(Added Fighter's History Dynamite/Glossary page) |
No edit summary |
||
Line 14: | Line 14: | ||
===Dizzy/Stun=== | ===Dizzy/Stun=== | ||
The state a character is put into when their weak point is hit 3 times. Unlike in SF2 and other fighters at the time, Dizzy time is a lot longer to begin with, so it's rare you get enough time to mash out of it. | The state a character is put into when their weak point is hit 3 times. Unlike in SF2 and other fighters at the time, Dizzy time is a lot longer to begin with, so it's rare you get enough time to mash out of it. | ||
{{Navbox-FHD}} | |||
[[Category:Fighter's History Dynamite]] |
Latest revision as of 12:16, 19 November 2021
Game terms
Cross-up/Crossup
Can refer to a few things:
- Jumping attacks which hit behind the character, allowing you to hit someone after you've jumped over them
- Hopping over/passing through an opponent with special moves after knockdown
- Walking under the opponent after a reset
Some of the second type are only available to P1 in the corner. More info on each character's page.
Weak Point/Weak Spot
Every character has a weak point on their outfit that takes 3 hits, and will pop off with a funny noise. You can see the weak point's hurtbox on the hitbox images in a lighter red/pink color. Afterwards, any hit to a weak box will deal 1.5x damage.
Dizzy/Stun
The state a character is put into when their weak point is hit 3 times. Unlike in SF2 and other fighters at the time, Dizzy time is a lot longer to begin with, so it's rare you get enough time to mash out of it.