Line 726: | Line 726: | ||
| Normal (Strike) | | Normal (Strike) | ||
| 80 | | 80 | ||
| 20% | | 20%* | ||
| 3 | | 3 | ||
| Special Mid | | Special Mid | ||
| | | BA (strike) | ||
| i19 | | i19 | ||
| 9 | | 9 | ||
| 71 | | 71 | ||
| +8 | | +8** | ||
| -4 | | -4 | ||
| Destroys | | Destroys Projectiles | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Braixen throws out Its stick like a boomerang.</p> | |<p>Braixen throws out Its stick like a boomerang.</p> | ||
<p>Does not break burst armor</p> | <p>Does not break burst armor.</p> | ||
<p>* | <p>*Only the last hit of 6Y has scaling, all hits before it have 0</p> | ||
<p>** | <p>**If 6Y hits at max range, it crumples the opponent.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Braixen_4Y.png|border]] | |||
[[File:Pokken_Braixen_4Y_1.png|border]] | [[File:Pokken_Braixen_4Y_1.png|border]] | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|<big>'''4Y'''</big> | |<big>'''4Y'''</big> | ||
|- | |- | ||
| Version | | '''Version''' | ||
| Attack Type | | '''Attack Type''' | ||
| Damage (Stick) | | '''Damage (Stick)''' | ||
| Damage (Fireball) | | '''Damage (Fireball)''' | ||
| Damage (Total) | | '''Damage (Total)''' | ||
| Scaling | | '''Scaling''' | ||
| PSP | | '''PSP''' | ||
| Height | | '''Height''' | ||
| Priority | | '''Priority''' | ||
| Impact | | '''Impact''' | ||
| Throw Crush Frame | | '''Throw Crush Frame''' | ||
| Total Frames | | '''Total Frames''' | ||
| Hit Adv | | '''Hit Adv''' | ||
| Block | | '''Block''' | ||
| Properties | | '''Properties''' | ||
|- | |- | ||
| '''4Y''' | | '''4Y''' | ||
Line 812: | Line 812: | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|'''8Y''' | |<big>'''8Y'''</big> | ||
|- | |- | ||
| Attack Type | | '''Attack Type''' | ||
| Damage | | '''Damage''' | ||
| Scaling | | '''Scaling''' | ||
| PSP | | '''PSP''' | ||
| Height | | '''Height''' | ||
| Priority | | '''Priority''' | ||
| Impact | | '''Impact''' | ||
| Throw Crush Frame | | '''Throw Crush Frame''' | ||
| Total Frames | | '''Total Frames''' | ||
| Hit Adv | | '''Hit Adv''' | ||
| Block | | '''Block''' | ||
| Properties | | '''Properties''' | ||
|- | |- | ||
| Normal (Strike) | | Normal (Strike) | ||
Line 838: | Line 838: | ||
| Launch | | Launch | ||
| -8 | | -8 | ||
| | | 5-20 High and Mid High invuln, Support Cancelable on Frame 24 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 889: | Line 889: | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|'''j.Y''' | |<big>'''j.Y'''</big> | ||
|- | |- | ||
| Attack Type | | '''Attack Type''' | ||
| Damage | | '''Damage''' | ||
| Scaling | | '''Scaling''' | ||
| PSP | | '''PSP''' | ||
| Height | | '''Height''' | ||
| Priority | | '''Priority''' | ||
| Impact | | '''Impact''' | ||
| Throw Crush Frame | | '''Throw Crush Frame''' | ||
| Total Frames | | '''Total Frames''' | ||
| Hit Adv | | '''Hit Adv''' | ||
| Block | | '''Block''' | ||
| Properties | | '''Properties''' | ||
|- | |- | ||
| Normal (Projectile) | | Normal (Projectile) | ||
Line 912: | Line 912: | ||
| i16 | | i16 | ||
| 5 | | 5 | ||
| 21 | | Until landing +21 | ||
| -8 | | -8 | ||
| -12 | | -12 | ||
| Special/Air Dash | | Special/Air Dash Cancelable on Frame 31 in Burst | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 927: | Line 927: | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|'''j.8Y''' | |<big>'''j.8Y'''</big> | ||
|- | |- | ||
| Attack Type | | '''Attack Type''' | ||
| Damage | | '''Damage''' | ||
| Scaling | | '''Scaling''' | ||
| PSP | | '''PSP''' | ||
| Height | | '''Height''' | ||
| Priority | | '''Priority''' | ||
| Impact | | '''Impact''' | ||
| Throw Crush Frame | | '''Throw Crush Frame''' | ||
| Total Frames | | '''Total Frames''' | ||
| Hit Adv | | '''Hit Adv''' | ||
| Block | | '''Block''' | ||
| Properties | | '''Properties''' | ||
|- | |- | ||
| Normal (Strike) | | Normal (Strike) | ||
| 20 | | 20 each | ||
| 10% per hit | | 10% per hit | ||
| 0 | | 0 | ||
Line 950: | Line 950: | ||
| i15 | | i15 | ||
| 5 | | 5 | ||
| | | Until landing +13 | ||
| +18 | | +18 | ||
| +4 | | +4 | ||
Line 959: | Line 959: | ||
|<p>Braixen twirls Its stick three times in the air.</p> | |<p>Braixen twirls Its stick three times in the air.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> |
Revision as of 12:58, 3 January 2022
Introduction
Braixen looks like a very standard and straightforward zoner. However, she’s anything but. Braixen boasts amazing options at all ranges and has a mechanic that is unique only to her: support canceling. Braixen’s passive ability to gain support meter through her attacks whether or not they hit, combined with support canceling, allow her to take advantage of many supports in ways no one else can. Braixen’s flexible playstyle allows her to adjust her game plan on the fly, making her a strong character via adaptation.
Braixen also has the ability to enhance her special attacks with Sunny Day for added benefits. Two Sunny Day enhances back to back gives her a temporary attack buff, further increasing her damage potential. In burst, Braixen's special attacks are always enhanced and she gains access to a near full screen super which makes her burst mode one of the more oppressive burst modes in the game.
Braixen is a very flexible character with many strengths; any perceived weaknesses can be patched up simply by choosing a different support. She rewards those that are able to quickly think on their feet and adapt to the situation presented to them.
- 540 HP
- 150 CC Synergy Gauge
- Burst Mode Duration: 14 Seconds
- Shield: Normal
- High Stance: Charges Support Gauge.
- Low Stance: Invincible against Highs on frame 1.
- FP Forward Dash: 17 Frames
- FP Back Dash: 25 Frames (Invincible from frame 1-8)
- FP Side Dash: 25 Frames
- DP Forward Dash: 17 Frames
- DP Back Dash: 21 Frames (Invincible from frame 1-8)
General Moves
Burst Mode | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Strike (projectile) | 0 | -12 | Mid | BA*(projectile) | i18 | 48 | +8 | 0 | 1-48 Total invuln, Pierce |
In Burst Mode, Braixen's Pokemon moves are always enhanced. |
Special Effect | ||||||||
Attack Type | Damage | PSP | Height | Impact | Total Frames | Hit Adv | Block | Properties |
N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Braixen is able to cancel certain attacks by calling Support Pokemon. Performing attacks increases Braixen's Support Gauge (whiffed attacks count). |
Y+B Grab | ||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block |
Grab | FP 80 / DP 90 | 12 | Ground Only | 1 | i11 | 49 | FP Shift (0) / DP Shift (Knockdown) | Grab |
Landing a Grab increases Braixen's Support Gauge and performs an automatic Sunny Day. |
X+A Counter Attack | ||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A | Counter (strike) | 50 | 3 | Mid Low | 4 | i27 | 61 | FP Shift (+8) / DP +8 | -8 | 1-20 Counter Armor, Destroys Projectiles, Crumples on Critical Hit |
[X+A] | Counter (strike) | 80 | 3 | Mid Low | 6 | i47 | 81 | FP Shift (Knockdown) / DP Crumple | +4 | 1-20 Counter Armor, Destroys Projectiles, Pierce |
Can be dash canceled by inputting a direction and R. |
j.R Midair Dash | |||||||
Attack Type | Damage | PSP | Height | Impact | Total Frames | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | 21 | N/A | N/A |
Braixen flies in the air with a broomstick fashion. In Field Phase, Braixen can airdash forwards, backwards, left, or right. In Duel Phase, Braixen can airdash forwards or backwards. |
Burst Attack: Psyfirecracker | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 167 (25) | 12 | Mid Low | S+ | i19 | 73 | Knockdown | -8 | 9-42 Total invuln, Pierce, Increases Support Gauge to max on hit |
Braixen fires a long-ranged beam straight forward. |
Field Phase Moves
nY | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 10~27 | 10% per hit | Special Mid | 5 | i15 | 5 | 56 | -5 | -16 | Special Cancelable as early as Frame 16 |
Fires three fireballs that travel in a straight path. |
sY | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 10 each | 10% each | Special Mid | 5 | i19 | 5 | 78 | +4 | -12 | Each fireball can be special/support canceled |
Braixen walks to the side and fires five fireballs. |
fY | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 80* | 0 | Special Mid | BA (strike) | i19 | 9 | 73 | Shift (+4)** | -8 | Destroys Projectiles while active |
Braixen throws out Its stick like a boomerang. *Max damage is 80 but it is inconsistent **If fY hits at max range, it crumples the opponent. |
bY | |||||||||||
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
b.Y | Normal (Strike) / Normal (Projectile) | 60 / 58 | 15% (per hit) (Fireball Only) | Mid | 5 / 7 | i19 / i23 | 9 | 56 | Shift (Launch)* | -8 | N/A |
b.[Y] | Normal (Strike) / Normal (Projectile) | 80 / 78 | 15% (per hit) (Fireball only) | Mid | 5 / 7 | i39 (Stick) / i43 (Projectile) | 9 | 76 | Shift (Launch)* | -8 | N/A |
Braixen goes into a golf swing stance and lobs a fireball. Can be charged to increase in damage, size, and distance. *Only the physical hit of the move Phase Shifts. |
j.Y | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 10 each | 10% each | Mid | 5 | i16 | 5 | 27 | -12 | -16 | Air Dash/Special Cancelable on Frame 31 |
Braixen fires four fireballs midair from different heights. |
Homing Attack | |||||||||||
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Homing Attack 1 (X) | Normal (Strike) | 20 | 0 | Mid | 3 | i21 | 1 | 59 | +4 | -4 | Airborne on Frame 19 |
Homing Attack 2 (XX) | Normal (Strike) | 20 | 0 | Mid | 3 | i53 | N/A | 79 | +8 | -4 | Support Cancelable on Frame 56 |
Homing Attack 3 (XXX) | Normal (Strike) | 40 | 0 | Mid | 4 | i85 | N/A | 117 | Shift (+8) | -8 | N/A |
Homing Attack 3 (XX[X]) | Normal (Strike) | 80 | 0 | Mid | 5 | i105 | N/A | 137 | +8 | +28 (Guard Break) | Guard Break, Pierce |
Braixen homes in on the opponent, and kicks them. Start up can be canceled with block or jump. If Homing Attack 2 was blocked, there is a 28 Frame window to punish a charged Homing Attack 3. |
bX | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 60% | Mid Low | 4 | i31 | 1 | 69 | Crumple | -16 | 1-8 Strike/Throw invuln, Support Cancelable on Frame 34 |
Braixen leans back, then lunges forward with Its stick. |
j.X | |||||||||||
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
j.X | Normal (Strike) | 80 | FP 0 / DP 20% | Mid High, Mid (On landing) | 4 | i21 | 9 | 30 | FP Shift (Knockdown) / DP +16 | -4 | N/A |
j.[X] | Normal (Strike) | 110 | 0 (FP) / 20% (DP) | Mid High, Mid (On landing) | 5 | i41 | 9 | 31 | Launch | +12 | N/A |
Braixen slams the ground with Its stick and creates a pillar of fire. Charging gives the move additional hits as well as making it safer on block. Landing hitbox deletes projectiles |
Weak Moves
5Y | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (Strike) | 20 | 20% | 0 | Mid Low | 3 | i15 | 5 | 37 | +4 | -8 | Support/Special Cancelable on Frame 17 |
5YY | Normal (Strike) | 20 | 10% | 0 | Mid Low | 3 | i32 | N/A | 58 | 0 | -8 | Support/Special Cancelable on Frame 34 |
5YYY | Normal (Strike) | 60 | 10% | 3 | Mid Low | 3 | i57 | N/A | 87 | +8 | -8 | Support/Special Cancelable on Frame 60 |
Repeatedly pokes with the stick. Not a true blockstring. |
6Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 80 | 20%* | 3 | Special Mid | BA (strike) | i19 | 9 | 71 | +8** | -4 | Destroys Projectiles |
Braixen throws out Its stick like a boomerang. Does not break burst armor. *Only the last hit of 6Y has scaling, all hits before it have 0 **If 6Y hits at max range, it crumples the opponent. |
4Y | ||||||||||||||
Version | Attack Type | Damage (Stick) | Damage (Fireball) | Damage (Total) | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4Y | Normal (strike) / Normal (projectile) | 60 | 14 | 74 | 20% / 10% | 3 / 1 | Mid | 5 | i19 / i21 | 9 | 53 | Launch (Stick) | -12 | N/A |
4[Y] | Normal (Strike) / Normal (Projectile) | 60 | 76 | 126 | 0 / 40% | 4 / 0 | Mid | 7 | i19 | 9 | 53 | Launch / Tumble | -8 | N/A |
Braixen goes into a golf swing stance and lobs a fireball. Can be charged to increase in damage, size, and distance. |
8Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 20%* | 3 | Mid | 3 | i19 | 9 | 51 | Launch | -8 | 5-20 High and Mid High invuln, Support Cancelable on Frame 24 |
Braixen swipes Its stick upwards. *The first hit of Braixen's 8Y has 0 scaling |
2Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 20 | 30% | 0 | Low | 3 | i11 | 1 | 33 | +4 | -4 | High Invul on Frame 1, Special/Support Cancelable on Frame 14 |
A quick leg poke. |
j.Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 10 each | 10% each | 1 each | Mid | 3 | i16 | 5 | Until landing +21 | -8 | -12 | Special/Air Dash Cancelable on Frame 31 in Burst |
Braixen fires four fireballs midair from different heights. |
j.8Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 20 each | 10% per hit | 0 | Mid High | 3 | i15 | 5 | Until landing +13 | +18 | +4 | N/A |
Braixen twirls Its stick three times in the air. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | Low | i15 | Knockdown | -12 |
Braixen slides and sweeps with Its stick. Invincible against Highs on frame 1. Support cancelable. |
4X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 4 | Mid Low | i31 | Crumple | -16 |
Braixen leans back, then lunges forward with Its stick. Invincible against physical attacks from frame 1-8. Support cancelable. Throw crush. |
5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Mid Low | i15 | Launch | -8 |
An upwards stick swing. Support cancelable. |
5XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 45 | 4 | Mid Low | i15 | Launch | -4 |
A followup downwards stick swing. Support cancelable. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 90 | 3 | Mid High | i19 | Launch | -16 |
Braixen hops forward and twirls Its stick in the air. Invincible against Lows on frame 5. Special / j.R cancelable. Throw crush. |
j.X / j.[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 / 110 | 3 | Mid High, Mid | i21 / i41 | +16 / Launch | -4 / +12 |
Braixen slams the ground with Its stick and creates a pillar of fire. Charging gives the move additional hits, launches, and makes it safer on block. |
Pokemon Moves
]A[ Sunny Day | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | See Notes |
Braixen strikes a pose and increases Its Support Gauge. The next Pokemon move Braixen performs will be enhanced. Using Sunny Day when already enhanced grants Braixen an Attack buff. The Attack buff lasts for 5 seconds. Attack buff timer is cumulative. |
2A Light Screen | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Non-Enhanced | Counter (Strike) | 20 | 30% | 2 | Mid Low | 3 | i11 | * | 35 | Launch / Crumple** | -12 | Counter Armor, Armors Projectiles Frames 1~35, Destroys Projectiles |
Enhanced | Counter (Strike) | 40 | 30% | 2 | Mid Low | 5 | i11 | * | 35 | Launch / Crumple** | -12 | Counter Armor, Armors Projectiles Frames 1~35, Destroys Projectiles |
Braixen conjures a mirror that erases incoming projectiles. When enhanced, Light Screen's damage and range increases. Pressing B after using Light Screen performs a Sunny Day. Despite being -12, Unenhanced Light Screen is unpunishable by a majority of the cast and Enhanced is unpunishable *On rare occasions Light Screen can crush grabs but only the screen itself. It's very rare but it can happen. **On a critical hit, Light Screen crumples the opponent. This effect lasts longer if Light Screen is enhanced. |
4A Fire Blast: Fireball | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 57 (16) / 135 (61) | 2 per hit | Mid Low | i31 | Stun* | -20 |
Braixen hops in the air a fires a large fireball that slowly travels forward. Invincible against Lows on frame 9. When enhanced, the fireball increases in damage and turns into the blast portion faster. * When enhanced, the fireball no longer stuns. It instead goes through with the full attack. Pressing B after using Fire Blast performs a Sunny Day. |
4A Fire Blast: Blast | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 95 (39) / 114 (45) | 1 per hit | Mid | i31 | Knockdown | -20 |
After a short amount of time, the fireball explodes into a kanji-shaped wall of fire. Travels forward at an increased speed. When enhanced, Fire Blast increases in damage. Pressing B after using Fire Blast performs a Sunny Day. |
5A Psybeam | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 (10) | 3 | Special Mid | i23 | FP Shift (-6) / DP 0 | FP -16 / DP -12 |
Braixen fires a projectile of psychic energy in a straight line. In Field Phase, inputting left or right causes Braixen to roll to the side before firing. |
5A Psybeam (Enhanced) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (15) | 0, 3 | Mid Low, Special Mid | i23 | FP Shift (0) / DP +8 | FP -8 / DP -4 |
When enhanced, Braixen fires two Psybeam projectiles in a straight line. In Field Phase, inputting left or right causes Braixen to roll to the side before firing. |
5[A] Psybeam: Setup | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 (13) | 0 | Special Mid | i57 | +27 | +22 |
Braixen twirls around a preps a Psybeam projectile from above. In Field Phase, inputting left or right causes Braixen to roll to the side before firing. |
5[A] Psybeam: Setup (Enhanced) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (21) | 0 | Special Mid | i57 | +27 | +22 |
When enhanced, Braixen fires two Psybeams from above. In Field Phase, inputting left or right causes Braixen to roll to the side before firing. |
6A Fire Spin | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 74 (20) / 103 (32) | 1 per hit | Mid Low | i35 | -4 / Launch | -8 / -4 |
Braixen creates a pillar of flames that slowly travels forward. Can place either left or right in Field Phase. When enhanced, Fire Spin launches and increases in damage. |
6[A] Fire Spin | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 102 (32) | 0.5 per hit | Mid | i67 | +12 / Launch | +8 / +12 |
Fire Spin can be charged to increase in size and damage. When enhanced, Fire Spin launches and increases in damage. |
8A Flamethrower | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 108 / 148 | 4 | High | i19 | Launch | -16 / -12 |
Braixen points upwards with Its stick and shoots a stream of flames. Invincible against Highs and Mid Highs on frame 5. When enhanced, Flamethrower receives additional hits and becomes safer on block. Pressing B after using Flamethrower performs a Sunny Day. |
j.A Flame Charge | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Non-Enhanced | Normal (Strike) | 80 | 50% | 3 | Mid High | 4 | i19 | 9 | N/A | Launch | -22 (FP) / -20 (DP) | N/A |
Enhanced | Normal (Strike) | 104 | 50% / 0% (Fireworks) | 3 | Mid High / Mid (Fireworks) | 5 | i19 | 9 | N/A | Launch | -3 (FP) / 0 (DP)* | N/A |
Braixen broom rides ahead at full speed. When enhanced, Flame Charge creates fireworks on hit/block. *Enhanced Flame Charge is 0 on block at midscreen. In the corner Enhanced Flame Charge is +8 on block. |
Combos
Notable Players
- A Wild Gallade (NA): Twitter
- FangShaymin (NA): Twitter
- Judy (JP): Twitter
- kon (JP): Twitter
- Shippo (NA): Twitter
- Tonosama (JP)