Rising Thunder/Edge/Data: Difference between revisions

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   |advHit=0
   |advHit=0
   |advBlock=-3
   |advBlock=-3
   |description=
   |description= the God poke. Fastest f.m, converts consistently, great priority and hard to punish. Your chun cr.mk, you'll be spamming this a lot to hold your ground
   }}
   }}
}}
}}
<section end=f.M/>
<section end=f.M/>
===<big>{{clr|4|f.H}}</big>===
===<big>{{clr|4|f.H}}</big>===
<section begin=f.H/>
<section begin=f.H/>

Revision as of 12:22, 21 February 2022

Normals

cl.L

close s.L
Edge cl.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25 Mid 50 Spc/OD/KA 5 2 7 14 6 4 -

cancelable into Light attacks

cl.M

close s.M
Edge cl.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55 Mid 75 Spc/OD/KA 6 4 8 18 7 4 -

cancelable into close s.H

cl.H

close s.H
Edge cl.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 Mid 100 Spc/OD/KA 10 5 17 32 1 -3 -

f.L

far s.L
Edge f.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 7 14 6 4 -

cancelable into Light attacks

f.M

far s.M
Edge f.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55 Mid 75 Spc/OD/KA 6 3 16 25 0 -3 -

the God poke. Fastest f.m, converts consistently, great priority and hard to punish. Your chun cr.mk, you'll be spamming this a lot to hold your ground


f.H

far s.H
Edge f.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 Mid 100 Spc/OD/KA 10 5 19 34 -1 -5 -

cr.L

cr.L
Edge cr.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25 Low 50 Spc/OD/KA 6 2 6 14 7 5 -

cancelable into Light attacks

cr.M

cr.M
Edge cr.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 Low 100 Spc/OD/KA 8 3 16 27 0 -3 -

cr.H

cr.H
Edge cr.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 Low 150 KnAdv 9 4 25 38 sweep -10 -

dj.L

diagonal j.L
Edge dj.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
40 High 50 Special 6 13 - - - - -

dj.M

diagonal j.M
Edge dj.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
70 High 100 None 7 10 - - - - -

dj.H

diagonal j.H
Edge dj.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 High 200 None 8 8 - - - - -

nj.L

neutral j.L
Edge nj.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
40 High 50 Special 6 13 - - - - -

nj.M

neutral j.M
Edge nj.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
70 High 100 None 7 10 - - - - -

nj.H

neutral j.H
Edge nj.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 High 200 None 8 5 - - - - -

F+M

F+M
Edge F+M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 High 100 Spc/OD/KA 19 4 19 42 -4 -7 -

cancelable into specials on landing

j.D+H

j.D+H
Edge j.D+H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 High 200 None 9 7 - - - - -

crossup air attack

Target Combos

cl.TC

cl.H → H
Edge cl.TC.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 Spc/OD/KA 10 5 26 41 -5 -10 -

forces stand

f.TC

f.M/s.H → H
Edge f.TC.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 Spc/OD/KA 10 5 25 40 -7 -11 -

Throws

Forward Throw

Forward Throw
Edge Forward Throw.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
20+25+45 Unblk 0+50+0 KnAdv 5 3 27 35 - - -

Back Throw

Back Throw
Edge Back Throw.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
120 Unblk 150 None 5 3 27 35 - - -

Specials

S1.1

Gathering Storm
Edge S1.1.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
35+65 Mid 75+125 OD/KA 13 4 (+1) 18 35 2 -2 -

first hit enables second hit; increments sword charge; absorbs projectiles during frames 13-21 (gaining 40 meter and 1.5 sec CD)

jS1.1

Aerial Gathering Storm
Edge jS1.1.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
35+65 Mid 75+125 None 13 4 (+1) - - - - -

first hit enables second hit; increments sword charge; absorbs projectiles during frames 11-22 (gaining 40 meter and 1.5 sec CD); can attack/block after 2 landing frames, and walk after 4 frames

S1.2

Binary Flux
Edge S1.2.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
40+40 Mid 75+75 OD/KA 15 1 (8) 1 30 55 0 -4 -

creates dual slash projectiles; increments sword charge once, on clean hit only

S1.3

Tranquil Thunder
Edge S1.3.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Tranquil Thunder 0 - 0 Other 10 - - 140 - - -

gains sword charge every 45th frame; gains meter continuously after frame 15; cancelable into exit, S2, or S3 after frame 10

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Tranquil Thunder Exit 0 - 0 Other - - 8 8 - - -

cancelable into S2 or S3

S2.1

Judgment
Edge S2.1.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Judgment 80 Mid 100 KnAdv 7 4 39 50 knockback -27 -

applies 50% damage/dizzy/meter reduction as combo starter

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Judgment Ender 30!/60!/75! Mid 35!/70!/80! None 7 2 land+20 - knockback - -

damage/dizzy values vary based on sword charges

S2.2

Reckless Lightning
Edge S2.2.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Reckless Lightning 90 Mid 100 KnAdv 8 2 39 49 knockback -25 -

applies 50% damage/dizzy/meter reduction as combo starter

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Reckless Lightning Ender 15!/45!/65! Mid 20!/60!/80! KnAdv 7 2 43 52 launch - -

damage/dizzy values vary based on sword charges

S3.1

Relentless Pursuit
Edge S3.1.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Relentless Pursuit 0 - 0 None 6 - - - - - -

cancelable into S1, S2, S3 followups, or halt after 6 frames; minimum runstop = 20 frames; normal runstop = 30 frames

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Relentless Gale (L/D+S3) 100 Low 150 KnAdv 10 8 18 36 sweep -7 -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Relentless Cyclone (M/U+S3) 45+50 High 80+120 KnAdv 20 2 (8) 5 24 59 -3 -8 -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Relentless Tempest (H/S3) 90! Mid 100! KnAdv 17 5 29 51 wall bounce -15 -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Halt (B) 0 - 0 Other - - 14 14 - - -

cancelable into S1 or S2

S3.2

Merciful Gust
Edge S3.2.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Mid 200 OD/KA 15 4 20 39 knockback -5 -

OD

Final Judgment
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50!+225! Mid 0 None 5+5+5 12 60 87 launch -53 -

all hits stop raising juggle count at 4


Other

Forward Dash

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 19 - - -

cancelable into any attack or jump (but not walk/block) after 17f

Back Dash

Back Dash
Edge Back Dash.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 28 - - -