Rising Thunder/Dauntless/Data: Difference between revisions

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<section begin=Movelist/>
<section begin=Movelist/>
==Normals==
==Normals==
===<big>cl.L</big>===
===<big>{{clr|2|cl.L}}</big>===
<section begin=cl.L/>
<section begin=cl.L/>
{{MoveData
{{MoveData
Line 38: Line 38:
}}
}}
<section end=cl.L/>
<section end=cl.L/>
===<big>cl.M</big>===
===<big>{{clr|5|cl.M}}</big>===
<section begin=cl.M/>
<section begin=cl.M/>
{{MoveData
{{MoveData
Line 60: Line 60:
}}
}}
<section end=cl.M/>
<section end=cl.M/>
===<big>cl.H</big>===
===<big>{{clr|4|cl.H}}</big>===
<section begin=cl.H/>
<section begin=cl.H/>
{{MoveData
{{MoveData
Line 82: Line 82:
}}
}}
<section end=cl.H/>
<section end=cl.H/>
===<big>f.L</big>===
===<big>{{clr|2|f.L}}</big>===
<section begin=f.L/>
<section begin=f.L/>
{{MoveData
{{MoveData
Line 104: Line 104:
}}
}}
<section end=f.L/>
<section end=f.L/>
===<big>f.M</big>===
===<big>{{clr|5|f.M}}</big>===
<section begin=f.M/>
<section begin=f.M/>
{{MoveData
{{MoveData
Line 126: Line 126:
}}
}}
<section end=f.M/>
<section end=f.M/>
===<big>f.H</big>===
===<big>{{clr|4|f.H}}</big>===
<section begin=f.H/>
<section begin=f.H/>
{{MoveData
{{MoveData
Line 148: Line 148:
}}
}}
<section end=f.H/>
<section end=f.H/>
===<big>cr.L</big>===
===<big>{{clr|2|cr.L}}</big>===
<section begin=cr.L/>
<section begin=cr.L/>
{{MoveData
{{MoveData
Line 170: Line 170:
}}
}}
<section end=cr.L/>
<section end=cr.L/>
===<big>cr.M</big>===
===<big>{{clr|5|cr.M}}</big>===
<section begin=cr.M/>
<section begin=cr.M/>
{{MoveData
{{MoveData
Line 192: Line 192:
}}
}}
<section end=cr.M/>
<section end=cr.M/>
===<big>cr.H</big>===
===<big>{{clr|4|cr.H}}</big>===
<section begin=cr.H/>
<section begin=cr.H/>
{{MoveData
{{MoveData
Line 214: Line 214:
}}
}}
<section end=cr.H/>
<section end=cr.H/>
===<big>dj.L</big>===
===<big>{{clr|2|dj.L}}</big>===
<section begin=dj.L/>
<section begin=dj.L/>
{{MoveData
{{MoveData
Line 236: Line 236:
}}
}}
<section end=dj.L/>
<section end=dj.L/>
===<big>dj.M</big>===
===<big>{{clr|5|dj.M}}</big>===
<section begin=dj.M/>
<section begin=dj.M/>
{{MoveData
{{MoveData
Line 258: Line 258:
}}
}}
<section end=dj.M/>
<section end=dj.M/>
===<big>dj.H</big>===
===<big>{{clr|4|dj.H}}</big>===
<section begin=dj.H/>
<section begin=dj.H/>
{{MoveData
{{MoveData
Line 280: Line 280:
}}
}}
<section end=dj.H/>
<section end=dj.H/>
===<big>nj.L</big>===
===<big>{{clr|2|nj.L}}</big>===
<section begin=nj.L/>
<section begin=nj.L/>
{{MoveData
{{MoveData
Line 302: Line 302:
}}
}}
<section end=nj.L/>
<section end=nj.L/>
===<big>nj.M</big>===
===<big>{{clr|5|nj.M}}</big>===
<section begin=nj.M/>
<section begin=nj.M/>
{{MoveData
{{MoveData
Line 324: Line 324:
}}
}}
<section end=nj.M/>
<section end=nj.M/>
===<big>nj.H</big>===
===<big>{{clr|4|nj.H}}</big>===
<section begin=nj.H/>
<section begin=nj.H/>
{{MoveData
{{MoveData
Line 346: Line 346:
}}
}}
<section end=nj.H/>
<section end=nj.H/>
===<big>F+M</big>===
 
===<big>{{clr|5|F+M}}</big>===
<section begin=F+M/>
<section begin=F+M/>
{{MoveData
{{MoveData
Line 368: Line 369:
}}
}}
<section end=F+M/>
<section end=F+M/>
===<big>j.D+H</big>===
===<big>{{clr|4|j.D+H}}</big>===
<section begin=j.D+H/>
<section begin=j.D+H/>
{{MoveData
{{MoveData
Line 390: Line 391:
}}
}}
<section end=j.D+H/>
<section end=j.D+H/>
==Target Combos==
==Target Combos==
===<big>cl.M/F+M → H</big>===
===<big>{{clr|4|cl.TC}}</big>===
<section begin=cl.TC/>
<section begin=cl.TC/>
{{MoveData
{{MoveData
|name=close s.M/F+M → H
|name=cl.M / F+M → H
|image=Dauntless cl.TC.png
|image=Dauntless cl.TC.png
|caption=
|caption=
Line 414: Line 414:
}}
}}
<section end=cl.TC/>
<section end=cl.TC/>
===<big>f.M → H</big>===
===<big>{{clr|4|f.TC}}</big>===
<section begin=f.TC/>
<section begin=f.TC/>
{{MoveData
{{MoveData
|name=far s.M → H
|name=f.M → H
|image=Dauntless f.TC.png
|image=Dauntless f.TC.png
|caption=
|caption=
Line 437: Line 437:
<section end=f.TC/>
<section end=f.TC/>
==Throws==
==Throws==
===<big>Forward Throw</big>===
===<big>{{clr|0|Forward Throw}}</big>===
<section begin=Forward Throw/>
<section begin=Forward Throw/>
{{MoveData
{{MoveData
Line 459: Line 459:
}}
}}
<section end=Forward Throw/>
<section end=Forward Throw/>
===<big>Back Throw</big>===
===<big>{{clr|0|Back Throw}}</big>===
<section begin=Back Throw/>
<section begin=Back Throw/>
{{MoveData
{{MoveData
Line 482: Line 482:
<section end=Back Throw/>
<section end=Back Throw/>
==Specials==
==Specials==
===<big>S1.1</big>===
===<big>{{clr|6|S1.1}}</big>===
<section begin=S1.1/>
<section begin=S1.1/>
{{MoveData
{{MoveData
|name=Cold Drill
|name=Cold Drill Rush
|image=Dauntless S1.1.png
|image=Dauntless S1.1.png
|caption=
|caption=
Line 533: Line 533:
}}
}}
<section end=S1.1/>
<section end=S1.1/>
===<big>S1.2</big>===
===<big>{{clr|6|S1.2}}</big>===
<section begin=S1.2/>
<section begin=S1.2/>
{{MoveData
{{MoveData
|name=Diesel Strike
|name=Diesel Strike Rush
|image=Dauntless S1.2.png
|image=Dauntless S1.2.png
|caption=
|caption=
Line 584: Line 584:
}}
}}
<section end=S1.2/>
<section end=S1.2/>
===<big>jS1</big>===
===<big>{{clr|6|jS1.2}}</big>===
<section begin=jS1/>
<section begin=jS1.2/>
{{MoveData
{{MoveData
|name=Aerial Cold Chisel
|name=Aerial Cold Chisel Rush
|image=Dauntless jS1.1.png
|image=Dauntless jS1.2.png
|caption=
|caption=
|data=
|data=
Line 634: Line 634:
   }}
   }}
}}
}}
<section end=jS1/>
<section end=jS1.2/>
===<big>S2.1</big>===
===<big>{{clr|3|S2.1}}</big>===
<section begin=S2.1/>
<section begin=S2.1/>
{{MoveData
{{MoveData
Line 657: Line 657:
}}
}}
<section end=S2.1/>
<section end=S2.1/>
===<big>S2.2</big>===
===<big>{{clr|3|S2.2}}</big>===
<section begin=S2.2/>
<section begin=S2.2/>
{{MoveData
{{MoveData
|name=Piston Tremor
|name=Piston Tremor Charge
|image=Dauntless S2.2.png
|image=Dauntless S2.2.png
|caption=
|caption=
Line 708: Line 708:
}}
}}
<section end=S2.2/>
<section end=S2.2/>
===<big>S3.1</big>===
===<big>{{clr|8|S3.1}}</big>===
<section begin=S3.1/>
<section begin=S3.1/>
{{MoveData
{{MoveData
Line 745: Line 745:
}}
}}
<section end=S3.1/>
<section end=S3.1/>
===<big>S3.2</big>===
===<big>{{clr|8|S3.2}}</big>===
<section begin=S3.2/>
<section begin=S3.2/>
{{MoveData
{{MoveData
Line 782: Line 782:
}}
}}
<section end=S3.2/>
<section end=S3.2/>
===<big>OD</big>===
===<big>{{clr|0|OD}}</big>===
<section begin=OD/>
<section begin=OD/>
{{MoveData
{{MoveData
Line 806: Line 806:
<section end=Movelist/>
<section end=Movelist/>
==Other==
==Other==
===<big>Forward Dash</big>===
===<big>{{clr|0|Forward Dash}}</big>===
<section begin=Forward Dash/>
<section begin=Forward Dash/>
{{MoveData
{{MoveData
|name=Forward Dash
|name=Forward Dash
|image=Dauntless Forward Run.png
|image=Dauntless Forward Dash.png
|caption=
|caption=
|data=
|data=
Line 857: Line 857:
}}
}}
<section end=Forward Dash/>
<section end=Forward Dash/>
 
===<big>{{clr|0|Back Dash}}</big>===
===<big>Back Dash</big>===
<section begin=Back Dash/>
<section begin=Back Dash/>
{{MoveData
{{MoveData
Line 880: Line 879:
}}
}}
<section end=Back Dash/>
<section end=Back Dash/>
<templatestyles src="clr/styles.css"/>
[[Category:Rising Thunder: Community Edition]]
[[Category:Rising Thunder: Community Edition]]

Revision as of 09:19, 29 March 2021

Normals

cl.L

close s.L
Dauntless cl.L.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
close s.L 30 Mid 50 Spc/OD/KA 5 2 6 13 7 5 -

cancelable into Light attacks

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
close s.L (alt) 30 Mid 50 Spc/OD/KA 5 2 6 13 7 5 -

cancelable into Light attacks

cl.M

close s.M
Dauntless cl.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 Mid 75 Spc/OD/KA 7 3 16 26 0 -3 -

cl.H

close s.H
Dauntless cl.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Mid 200 Spc/OD/KA 9 4 21 34 -2 -6 -

f.L

far s.L
Dauntless f.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 7 14 6 4 -

cancelable into Light attacks

f.M

far s.M
Dauntless f.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 Mid 100 Spc/OD/KA 7 3 17 27 -1 -4 -

f.H

far s.H
Dauntless f.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
110 Mid 200 OD/KA 10 4 22 36 -3 -7 -

cr.L

cr.L
Dauntless cr.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Low 50 Spc/OD/KA 6 2 8 16 5 3 -

cancelable into Light attacks

cr.M

cr.M
Dauntless cr.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
65 Low 100 Spc/OD/KA 7 3 14 24 2 -1 -

cr.H

cr.H
Dauntless cr.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
105 Mid 200 OD/KA 8 4 13 25 6 2 -

forces stand

dj.L

diagonal j.L
Dauntless dj.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55 High 50 Special 6 15 - - - - -

dj.M

diagonal j.M
Dauntless dj.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
85 High 100 None 7 10 - - - - -

dj.H

diagonal j.H
Dauntless dj.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 8 7 - - - - -

nj.L

neutral j.L
Dauntless nj.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55 High 50 Special 5 15 - - - - -

nj.M

neutral j.M
Dauntless nj.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
85 High 100 None 6 10 - - - - -

nj.H

neutral j.H
Dauntless nj.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 7 7 - - - - -


F+M

F+M
Dauntless F+M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 High 75 OD/KA 21 4 18 43 -3 -6 -

cancelable into (close s.M ->) H

j.D+H

j.D+H
Dauntless j.D+H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 8 7 - - - - -

crossup air attack

Target Combos

cl.TC

cl.M / F+M → H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 Spc/OD/KA 6 4 30 40 knockback -15 -

f.TC

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
85 Mid 150 KnAdv 8 4 25 37 backslide -10 -

Throws

Forward Throw

Forward Throw
Dauntless Forward Throw.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
10+10+10+20+50 Unblk 0+0+0+50+0 KnAdv 5 3 27 35 - - -

Back Throw

Back Throw
Dauntless Back Throw.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50+75 Unblk 0+150 None 5 3 27 35 - - -

Specials

S1.1

Cold Drill Rush
Dauntless S1.1.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Cold Drill Rush - - - None 8 - - 40 - - -

cancels into Cold Drill Punch from frames 9-40; armored (1 hit) from frames 9-40

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Cold Drill Punch 30 Mid 50 OD/KA 5 4 19 28 - -7 -

cancels into Cold Drill Blast from frames 6-11 on clean hit; cancelable into S3

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Cold Drill Blast 60 Mid 100 OD/KA 5 3 21 29 2 - -

S1.2

Diesel Strike Rush
Dauntless S1.2.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Diesel Strike Rush - - - None 8 - - 40 - - -

cancels into Diesel Strike Punch from frames 9-40; armored (1 hit) from frames 9-40

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Diesel Strike Punch 55! Mid 75! OD/KA 7 4 17 28 launch -5 -

cancels into Diesel Strike Blast from frames 8-13 on clean hit; cancelable into S3

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Diesel Strike Blast 60! Mid 100! OD/KA 6 3 29 38 launch - -

jS1.2

Aerial Cold Chisel Rush
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Aerial Cold Chisel Rush - - - None 8 - - 20 - - -

cancels into Aerial Cold Chisel Punch from frames 9-20; armored (1 hit) from frames 9-20

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Aerial Cold Chisel Punch 30 Mid 50 None 7 4 - - - - -

cancels into Aerial Cold Chisel Blast from frames 6-11 on clean hit; can attack/block after 8 landing frames, and walk after 10 frames

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Aerial Cold Chisel Blast 60 Mid 100 None 5 3 - - slam - -

can attack/block after 8 landing frames, and walk after 10 frames

S2.1

Dust Breaker
Dauntless S2.1.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55+55 Mid 75+100 OD/KA 8 2 (8) 3 47 68 launch -34 -

applies 50% damage/dizzy/meter reduction as combo starter

S2.2

Piston Tremor Charge
Dauntless S2.2.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Piston Tremor Charge - - - None 8 - - 60 - - -

chargeable until frame 60; transitions into Charged Piston Tremor after frame 25

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Quick Piston Tremor 120 Mid 175 OD/KA 4 4 34 42 launch -22 -

inherits leftover invincibility frames from Piston Tremor Charge; applies 50% damage/dizzy/meter reduction as combo starter

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Charged Piston Tremor 140! Mid 200! OD/KA 4 4 34 42 spinlaunch -20 -

S3.1

Revolving Hook
Dauntless S3.1.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Revolving Hook 0 - 0 None 15 - - 25 - - -

transitions into Revolving Hook Attack exactly after frame 15

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Revolving Hook Attack 135! Mid 200! Spc/OD/KA 10 4 27 41 twist -13 -

S3.2

Vandal Hook
Dauntless S3.2.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Vandal Hook 0 - 0 None 15 - - 21 - - -

transitions into Vandal Hook Attack exactly after frame 15

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Vandal Hook Attack 100! Mid (Whiffs crouching) 150! Spc/OD/KA 10 4 30 44 twist -16 -

OD

Beatdown
Dauntless OD.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100!+200! Mid 0 None 5+5+5 10 62 87 launch -45 -

1st hit resets juggle count to 1, if used during a juggle combo


Other

Forward Dash

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Dash - - - None - - - 19 - - -

transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 17f in both cases

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Run - - - Any - - - - - - -

cancelable into attack or jump; transitions into forward run stop

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Run Stop - - - Any - - - 10 - - -

cancelable into attack or jump; all actions enabled after 10 frames

Back Dash

Back Dash
Dauntless Back Dash.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 29 - - -