(Placed batsu combo vid into combo template here to make sure it would format well with the collapsible content. Cool stuff!) |
(Added 5 more batsu combo videos. I love this template..........) |
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|Damage=55 | |Damage=55 | ||
|Stun= | |Stun= | ||
|Description= | |Description=If you can end with '''Guts Upper''' ({{dp}}{{hp}}), extending into super instead later is a breeze! Get the basics down first! | ||
}} | }} | ||
}}<br> | }}<br> | ||
<div class="mw-collapsible-content"> | |||
{{ComboData | |||
|image=PJ_batsu_Combo2.mp4 | |||
|caption=6-hits | |||
|name=CMC Ender | |||
|data= | |||
{{ComboData-PJ | |||
|Notation= {{lk}} {{---}} {{d}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcb}} {{hk}} | |||
|Damage=51 | |||
|Stun= | |||
|Description=Keeps you a little closer at the end; ready to dash back up and apply pressure even if they tech! | |||
}} | |||
}}<br> | |||
<div class="mw-collapsible-content"> | |||
{{ComboData | |||
|image=PJ_batsu_Combo3.mp4 | |||
|caption=9-hits | |||
|name=Max Guts Bullet! | |||
|data= | |||
{{ComboData-PJ | |||
|Notation= {{lp}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcf}} {{qcf}} {{p}} | |||
|Damage=62 | |||
|Stun= | |||
|Description=Since you use {{f}}{{hp}} just before the super, sometimes you'll accidentally do {{dp}}{{hp}} '''Guts Upper''' instead. You '''''want''''' the super, but just so long as you don't drop it and they block either the super or guts upper, you'll just safely reset like the 1st combo in the list does. | |||
}} | |||
}}<br> | |||
<div class="mw-collapsible-content"> | |||
{{ComboData | |||
|image=PJ_batsu_Combo4.mp4 | |||
|caption=8-hits | |||
|name=Low into Max Bullet! | |||
|data= | |||
{{ComboData-PJ | |||
|Notation= {{d}} {{lk}} {{---}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcf}} {{qcf}} {{p}} | |||
|Damage=62 | |||
|Stun= | |||
|Description=Let's mix in a Low starter! Good overheads are few and far between in PJ, so quickly switching between mid-low when restarting pressure is a must. Again, don't stress too much if you get {{dp}}{{hp}} '''Guts Upper''' instead. It's still damage and true so long as it lands! | |||
}} | |||
}}<br> | |||
<div class="mw-collapsible-content"> | |||
{{ComboData | |||
|image=PJ_batsu_Combo5.mp4 | |||
|caption=9-hits | |||
|name=Low variation | |||
|data= | |||
{{ComboData-PJ | |||
|Notation= {{d}} {{lp}} {{---}} {{lp}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcf}} {{qcf}} {{p}} | |||
|Damage=61 | |||
|Stun= | |||
|Description=Another Low starter! | |||
}} | |||
}}<br> | |||
<div class="mw-collapsible-content"> | |||
<center><span style="font-size: 1.2em; text-decoration: underline;">Onto [[#Medium| Medium]] Combos!</span></center> | |||
</div></div> | </div></div> | ||
}} | }} | ||
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<br> | <br> | ||
( | <div class="mw-collapsible-content"> | ||
{{ComboData | |||
|image=PJ_batsu_Combo6.mp4 | |||
|caption=8-hits | |||
|name=Mini-Launch! | |||
|data= | |||
{{ComboData-PJ | |||
|Notation= {{lk}} {{---}} {{d}} {{hp}} {{---}} {{df}} {{hk}} {{---}} {{u}} {{---}} {{lp}} {{lp}} {{hp}} {{hk}} {{---}} (Air) {{f}} {{hp}} | |||
|Damage=61 | |||
|Stun= | |||
|Description=3{{hk}} is Batsus go-to launch mid-combo. Same damage as ender with super with none of the meter expense!<br><br><center><span style="font-size: 1.2em; text-decoration: underline;">NOTE!</span></center><br>1.) It's possible to start the air combo '''''TOO LOW''''', causing the later Heavy attacks to miss! Wait just a minute before you start the combo- make sure you're high enough and positioned correctly!<br><br>2.) After 3{{hk}}, you can do {{lp}}{{lk}} instead, but it does less damage then {{lp}}{{lp}}! | |||
}} | |||
}}<br> | |||
</div></div> | </div></div> |
Revision as of 23:24, 16 September 2021


-Select from below to jump to each section-
| Easy | Medium | Difficult | Advanced |
About "Textbook" Combos:
Project Justice features a "Textbook" Combo system- also known as "Nekketsu" (Hot-Blooded) Combos in the Japanese version. Textbook Combos function similarly to Chain Combos or Magic-Series Combos present in games like Marvel vs Capcom 2 and Vampire Savior, where combos can be easily executed by inputting attacks in order from weakest to strongest:
(Light Normal Heavy Normal
Heavy Command Normal)
( or
or
6
/ 3
/ Etc.)
However! Combos in Project Justice can be more intricate and complex- extending beyond the simple built-in strings provided by Textbook Combos. Most combos will begin with Textbook combos, however, so it's good to be familiar with the concept beforehand! Study up below!
Easy
Notation | |||||
---|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Damage | Hits | Meter Use | Stun | ||
55 | - | - | - | ||
If you can end with Guts Upper ( |
Notation | |||||
---|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Damage | Hits | Meter Use | Stun | ||
51 | - | - | - | ||
Keeps you a little closer at the end; ready to dash back up and apply pressure even if they tech! |
Notation | |||||
---|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Damage | Hits | Meter Use | Stun | ||
62 | - | - | - | ||
Since you use |
Notation | |||||
---|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Damage | Hits | Meter Use | Stun | ||
62 | - | - | - | ||
Let's mix in a Low starter! Good overheads are few and far between in PJ, so quickly switching between mid-low when restarting pressure is a must. Again, don't stress too much if you get |
Notation | |||||
---|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Damage | Hits | Meter Use | Stun | ||
61 | - | - | - | ||
Another Low starter! |
Medium
Notation | |||||
---|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Damage | Hits | Meter Use | Stun | ||
61 | - | - | - | ||
3![]() 1.) It's possible to start the air combo TOO LOW, causing the later Heavy attacks to miss! Wait just a minute before you start the combo- make sure you're high enough and positioned correctly! 2.) After 3 ![]() ![]() ![]() ![]() ![]() |
Difficult
(placeholder)
Advanced
(placeholder)
(Grabbed from Batsus main page for now until combos can be expanded upon and categorized)
(Air)
(Air)
(Air)
(Air)
(Air)
Climactic Scoop (Ran's Team Up Technique)
(Air)