Ultimate Mortal Kombat 3/Noob Saibot: Difference between revisions

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{{Infobox Character UMK3
|name=Noob Saibot
}}
[[Image:mktnoobstance.gif|frameless|center|Noob Saibot]]
=Introduction=
Noob Saibot emerges from the darkest region of reality - A region known as the Netherealm. He belongs to a group called the Brothers of the Shadow, and worships an evil and mysterious fallen Elder God. His mission is to spy the
events taking place in the battle between the realms and report back to his enigmatic leaders.
== Introduction ==
'''Placeholder'''
=== Biography ===
Noob Saibot emerges from the darkest region of reality - a region known as the Netherealm. He belongs to a group called the brothers of the shadow, and worships an evil and mysterious fallen elder god. His mission is to spy the events taking place in the battle between the realms, and report back to his enigmatic leaders.
{{ProConTable
| pros =
*'''Good Rushdown'''
*'''Male Ninja Normals'''
*'''Increased Health'''
*'''Universal Relaunch'''
*'''Fast Walk Speed'''
*'''Good Anti Airs'''
|cons=
*'''Male Ninja Hitbox'''
*'''Poor Throw'''
*'''No Special Move'''
}}
=== Notable Players ===
* ded (Bulgaria)
== Differences from MK3 ==
*Changed from a palette swap of Kano to Male Ninja
== Move List ==
===Basic Moves===
The Male Ninjas have excellent basic moves, good height and range on everything in relation to their sprite proportions, their roundhouse is extra wicked and can connect in almost any situation. The only thing that can be weird about them is their aaHPs. Sometimes they tend to miss in situations where you wouldn't expect them to and this is due to kara canceling with run to speed the last hit up, in this situation, often you can do aaHP,LP and it'll work, with slightly less damage, otherwise, always take an extra small step in before doing aaHPs.
===Kombo Strings===
*HK, LP (15%)
*HK, D + LP, D + HP (19%)
*HK, HK, LK, B + HK (23%)
*HP, HP, B + LP (18%)
*HP, HP, D + LP, D + HP (22%)
*HP, HP, HK, LK, B + HK (26%)
=== Finisher Moves ===
== Strategy ==
===As Noob Saibot===
===VS Noob Sabit===
== Combos ==
Basic combos:
HK, LP, aaHPHP, aaHP, JK/HK/ or LK - 6 hits 31%/30%
JPS, HP, HP, D+LP, DHP, aaHPHP, aaHP JK/HK/ or LK - 9 hits 48%/46%
Basic Corner combo:
HP, HP, D+LP, DHP, JK, RH, LK - 7 hits 44%
Advance combo example:
JPS, HP, HP, D+LP, DHP, aaHPHP, aaHP, aaHP, aaHP, HK 11 hits 54%
Advanced corner combo example:
JPS, HP, HP, D+LP, DHP, aaHPHP, JK, RH, HK - 10 hits 63%
Male Ninja Teleport Punch punisher:
aaHPHP, aaHP, aaHP, aaLP, HK - 7 hits 45%
{{Template:UMK3}}
[[Category:Ultimate Mortal Kombat 3]]
[[Category:Ultimate Mortal Kombat 3]]

Revision as of 13:33, 22 January 2022

Noob Saibot

Introduction

Noob Saibot emerges from the darkest region of reality - A region known as the Netherealm. He belongs to a group called the Brothers of the Shadow, and worships an evil and mysterious fallen Elder God. His mission is to spy the events taking place in the battle between the realms and report back to his enigmatic leaders.

Introduction

Placeholder

Biography

Noob Saibot emerges from the darkest region of reality - a region known as the Netherealm. He belongs to a group called the brothers of the shadow, and worships an evil and mysterious fallen elder god. His mission is to spy the events taking place in the battle between the realms, and report back to his enigmatic leaders.


Strengths Weaknesses
  • Good Rushdown
  • Male Ninja Normals
  • Increased Health
  • Universal Relaunch
  • Fast Walk Speed
  • Good Anti Airs
  • Male Ninja Hitbox
  • Poor Throw
  • No Special Move

Notable Players

  • ded (Bulgaria)

Differences from MK3

  • Changed from a palette swap of Kano to Male Ninja

Move List

Basic Moves

The Male Ninjas have excellent basic moves, good height and range on everything in relation to their sprite proportions, their roundhouse is extra wicked and can connect in almost any situation. The only thing that can be weird about them is their aaHPs. Sometimes they tend to miss in situations where you wouldn't expect them to and this is due to kara canceling with run to speed the last hit up, in this situation, often you can do aaHP,LP and it'll work, with slightly less damage, otherwise, always take an extra small step in before doing aaHPs.

Kombo Strings

  • HK, LP (15%)
  • HK, D + LP, D + HP (19%)
  • HK, HK, LK, B + HK (23%)
  • HP, HP, B + LP (18%)
  • HP, HP, D + LP, D + HP (22%)
  • HP, HP, HK, LK, B + HK (26%)

Finisher Moves

Strategy

As Noob Saibot

VS Noob Sabit

Combos

Basic combos: HK, LP, aaHPHP, aaHP, JK/HK/ or LK - 6 hits 31%/30% JPS, HP, HP, D+LP, DHP, aaHPHP, aaHP JK/HK/ or LK - 9 hits 48%/46%

Basic Corner combo: HP, HP, D+LP, DHP, JK, RH, LK - 7 hits 44%

Advance combo example: JPS, HP, HP, D+LP, DHP, aaHPHP, aaHP, aaHP, aaHP, HK 11 hits 54%

Advanced corner combo example: JPS, HP, HP, D+LP, DHP, aaHPHP, JK, RH, HK - 10 hits 63%

Male Ninja Teleport Punch punisher: aaHPHP, aaHP, aaHP, aaLP, HK - 7 hits 45%

UMK3 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Kitana
Reptile
Sonya
Jax
Nightwolf
Jade
Scorpion
Kano
Mileena
Ermac
Classic Sub-Zero
Unmasked Sub-Zero
Sektor
Sindel
Stryker
Cyrax
Kung Lao
Kabal
Sheeva
Shang Tsung
Liu Kang
Smoke
Human Smoke
Non Arcade Characters
Rain