(All images added! Saving progress, then editing super/special names) |
(Complete!) |
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Line 155: | Line 155: | ||
{{AttackData-PJ | {{AttackData-PJ | ||
|Damage=13 | |Damage=13 | ||
|Special Property=Knockdown | |||
|Startup=13 | |Startup=13 | ||
|Recovery=36 | |Recovery=36 | ||
Line 267: | Line 268: | ||
{{AttackData-PJ | {{AttackData-PJ | ||
|Damage=16 | |Damage=16 | ||
|Special Property=Blowback | |||
|Startup=11 | |Startup=11 | ||
|Recovery=45 | |Recovery=45 | ||
Line 303: | Line 305: | ||
|Recovery=33 | |Recovery=33 | ||
|Guard=Mid | |Guard=Mid | ||
|Special Property=Blowback | |||
|Adv. Guard=-9 | |Adv. Guard=-9 | ||
}} | }} | ||
Line 336: | Line 339: | ||
|Recovery=34 | |Recovery=34 | ||
|Guard=Mid | |Guard=Mid | ||
|Launcher Type=Rival | |||
|Adv. Guard=-10 | |Adv. Guard=-10 | ||
}} | }} | ||
Line 367: | Line 371: | ||
|Recovery=1 after landing | |Recovery=1 after landing | ||
|Guard=High | |Guard=High | ||
|Special Property=Blowback | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 383: | Line 388: | ||
|image=PJ_kyosuke_236p.png | |image=PJ_kyosuke_236p.png | ||
|caption= | |caption= | ||
|name= | |name=Cross Cutter | ||
|input={{qcf}}{{p}} | |input={{qcf}}{{p}} | ||
|data= | |data= | ||
Line 391: | Line 396: | ||
|Recovery=28 | |Recovery=28 | ||
|Guard=Mid | |Guard=Mid | ||
|Special Property=Blowback | |||
|Adv. Guard=-1 | |Adv. Guard=-1 | ||
|Description= Button used ({{lp}} or {{hp}}) Determines travel distance. Deals 13 damage instead if used from far away. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 399: | Line 406: | ||
|image=PJ_kyosuke_236lk.png | |image=PJ_kyosuke_236lk.png | ||
|caption= | |caption= | ||
|name= | |name=Shadow Cut Kick<br>(light) | ||
|input={{qcf}}{{lk}} | |input={{qcf}}{{lk}} | ||
|data= | |data= | ||
Line 407: | Line 414: | ||
|Recovery=13 after landing | |Recovery=13 after landing | ||
|Guard=Mid | |Guard=Mid | ||
|Special Property=Blowback | |||
|Adv. Guard=-28 | |Adv. Guard=-28 | ||
}} | }} | ||
Line 415: | Line 423: | ||
|image=PJ_kyosuke_236hk.png | |image=PJ_kyosuke_236hk.png | ||
|caption= | |caption= | ||
|name= | |name=Shadow Cut Kick<br>(heavy) | ||
|input={{qcf}}{{hk}} | |input={{qcf}}{{hk}} | ||
|data= | |data= | ||
Line 423: | Line 431: | ||
|Recovery=13 after landing | |Recovery=13 after landing | ||
|Guard=Mid | |Guard=Mid | ||
|Special Property=Blowback | |||
|Adv. Guard=-28 | |Adv. Guard=-28 | ||
}} | }} | ||
Line 431: | Line 440: | ||
|image=PJ_kyosuke_j236lk.png | |image=PJ_kyosuke_j236lk.png | ||
|caption= | |caption= | ||
|name= | |name=Shadow Cut Kick<br>(Air) | ||
|input=j.{{qcf}}{{lk}} | |input=j.{{qcf}}{{lk}} | ||
|data= | |data= | ||
Line 439: | Line 448: | ||
|Recovery=13 after landing | |Recovery=13 after landing | ||
|Guard=Mid | |Guard=Mid | ||
|Special Property=Blowback | |||
|Adv. Guard=0 | |Adv. Guard=0 | ||
}} | }} | ||
Line 447: | Line 457: | ||
|image=PJ_kyosuke_j236lk.png | |image=PJ_kyosuke_j236lk.png | ||
|caption= | |caption= | ||
|name= | |name=Shadow Cut Kick<br>(Air) | ||
|input=j.{{qcf}}{{hk}} | |input=j.{{qcf}}{{hk}} | ||
|data= | |data= | ||
Line 455: | Line 465: | ||
|Recovery=13 after landing | |Recovery=13 after landing | ||
|Guard=Mid | |Guard=Mid | ||
|Special Property=Blowback | |||
|Adv. Guard=-14 | |Adv. Guard=-14 | ||
}} | }} | ||
Line 463: | Line 474: | ||
|image=PJ_kyosuke_214lp.png | |image=PJ_kyosuke_214lp.png | ||
|caption= | |caption= | ||
|name= | |name=Shadow Breaker<br>(light) | ||
|input={{qcb}}{{lp}} | |input={{qcb}}{{lp}} | ||
|data= | |data= | ||
Line 471: | Line 482: | ||
|Recovery=21 | |Recovery=21 | ||
|Guard=High | |Guard=High | ||
|Special Property=Slam | |||
|Adv. Guard=5 | |Adv. Guard=5 | ||
}} | }} | ||
Line 479: | Line 491: | ||
|image=PJ_kyosuke_214lp.png | |image=PJ_kyosuke_214lp.png | ||
|caption= | |caption= | ||
|name= | |name=Shadow Breaker<br>(Heavy) | ||
|input={{qcb}}{{hp}} | |input={{qcb}}{{hp}} | ||
|data= | |data= | ||
Line 487: | Line 499: | ||
|Recovery=21 | |Recovery=21 | ||
|Guard=High | |Guard=High | ||
|Special Property=Slam | |||
|Adv. Guard=5 | |Adv. Guard=5 | ||
}} | }} | ||
Line 495: | Line 508: | ||
|image=PJ_kyosuke_623p.png | |image=PJ_kyosuke_623p.png | ||
|caption= | |caption= | ||
|name= | |name=Lightning Upper | ||
|input={{dp}}{{p}} | |input={{dp}}{{p}} | ||
|data= | |data= | ||
Line 503: | Line 516: | ||
|Recovery=52 | |Recovery=52 | ||
|Guard=Mid | |Guard=Mid | ||
|Launcher Type=Mini | |||
|Adv. Guard=-28 | |Adv. Guard=-28 | ||
}} | }} | ||
Line 550: | Line 564: | ||
|image=PJ_kyosuke_236236p.png | |image=PJ_kyosuke_236236p.png | ||
|caption= | |caption= | ||
|name= | |name=Super Cross Cutter | ||
|input={{qcf}}{{qcf}}{{p}} | |input={{qcf}}{{qcf}}{{p}} | ||
|data= | |data= | ||
Line 558: | Line 572: | ||
|Recovery=38 | |Recovery=38 | ||
|Guard=Mid | |Guard=Mid | ||
|Special Property=Blowback | |||
|Adv. Guard=-8 | |Adv. Guard=-8 | ||
}} | }} | ||
Line 566: | Line 581: | ||
|image=PJ_kyosuke_236236k.png | |image=PJ_kyosuke_236236k.png | ||
|caption= | |caption= | ||
|name= | |name=Super Shadow Cut Kick | ||
|input={{qcf}}{{qcf}}{{k}} | |input={{qcf}}{{qcf}}{{k}} | ||
|data= | |data= | ||
Line 574: | Line 589: | ||
|Recovery=13 after landing | |Recovery=13 after landing | ||
|Guard=Mid | |Guard=Mid | ||
|Special Property=Blowback | |||
|Description=Add additional Damage to final hit with {{qcf}}{{k}}! | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 581: | Line 598: | ||
|image=PJ_kyosuke_j236236k.png | |image=PJ_kyosuke_j236236k.png | ||
|caption= | |caption= | ||
|name= | |name=Super Shadow Cut Kick<br>(Air) | ||
|input=j.{{qcf}}{{qcf}}{{k}} | |input=j.{{qcf}}{{qcf}}{{k}} | ||
|data= | |data= | ||
Line 589: | Line 606: | ||
|Recovery=13 after landing | |Recovery=13 after landing | ||
|Guard=Mid | |Guard=Mid | ||
|Special Property=Blowback | |||
|Description=Add additional Damage to final hit with {{qcf}}{{k}}! | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 596: | Line 615: | ||
|image=PJ_kyosuke_214214p.png | |image=PJ_kyosuke_214214p.png | ||
|caption= | |caption= | ||
|name= | |name=Super Lightning Upper | ||
|input={{qcb}}{{qcb}}{{p}} | |input={{qcb}}{{qcb}}{{p}} | ||
|data= | |data= | ||
Line 604: | Line 623: | ||
|Recovery=64 | |Recovery=64 | ||
|Guard=Mid | |Guard=Mid | ||
|Launcher Type=Rival | |||
|Adv. Guard=-29 | |Adv. Guard=-29 | ||
}} | }} | ||
Line 621: | Line 641: | ||
|image=PJ_kyosuke_TeamUp.png | |image=PJ_kyosuke_TeamUp.png | ||
|caption= | |caption= | ||
|name= | |name=Last Symphony | ||
|input={{lp}}+{{lk}} or {{hp}}+{{hk}} | |input={{lp}}+{{lk}} or {{hp}}+{{hk}} | ||
|data= | |data= | ||
Line 637: | Line 657: | ||
|image=PJ_kyosuke_PartyUp.png | |image=PJ_kyosuke_PartyUp.png | ||
|caption= | |caption= | ||
|name= | |name=Final Symphony | ||
|input=Any 3 attack buttons | |input=Any 3 attack buttons | ||
|data= | |data= |
Revision as of 16:54, 21 September 2021


-Select from below to jump to each section-
Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals
PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
---|---|
BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
(
|
Grounded Normals
5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 9 | - | 13 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 11 |
5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 15 | - | 39 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -14 |
2lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 21 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | 1 |
2hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 15 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | -7 |
5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 10 | - | 25 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -4 | -1 |
5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 13 | - | 42 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | -18 |
2lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 10 | - | 18 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | 4 |
2hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 13 | - | 36 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Knockdown | - | - | -13 |
Air Normals
j5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 9 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 11 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 13 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
Command Normals
3x5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 13 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -5 |
6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 11 | - | 45 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -21 |
6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 17 | - | 26 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -2 |
4hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 20 | - | 33 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -9 |
4hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 25 | - | 26 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | 2 | -4 |
3hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 16 | - | 34 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -10 |
j6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 12 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 16 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Blowback | - | - | - |
Specials
236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
14 | 23 | - | 28 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | -1 | |
Button used ( |
236lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 11 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -28 |
236hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
20 | 11 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -28 |
j236lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 5 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | 0 |
j236hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 5 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -14 |
214lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 26 | - | 21 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Slam | - | - | 5 |
214hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 26 | - | 21 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Slam | - | - | 5 |
623p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
19 | 11 | - | 52 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Mini | - | -28 |
j236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
13 | 12 | - | 1 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | - | - | |
| |||||
Damage | Startup | Active | Recovery | ||
17 | 5 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | - | 6 |
Supers
236236p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
45 | 21 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -8 |
236236k
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
45 | 6 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | - | |
Add additional Damage to final hit with |
j236236k
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
22 | 6 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | - | |
Add additional Damage to final hit with |
214214p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
36 | 18 | - | 64 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -29 |
Team-Up & Party-Up
TeamUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
44 | 20 | - | 34 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -11 |
PartyUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
100 | 18 | - | 25 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -1 |
Throws & Universals
5Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
29 | 10 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
2Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
35 | 10 | - | 47 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Throw_Behind
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 8 | - | 51 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
jThrow
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
35 | 1 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
PTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 10 | - | 16 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 8 |
lkTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -13 |
hkTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 12 | - | 39 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -15 |
PRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | -7 |
lkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 12 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | - | -6 |
hkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | -8 |