 5 | 56 | -5 | -16 | Special Cancelable as early as Frame 16 |
Fires three fireballs that travel in a straight path. |
sY | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 10 each | 10% each | Special Mid | 5 | i19 | 5 | 78 | +4 | -12 | Each fireball can be special/support canceled |
Braixen walks to the side and fires five fireballs. |
fY | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 80* | 0 | Special Mid | BA (strike) | i19 | 9 | 73 | Shift (+4)** | -8 | Destroys Projectiles while active |
Braixen throws out Its stick like a boomerang. *Max damage is 80 but it is inconsistent **If fY hits at max range, it crumples the opponent. |
bY | |||||||||||
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
b.Y | Normal (Strike) / Normal (Projectile) | 60 / 58 | 15% (per hit) (Fireball Only) | Mid | 5 / 7 | i19 / i23 | 9 | 56 | Shift (Launch)* | -8 | N/A |
b.[Y] | Normal (Strike) / Normal (Projectile) | 80 / 78 | 15% (per hit) (Fireball only) | Mid | 5 / 7 | i39 (Stick) / i43 (Projectile) | 9 | 76 | Shift (Launch)* | -8 | N/A |
Braixen goes into a golf swing stance and lobs a fireball. Can be charged to increase in damage, size, and distance. *Only the physical hit of the move Phase Shifts. |
j.Y | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (Projectile) | 10 each | 10% each | Mid | 5 | i16 | 5 | Until landing +27 | -12 | -16 | Air Dash/Special Cancelable on Frame 31 |
Braixen fires four fireballs midair from different heights. |
Homing Attack | |||||||||||
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Homing Attack 1 (X) | Normal (Strike) | 20 | 0 | Mid | 3 | i21 | 1 | 59 | +4 | -4 | Airborne on Frame 19 |
Homing Attack 2 (XX) | Normal (Strike) | 20 | 0 | Mid | 3 | i53 | N/A | 79 | +8 | -4 | Support Cancelable on Frame 56 |
Homing Attack 3 (XXX) | Normal (Strike) | 40 | 0 | Mid | 4 | i85 | N/A | 117 | Shift (+8) | -8 | N/A |
Homing Attack 3 (XX[X]) | Normal (Strike) | 80 | 0 | Mid | 5 | i105 | N/A | 137 | +8 | +28 (Guard Break) | Guard Break, Pierce |
Braixen homes in on the opponent, and kicks them. Start up can be canceled with block or jump. Braixen's Homing 2 can be support canceled on whiff. This is the only move she has that property. If Homing Attack 2 was blocked, there is a 28 Frame window to punish a charged Homing Attack 3. |
bX | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 60% | Mid Low | 4 | i31 | 1 | 69 | Crumple | -16 | 1-8F Strike/Throw invuln, Support Cancelable on Frame 34 |
Braixen leans back, then lunges forward with Its stick. |
j.X / j.[X] | |||||||||||
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
j.X | Normal (Strike) | 80 | 0 | Mid High, Mid (On landing) | 4 | i21 | 9 | Until landing + 30 | Shift (Knockdown) | -4 | N/A |
j.[X] | Normal (Strike) | 110 | 0 | Mid High, Mid (On landing) | 5 | i41 | 9 | Until landing + 31 | Shift (Launch) | +12 | N/A |
Braixen slams the ground with Its stick and creates a pillar of fire. Charging gives the move additional hits as well as making it safer on block. Landing hitbox deletes projectiles |
Weak Moves
5Y | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (Strike) | 20 | 20% | 0 | Mid Low | 3 | i15 | 5 | 37 | +4 | -8 | Support/Special Cancelable on Frame 17 |
5YY | Normal (Strike) | 20 | 10% | 0 | Mid Low | 3 | i32 | N/A | 58 | 0 | -8 | Support/Special Cancelable on Frame 34 |
5YYY | Normal (Strike) | 60 | 10% | 3 | Mid Low | 3 | i57 | N/A | 87 | +8 | -8 | Support/Special Cancelable on Frame 60 |
Repeatedly pokes with the stick. Not a true blockstring. |
6Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 80 | 20%* | 3 | Special Mid | BA (strike) | i19 | 9 | 71 | +8** | -4 | Destroys Projectiles |
Braixen throws out Its stick like a boomerang. Does not break burst armor. *Only the last hit of 6Y has scaling, all hits before it have 0 **If 6Y hits at max range, it crumples the opponent. |
4Y | ||||||||||||||
Version | Attack Type | Damage (Stick) | Damage (Fireball) | Damage (Total) | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4Y | Normal (strike) / Normal (projectile) | 60 | 14 | 74 | 20% / 10% | 3 / 1 | Mid | 5 | i19 / i21 | 9 | 53 | Launch (Stick) | -12 | N/A |
4[Y] | Normal (Strike) / Normal (Projectile) | 60 | 76 | 126 | 0 / 40% | 4 / 0 | Mid | 7 | i19 | 9 | 53 | Launch / Tumble | -8 | N/A |
Braixen goes into a golf swing stance and lobs a fireball. Can be charged to increase in damage, size, and distance. |
8Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 20%* | 3 | Mid | 3 | i19 | 9 | 51 | Launch | -8 | 5-20F High and Mid High invuln, Support Cancelable on Frame 24 |
Braixen swipes Its stick upwards. *The first hit of Braixen's 8Y has 0 scaling |
2Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 20 | 30% | 0 | Low | 3 | i11 | 1 | 33 | +4 | -4 | High Invuln on Frame 1, Special/Support Cancelable on Frame 14 |
A quick leg poke. |
j.Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (Projectile) | 10 each | 10% each | 1 each | Mid | 3 | i16 | 5 | Until landing +21 | -8 | -12 | Special/Air Dash Cancelable on Frame 31 in Burst |
Braixen fires four fireballs midair from different heights. |
j.8Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 20 each | 10% per hit | 0 | Mid High | 3 | i15 | 5 | Until landing +13 | +18 | +4 | N/A |
Braixen twirls Its stick three times in the air. |
Strong Moves
5X | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5X | Normal (Strike) | 40 | 0% | 0 | Mid Low | 4 | i15 | 5 | 43 | Launch | -8 | Support Cancelable on frame 18 |
5XX | Normal (Strike) | 80 | 30% | 4 | Mid Low | 4 | i37 | N/A | 69 | Knockdown (if airborne) / Launch (if grounded) | -4 | Support Cancelable on frame 40 |
An upwards stick swing followed by a downwards one. |
5XX | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
A followup downwards stick swing. |
4X | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 60% | 4 | Mid Low | 4 | i31 | 1 | 62 | Crumple | -16 | 1-8F Strike and Throw invuln, Support Cancelable on Frame 34 |
Braixen leans back, then lunges forward with Its stick. |
8X | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 90 | 30% (Last hit only) | 3 | Mid High | 4 | i19 | 1 | 62 | Launch | -16 | Air Dash/Special Cancelable on Frame 31, Low invuln. on frame 5 |
Braixen hops forward and twirls Its stick in the air. Invincible against Lows on frame 5. Throw crush. It's possible to special cancel late enough into 8X's animation that you land on the ground with no recovery. This is what's known as a Flame Charge Cancel(FCC). It's only possible to do on hit or if making contact with red armor. This will not work on block or on counter armor. An example with audio cues and inputs can be found here. |
2X | ||||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties | |
Normal (Strike) | 60 | 10% | 3 | Low | 4 | 5 | i15 | 5 | 49 | Knockdown | -12 | Support Cancelable on frame 18, High invuln. on frame 5 |
Braixen slides and sweeps with Its stick. If 2X hits at max range it becomes -9. |
j.X | ||||||||||
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
j.X | Normal (Strike) | 80 | 20% | Mid High, Mid (On landing) | 4 | i21 | 9 | Until landing + 30 | +16 | -4 |
j.[X] | Normal (Strike) | 110 | 20% | Mid High, Mid (On landing) | 5 | i41 | 9 | Until landing + 31 | Launch | +12 |
Braixen slams the ground with Its stick and creates a pillar of fire. Charging gives the move additional hits, launches, and makes it plus on block. |
Pokemon Moves
]A[ Sunny Day | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | See Notes |
Braixen strikes a pose and increases Its Support Gauge. The next Pokemon move Braixen performs will be enhanced. Using Sunny Day when already enhanced grants Braixen an Attack buff. The Attack buff lasts for 5 seconds. Attack buff timer is cumulative. |
2A Light Screen | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Non-Enhanced | Counter (Strike) | 20 | 30% | 2 | Mid Low | 3 | i11 | * | 35 | Launch / Stun** | -12 | 1-35F Projectile Counter Armor, , Destroys Projectiles |
Enhanced | Counter (Strike) | 40 | 30% | 2 | Mid Low | 5 | i11 | * | 35 | Launch / Stun** | -12 | 1-35F Projectile Counter Armor, Destroys Projectiles |
Braixen conjures a mirror that erases incoming projectiles. When enhanced, Light Screen's damage and range increases. Pressing B after using Light Screen performs a Sunny Day. Despite being -12, Unenhanced Light Screen is unpunishable by a majority of the cast and Enhanced is unpunishable *On rare occasions Light Screen can crush grabs but only the screen itself. It's very rare but it can happen. **On a critical hit, Light Screen stuns the opponent. This effect lasts longer if Light Screen is enhanced. Everything Braixen can armor or destroy using Light Screen. Including Supports. (video) |
4A Fire Blast: Fireball | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 57 | 10% per hit | 2 per hit | Mid Low | 6 | i31 | 9 | 86 | Stun* | -20 | N/A |
Braixen hops in the air a fires a large fireball that slowly travels forward. Invincible against Lows on frame 9. When enhanced, the fireball increases in damage and turns into the blast portion faster. * When enhanced, the fireball no longer stuns. It instead goes through with the full attack. Pressing B after using Fire Blast performs a Sunny Day. |
4A Fire Blast: Blast | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 95 | 30% per hit | 1 per hit | Mid | 9 | i61 | 9 | 86 | Knockdown | -20 | N/A |
After a short amount of time, the fireball explodes into a kanji-shaped wall of fire. Travels forward at an increased speed. When enhanced, Fire Blast increases in damage. When enhanced, the plume activates 10 frames sooner, coming out on frame 51 instead of 61. Pressing B after using Fire Blast performs a Sunny Day. |
5A Psybeam | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 50 | 20% | 3 | Special Mid | 7 | i23 | 6 | 65 (FP) / 61 (DP) | FP Shift (-8) / DP 0 | FP -16 / DP -12 | FP Side A is Projectile Invul 5~14F. |
Braixen fires a projectile of psychic energy in a straight line. In Field Phase, inputting left or right causes Braixen to roll to the side before firing. |
5A Psybeam (Enhanced) | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 80 | 0, 20% | 0, 3 | Low, Special Mid | 8 | i23 | 9 | 65 (FP) / 61 (DP) | FP Shift (0) / DP +8 | FP -8 / DP -4 | FP Side A is Projectile Invul 5~14F. |
When enhanced, Braixen fires two Psybeam projectiles in a straight line. In Field Phase, inputting left or right causes Braixen to roll to the side before firing. |
5[A] Psybeam: Setup | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 50 | 20% | 0 | Special Mid | 8 | i57 | 9 | 59 | +27 | +22 | FP Side A is Projectile Invul 5~28F when the button is held |
Braixen twirls around a preps a Psybeam projectile from above. In Field Phase, inputting left or right causes Braixen to roll to the side before firing. |
5[A] Psybeam: Setup (Enhanced) | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 80 | 0%, 20% | 0 | Special Mid | 8 | i57 | 59 | 9 | +26 | +22 | FP Side A is Projectile Invul 5~28F when the button is held |
When enhanced, Braixen fires two Psybeams from above. In Field Phase, inputting left or right causes Braixen to roll to the side before firing. |
6A Fire Spin | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Non-Enhanced | Normal (Projectile) | 74 | 5% per hit | 1 per hit | Mid Low | S | i35 | 9 | 78 | -4 | -8 | N/A |
Enhanced | Normal (Projectile) | 103 | 5% per hit | 1 per hit | Mid Low | S | i35 | 9 | 78 | Launch | -4 | N/A |
Braixen creates a pillar of flames that slowly travels forward. Can place either left or right in Field Phase. When enhanced, Fire Spin launches and increases in damage. Yes, you're reading that right. Fire Spin is 5% scaling per hit. |
6[A] Fire Spin | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Non-Enhanced | Normal (Projectile) | 102 | 5% per hit | 0.5 per hit | Mid | S | i67 | 9 | 110 | +12 | +8 | N/A |
Enhanced | Normal (Projectile) | 118 | 5% per hit | 0.5 per hit | Mid | S | i67 | 9 | 110 | Launch | +8 | N/A |
Fire Spin can be charged to increase in size and damage. When enhanced, Fire Spin launches and increases in damage. |
8A Flamethrower | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Non-Enhanced | Normal (Projectile) | 120 | 80% (Last Hit Only) | 4 | High | S+ | i19 | 9 | 61 | Launch | -8 | 5~18F High Invulnerability |
Enhanced | Normal (Projectile) | 160 | 80% (Last Hit Only) | 4 | High | S+ | i19 | 9 | 61 | Launch | -8 | 5~18F High Invulnerability |
Braixen points upwards with Its stick and shoots a stream of flames. Invincible against Highs and Mid Highs on frame 5. When enhanced, Flamethrower receives additional hits and becomes safer on block. Pressing B after using Flamethrower performs a Sunny Day. |
j.A Flame Charge | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Non-Enhanced | Normal (Strike) | 80 | 50% | 3 | Mid High | 4 | i19 | 9 | N/A | Launch | -22 (FP) / -20 (DP) | N/A |
Enhanced | Normal (Strike) | 104 | 50% / 0% (Fireworks) | 3 | Mid High / Mid (Fireworks) | 5 | i19 | 9 | N/A | Launch | -3 (FP) / 0 (DP)* | N/A |
Braixen broom rides ahead at full speed. When enhanced, Flame Charge creates fireworks on hit/block. *Enhanced Flame Charge is 0 on block at midscreen. In the corner Enhanced Flame Charge is +8 on block. |
Combos
Google Sheet created by Serena
Almost all support combos have linked videos and some also have attached images and notes detailing who they work on and what adjustments should be made for certain characters.
Many of the blue highlighted combos can be found in this 21 Hits video created by Zyflair and Serena
Notable Players
- A Wild Gallade (NA): Twitter
- Serena (NA): Twitter
- Judy (JP): Twitter
- kon (JP): Twitter
- Shippo (NA): Twitter
- Tonosama (JP)
External Resources
Contains damage breakdown for all of Braixen's moves and support gain for each move. Support gain will be added to this wiki soon. -Double
Frame Data: Braixen
Support Damage and Scaling Breakdown