[X+A]
|
Counter (strike)
|
80
|
3
|
Mid Low
|
6
|
i47
|
81
|
FP Shift (Knockdown) / DP Crumple
|
+4
|
1-40F Counter Armor, Destroys Projectiles, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
Burst Attack: Psyfirecracker
|
Attack Type
|
Damage
|
PSP
|
Height
|
Priority
|
Impact
|
Total Frames
|
Hit Adv
|
Block
|
Properties
|
Normal (Projectile)
|
167 (25)
|
12
|
Mid Low
|
S+
|
i19
|
73
|
Knockdown
|
-8
|
9-42F Total invuln, Pierce, Increases Support Gauge to max on hit
|
Braixen fires a long-ranged beam straight forward.
|
Field Phase Moves
nY
|
Attack Type
|
Damage
|
Scaling
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Total Frames
|
Hit Adv
|
Block
|
Properties
|
Normal (Projectile)
|
10~27
|
10% per hit
|
Special Mid
|
5
|
i15
|
5
|
56
|
-5
|
-16
|
Special Cancelable as early as Frame 16
|
Fires three fireballs that travel in a straight path.
|
sY
|
Attack Type
|
Damage
|
Scaling
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Total Frames
|
Hit Adv
|
Block
|
Properties
|
Normal (Projectile)
|
10 each
|
10% each
|
Special Mid
|
5
|
i19
|
5
|
78
|
+4
|
-12
|
Each fireball can be special/support canceled
|
Braixen walks to the side and fires five fireballs.
|
fY
|
Attack Type
|
Damage
|
Scaling
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Total Frames
|
Hit Adv
|
Block
|
Properties
|
Normal (Strike)
|
80*
|
0
|
Special Mid
|
BA (strike)
|
i19
|
9
|
73
|
Shift (+4)**
|
-8
|
Destroys Projectiles while active
|
Braixen throws out Its stick like a boomerang.
*Max damage is 80 but it is inconsistent
**If fY hits at max range, it crumples the opponent.
|
bY
|
Version
|
Attack Type
|
Damage
|
Scaling
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Total Frames
|
Hit Adv
|
Block
|
Properties
|
b.Y
|
Normal (Strike) / Normal (Projectile)
|
60 / 58
|
15% (per hit) (Fireball Only)
|
Mid
|
5 / 7
|
i19 / i23
|
9
|
56
|
Shift (Launch)*
|
-8
|
N/A
|
b.[Y]
|
Normal (Strike) / Normal (Projectile)
|
80 / 78
|
15% (per hit) (Fireball only)
|
Mid
|
5 / 7
|
i39 (Stick) / i43 (Projectile)
|
9
|
76
|
Shift (Launch)*
|
-8
|
N/A
|
Braixen goes into a golf swing stance and lobs a fireball.
Can be charged to increase in damage, size, and distance.
*Only the physical hit of the move Phase Shifts.
|
j.Y
|
Attack Type
|
Damage
|
Scaling
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Recovery
|
Hit Adv
|
Block
|
Properties
|
Normal (Projectile)
|
10 each
|
10% each
|
Mid
|
5
|
i16
|
5
|
Until landing +27
|
-12
|
-16
|
Air Dash/Special Cancelable on Frame 31
|
Braixen fires four fireballs midair from different heights.
|
Homing Attack
|
Version
|
Attack Type
|
Damage
|
Scaling
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Total Frames
|
Hit Adv
|
Block
|
Properties
|
Homing Attack 1 (X)
|
Normal (Strike)
|
20
|
0
|
Mid
|
3
|
i21
|
1
|
59
|
+4
|
-4
|
Airborne on Frame 19
|
Homing Attack 2 (XX)
|
Normal (Strike)
|
20
|
0
|
Mid
|
3
|
i53
|
N/A
|
79
|
+8
|
-4
|
Support Cancelable on Frame 56
|
Homing Attack 3 (XXX)
|
Normal (Strike)
|
40
|
0
|
Mid
|
4
|
i85
|
N/A
|
117
|
Shift (+8)
|
-8
|
N/A
|
Homing Attack 3 (XX[X])
|
Normal (Strike)
|
80
|
0
|
Mid
|
5
|
i105
|
N/A
|
137
|
+8
|
+28 (Guard Break)
|
Guard Break, Pierce
|
Braixen homes in on the opponent, and kicks them.
Start up can be canceled with block or jump.
If Homing Attack 2 was blocked, there is a 28 Frame window to punish a charged Homing Attack 3.
|
bX
|
Attack Type
|
Damage
|
Scaling
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Total Frames
|
Hit Adv
|
Block
|
Properties
|
Normal (Strike)
|
60
|
60%
|
Mid Low
|
4
|
i31
|
1
|
69
|
Crumple
|
-16
|
1-8F Strike/Throw invuln, Support Cancelable on Frame 34
|
Braixen leans back, then lunges forward with Its stick.
|
j.X
|
Version
|
Attack Type
|
Damage
|
Scaling
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Total Frames
|
Hit Adv
|
Block
|
Properties
|
j.X
|
Normal (Strike)
|
80
|
FP 0 / DP 20%
|
Mid High, Mid (On landing)
|
4
|
i21
|
9
|
30
|
FP Shift (Knockdown) / DP +16
|
-4
|
N/A
|
j.[X]
|
Normal (Strike)
|
110
|
0 (FP) / 20% (DP)
|
Mid High, Mid (On landing)
|
5
|
i41
|
9
|
31
|
Launch
|
+12
|
N/A
|
Braixen slams the ground with Its stick and creates a pillar of fire.
Charging gives the move additional hits as well as making it safer on block.
Landing hitbox deletes projectiles
|
Weak Moves
5Y
|
Version
|
Attack Type
|
Damage
|
Scaling
|
PSP
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Total Frames
|
Hit Adv
|
Block
|
Properties
|
5Y
|
Normal (Strike)
|
20
|
20%
|
0
|
Mid Low
|
3
|
i15
|
5
|
37
|
+4
|
-8
|
Support/Special Cancelable on Frame 17
|
5YY
|
Normal (Strike)
|
20
|
10%
|
0
|
Mid Low
|
3
|
i32
|
N/A
|
58
|
0
|
-8
|
Support/Special Cancelable on Frame 34
|
5YYY
|
Normal (Strike)
|
60
|
10%
|
3
|
Mid Low
|
3
|
i57
|
N/A
|
87
|
+8
|
-8
|
Support/Special Cancelable on Frame 60
|
Repeatedly pokes with the stick.
Not a true blockstring.
|
6Y
|
Attack Type
|
Damage
|
Scaling
|
PSP
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Total Frames
|
Hit Adv
|
Block
|
Properties
|
Normal (Strike)
|
80
|
20%*
|
3
|
Special Mid
|
BA (strike)
|
i19
|
9
|
71
|
+8**
|
-4
|
Destroys Projectiles
|
Braixen throws out Its stick like a boomerang.
Does not break burst armor.
*Only the last hit of 6Y has scaling, all hits before it have 0
**If 6Y hits at max range, it crumples the opponent.
|
4Y
|
Version
|
Attack Type
|
Damage (Stick)
|
Damage (Fireball)
|
Damage (Total)
|
Scaling
|
PSP
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Total Frames
|
Hit Adv
|
Block
|
Properties
|
4Y
|
Normal (strike) / Normal (projectile)
|
60
|
14
|
74
|
20% / 10%
|
3 / 1
|
Mid
|
5
|
i19 / i21
|
9
|
53
|
Launch (Stick)
|
-12
|
N/A
|
4[Y]
|
Normal (Strike) / Normal (Projectile)
|
60
|
76
|
126
|
0 / 40%
|
4 / 0
|
Mid
|
7
|
i19
|
9
|
53
|
Launch / Tumble
|
-8
|
N/A
|
Braixen goes into a golf swing stance and lobs a fireball.
Can be charged to increase in damage, size, and distance.
|
8Y
|
Attack Type
|
Damage
|
Scaling
|
PSP
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Total Frames
|
Hit Adv
|
Block
|
Properties
|
Normal (Strike)
|
60
|
20%*
|
3
|
Mid
|
3
|
i19
|
9
|
51
|
Launch
|
-8
|
5-20F High and Mid High invuln, Support Cancelable on Frame 24
|
Braixen swipes Its stick upwards.
*The first hit of Braixen's 8Y has 0 scaling
|
2Y
|
Attack Type
|
Damage
|
Scaling
|
PSP
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Total Frames
|
Hit Adv
|
Block
|
Properties
|
Normal (Strike)
|
20
|
30%
|
0
|
Low
|
3
|
i11
|
1
|
33
|
+4
|
-4
|
High Invul on Frame 1, Special/Support Cancelable on Frame 14
|
j.Y
|
Attack Type
|
Damage
|
Scaling
|
PSP
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Recovery
|
Hit Adv
|
Block
|
Properties
|
Normal (Projectile)
|
10 each
|
10% each
|
1 each
|
Mid
|
3
|
i16
|
5
|
Until landing +21
|
-8
|
-12
|
Special/Air Dash Cancelable on Frame 31 in Burst
|
Braixen fires four fireballs midair from different heights.
|
j.8Y
|
Attack Type
|
Damage
|
Scaling
|
PSP
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Total Frames
|
Hit Adv
|
Block
|
Properties
|
Normal (Strike)
|
20 each
|
10% per hit
|
0
|
Mid High
|
3
|
i15
|
5
|
Until landing +13
|
+18
|
+4
|
N/A
|
Braixen twirls Its stick three times in the air.
|
Strong Moves
2X
|
Attack
|
Damage
|
PSP
|
Height
|
Impact
|
Hit Adv
|
Block
|
Normal
|
60
|
3
|
Low
|
i15
|
Knockdown
|
-12
|
Braixen slides and sweeps with Its stick.
Invincible against Highs on frame 1.
Support cancelable.
|
4X
|
Attack
|
Damage
|
PSP
|
Height
|
Impact
|
Hit Adv
|
Block
|
Normal
|
60
|
4
|
Mid Low
|
i31
|
Crumple
|
-16
|
Braixen leans back, then lunges forward with Its stick.
Invincible against physical attacks from frame 1-8.
Support cancelable.
Throw crush.
|
5X
|
Attack
|
Damage
|
PSP
|
Height
|
Impact
|
Hit Adv
|
Block
|
Normal
|
40
|
0
|
Mid Low
|
i15
|
Launch
|
-8
|
An upwards stick swing.
Support cancelable.
|
5XX
|
Attack
|
Damage
|
PSP
|
Height
|
Impact
|
Hit Adv
|
Block
|
Normal
|
45
|
4
|
Mid Low
|
i15
|
Launch
|
-4
|
A followup downwards stick swing.
Support cancelable.
|
8X
|
Attack
|
Damage
|
PSP
|
Height
|
Impact
|
Hit Adv
|
Block
|
Normal
|
90
|
3
|
Mid High
|
i19
|
Launch
|
-16
|
Braixen hops forward and twirls Its stick in the air.
Invincible against Lows on frame 5.
Special / j.R cancelable.
Throw crush.
|
j.X / j.[X]
|
Attack
|
Damage
|
PSP
|
Height
|
Impact
|
Hit Adv
|
Block
|
Normal
|
80 / 110
|
3
|
Mid High, Mid
|
i21 / i41
|
+16 / Launch
|
-4 / +12
|
Braixen slams the ground with Its stick and creates a pillar of fire.
Charging gives the move additional hits, launches, and makes it safer on block.
|
Pokemon Moves
]A[ Sunny Day
|
Attack Type
|
Damage
|
Scaling
|
PSP
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Total Frames
|
Hit Adv
|
Block
|
Properties
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
See Notes
|
Braixen strikes a pose and increases Its Support Gauge.
The next Pokemon move Braixen performs will be enhanced.
Using Sunny Day when already enhanced grants Braixen an Attack buff.
The Attack buff lasts for 5 seconds. Attack buff timer is cumulative.
|
2A Light Screen
|
Version
|
Attack Type
|
Damage
|
Scaling
|
PSP
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Total Frames
|
Hit Adv
|
Block
|
Properties
|
Non-Enhanced
|
Counter (Strike)
|
20
|
30%
|
2
|
Mid Low
|
3
|
i11
|
*
|
35
|
Launch / Crumple**
|
-12
|
1-35F Projectile Counter Armor, , Destroys Projectiles
|
Enhanced
|
Counter (Strike)
|
40
|
30%
|
2
|
Mid Low
|
5
|
i11
|
*
|
35
|
Launch / Crumple**
|
-12
|
1-35F Projectile Counter Armor, Destroys Projectiles
|
Braixen conjures a mirror that erases incoming projectiles.
When enhanced, Light Screen's damage and range increases.
Pressing B after using Light Screen performs a Sunny Day.
Despite being -12, Unenhanced Light Screen is unpunishable by a majority of the cast and Enhanced is unpunishable
*On rare occasions Light Screen can crush grabs but only the screen itself. It's very rare but it can happen.
**On a critical hit, Light Screen crumples the opponent. This effect lasts longer if Light Screen is enhanced.
|
4A Fire Blast: Fireball
|
Attack
|
Damage
|
PSP
|
Height
|
Impact
|
Hit Adv
|
Block
|
Normal
|
57 (16) / 135 (61)
|
2 per hit
|
Mid Low
|
i31
|
Stun*
|
-20
|
Braixen hops in the air a fires a large fireball that slowly travels forward.
Invincible against Lows on frame 9.
When enhanced, the fireball increases in damage and turns into the blast portion faster.
* When enhanced, the fireball no longer stuns. It instead goes through with the full attack.
Pressing B after using Fire Blast performs a Sunny Day.
|
4A Fire Blast: Blast
|
Attack
|
Damage
|
PSP
|
Height
|
Impact
|
Hit Adv
|
Block
|
Normal
|
95 (39) / 114 (45)
|
1 per hit
|
Mid
|
i31
|
Knockdown
|
-20
|
After a short amount of time, the fireball explodes into a kanji-shaped wall of fire.
Travels forward at an increased speed.
When enhanced, Fire Blast increases in damage.
Pressing B after using Fire Blast performs a Sunny Day.
|
5A Psybeam
|
Attack
|
Damage
|
PSP
|
Height
|
Impact
|
Hit Adv
|
Block
|
Normal
|
50 (10)
|
3
|
Special Mid
|
i23
|
FP Shift (-6) / DP 0
|
FP -16 / DP -12
|
Braixen fires a projectile of psychic energy in a straight line.
In Field Phase, inputting left or right causes Braixen to roll to the side before firing.
|
5A Psybeam (Enhanced)
|
Attack
|
Damage
|
PSP
|
Height
|
Impact
|
Hit Adv
|
Block
|
Normal
|
80 (15)
|
0, 3
|
Mid Low, Special Mid
|
i23
|
FP Shift (0) / DP +8
|
FP -8 / DP -4
|
When enhanced, Braixen fires two Psybeam projectiles in a straight line.
In Field Phase, inputting left or right causes Braixen to roll to the side before firing.
|
5[A] Psybeam: Setup
|
Attack
|
Damage
|
PSP
|
Height
|
Impact
|
Hit Adv
|
Block
|
Normal
|
50 (13)
|
0
|
Special Mid
|
i57
|
+27
|
+22
|
Braixen twirls around a preps a Psybeam projectile from above.
In Field Phase, inputting left or right causes Braixen to roll to the side before firing.
|
5[A] Psybeam: Setup (Enhanced)
|
Attack
|
Damage
|
PSP
|
Height
|
Impact
|
Hit Adv
|
Block
|
Normal
|
80 (21)
|
0
|
Special Mid
|
i57
|
+27
|
+22
|
When enhanced, Braixen fires two Psybeams from above.
In Field Phase, inputting left or right causes Braixen to roll to the side before firing.
|
6A Fire Spin
|
Attack
|
Damage
|
PSP
|
Height
|
Impact
|
Hit Adv
|
Block
|
Normal
|
74 (20) / 103 (32)
|
1 per hit
|
Mid Low
|
i35
|
-4 / Launch
|
-8 / -4
|
Braixen creates a pillar of flames that slowly travels forward.
Can place either left or right in Field Phase.
When enhanced, Fire Spin launches and increases in damage.
|
6[A] Fire Spin
|
Attack
|
Damage
|
PSP
|
Height
|
Impact
|
Hit Adv
|
Block
|
Normal
|
102 (32)
|
0.5 per hit
|
Mid
|
i67
|
+12 / Launch
|
+8 / +12
|
Fire Spin can be charged to increase in size and damage.
When enhanced, Fire Spin launches and increases in damage.
|
8A Flamethrower
|
Attack
|
Damage
|
PSP
|
Height
|
Impact
|
Hit Adv
|
Block
|
Normal
|
108 / 148
|
4
|
High
|
i19
|
Launch
|
-16 / -12
|
Braixen points upwards with Its stick and shoots a stream of flames.
Invincible against Highs and Mid Highs on frame 5.
When enhanced, Flamethrower receives additional hits and becomes safer on block.
Pressing B after using Flamethrower performs a Sunny Day.
|
j.A Flame Charge
|
Version
|
Attack Type
|
Damage
|
Scaling
|
PSP
|
Height
|
Priority
|
Impact
|
Throw Crush Frame
|
Total Frames
|
Hit Adv
|
Block
|
Properties
|
Non-Enhanced
|
Normal (Strike)
|
80
|
50%
|
3
|
Mid High
|
4
|
i19
|
9
|
N/A
|
Launch
|
-22 (FP) / -20 (DP)
|
N/A
|
Enhanced
|
Normal (Strike)
|
104
|
50% / 0% (Fireworks)
|
3
|
Mid High / Mid (Fireworks)
|
5
|
i19
|
9
|
N/A
|
Launch
|
-3 (FP) / 0 (DP)*
|
N/A
|
Braixen broom rides ahead at full speed.
When enhanced, Flame Charge creates fireworks on hit/block.
*Enhanced Flame Charge is 0 on block at midscreen. In the corner Enhanced Flame Charge is +8 on block.
|
Combos
Notable Players
External Resources
Pokken Arena: Braixen
Frame Data: Braixen
|