Galaxy Fight: Universal Warriors: Difference between revisions

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* Throws are instant.           
* Throws are instant.           
* If both players throw at the same time, the winner will be randomly selected.           
* If both players throw at the same time, the winner will be randomly selected.           
* Some characters can also air-throw.       
* Some characters can also air-throw.
* Throwing an opponent resets all stun built-up previously.       
                            
                            
            
            

Revision as of 09:57, 20 May 2022

Galaxy Fight
(Galaxyfg)
Galaxyfg cover art.jpg
Developers

SunSoft
Hamster Corporation
Sunsoft Games (US)

Publishers

Sunsoft
Hamster Corporation
SNK
D4 Enterprise
Monkey Paw Games

Systems

Arcade
JP: January 24th, 1995

NeoGeo
JP:February 25, 1995
NeoGeo CD
JP:February 21st, 1995
Playstation
JP: May 3, 1996
EU: April 30, 1996
Sega Saturn
JP:November 22, 1995
NA:July 3, 1996
EU:1995
Playstation Network
JP: Match 28th, 2007
NA:December 14th, 2010
PAL:January 11, 2012
Wii Virtual Console
JP: March 23, 2010
US:February 28th, 2019
Playstation 4
AS: April 6, 2017
NA:April 27,2017
Xbox One
WW:April 6,2017
Online Play

FightCade2 (PC)

Player Resources

Training Mode

Community Channels

Discord Server

Galaxyfg Logo.gif

Introduction

Galaxy Fight: Universal Warriors is a 2D fighting game originally released by Sunsoft in 1995. It features a neat pixel art style and a cast of 8 playable characters. The most immediately notable gameplay features are infinite stages (meaning no corners) and a bonkers Guard Cancel system, allowing you to execute dashes and specials while blocking. Galaxy Fight offers a 4 button scheme similar to other SNK games, but only 3 of them are used to attack, the 4 button is a taunt, it can be seem as the prequel to Waku Waku 7 but other than that and characters like Bonus Kun this 2 games are rather different, being Galaxy Fight a more old school aproach with no Super bar.

Game Mechanics

Buttons:

There are three normal attack buttons and a taunt button.

  • Kof.lp.png - Weak Attack
  • Kof.lk.png - Medium Attack
  • Kof.sp.png - Strong Attack
  • Kof.sk.png - Taunt


Throws:

  • While close to an opponent, B.png or F.png + Kof.lp.png/Kof.lk.png/Kof.sp.png button (depending on character; usually B or C).
  • Throws are instant.
  • If both players throw at the same time, the winner will be randomly selected.
  • Some characters can also air-throw.
  • Throwing an opponent resets all stun built-up previously.


Back Dash:

  • B.pngB.png
  • Strike invincibility.


Forward Dash:

  • F.pngF.png. The character will keep dashing until you stop.
  • You can stop dashing by inputting B.pngB.png or by doing any attack. Doing a weak attack is a common way to stop dashing, as it keeps some of the dash momentum.
  • Attacks done while dashing deal 50% more damage.
  • Medium and Strong normal attacks while dashing deal chip damage.
  • Some dash attacks may also cause a huge blowback to the opponent when hit, during which your character will automatically auto-chase. Some dash attacks need to hit multiple times for this to occur.


Guard Cancel:

  • While blocking, you can Guard Cancel to either dash OR a special move.
  • Special moves lose their invincibility (if any) when Guard Cancelled to.
  • Back Dashing while guarding is a good way to escape pressure.

Other Mechanics

  • All attacks that are special cancellable, may also be cancelled to either forward- or back dash. This can be used to extend combos or pressure, or to make attacks safe.


The Characters

Bosses