Rising Thunder/Edge/Data: Difference between revisions

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<section begin=Movelist/>
<section begin=Movelist/>
==Normals==
==Normals==
===<big>cl.L</big>===
===<big>{{clr|2|cl.L}}</big>===
<section begin=cl.L/>
<section begin=cl.L/>
{{MoveData
{{MoveData
Line 23: Line 23:
}}
}}
<section end=cl.L/>
<section end=cl.L/>
===<big>cl.M</big>===
===<big>{{clr|5|cl.M}}</big>===
<section begin=cl.M/>
<section begin=cl.M/>
{{MoveData
{{MoveData
Line 45: Line 45:
}}
}}
<section end=cl.M/>
<section end=cl.M/>
===<big>cl.H</big>===
===<big>{{clr|4|cl.H}}</big>===
<section begin=cl.H/>
<section begin=cl.H/>
{{MoveData
{{MoveData
Line 67: Line 67:
}}
}}
<section end=cl.H/>
<section end=cl.H/>
===<big>f.L</big>===
===<big>{{clr|2|f.L}}</big>===
<section begin=f.L/>
<section begin=f.L/>
{{MoveData
{{MoveData
Line 89: Line 89:
}}
}}
<section end=f.L/>
<section end=f.L/>
===<big>f.M</big>===
===<big>{{clr|5|f.M}}</big>===
<section begin=f.M/>
<section begin=f.M/>
{{MoveData
{{MoveData
Line 111: Line 111:
}}
}}
<section end=f.M/>
<section end=f.M/>
===<big>f.H</big>===
===<big>{{clr|4|f.H}}</big>===
<section begin=f.H/>
<section begin=f.H/>
{{MoveData
{{MoveData
Line 133: Line 133:
}}
}}
<section end=f.H/>
<section end=f.H/>
===<big>cr.L</big>===
===<big>{{clr|2|cr.L}}</big>===
<section begin=cr.L/>
<section begin=cr.L/>
{{MoveData
{{MoveData
Line 155: Line 155:
}}
}}
<section end=cr.L/>
<section end=cr.L/>
===<big>cr.M</big>===
===<big>{{clr|5|cr.M}}</big>===
<section begin=cr.M/>
<section begin=cr.M/>
{{MoveData
{{MoveData
Line 177: Line 177:
}}
}}
<section end=cr.M/>
<section end=cr.M/>
===<big>cr.H</big>===
===<big>{{clr|4|cr.H}}</big>===
<section begin=cr.H/>
<section begin=cr.H/>
{{MoveData
{{MoveData
Line 199: Line 199:
}}
}}
<section end=cr.H/>
<section end=cr.H/>
===<big>dj.L</big>===
===<big>{{clr|2|dj.L}}</big>===
<section begin=dj.L/>
<section begin=dj.L/>
{{MoveData
{{MoveData
Line 221: Line 221:
}}
}}
<section end=dj.L/>
<section end=dj.L/>
===<big>dj.M</big>===
===<big>{{clr|5|dj.M}}</big>===
<section begin=dj.M/>
<section begin=dj.M/>
{{MoveData
{{MoveData
Line 243: Line 243:
}}
}}
<section end=dj.M/>
<section end=dj.M/>
===<big>dj.H</big>===
===<big>{{clr|4|dj.H}}</big>===
<section begin=dj.H/>
<section begin=dj.H/>
{{MoveData
{{MoveData
Line 265: Line 265:
}}
}}
<section end=dj.H/>
<section end=dj.H/>
===<big>nj.L</big>===
===<big>{{clr|2|nj.L}}</big>===
<section begin=nj.L/>
<section begin=nj.L/>
{{MoveData
{{MoveData
Line 287: Line 287:
}}
}}
<section end=nj.L/>
<section end=nj.L/>
===<big>nj.M</big>===
===<big>{{clr|5|nj.M}}</big>===
<section begin=nj.M/>
<section begin=nj.M/>
{{MoveData
{{MoveData
Line 309: Line 309:
}}
}}
<section end=nj.M/>
<section end=nj.M/>
===<big>nj.H</big>===
===<big>{{clr|4|nj.H}}</big>===
<section begin=nj.H/>
<section begin=nj.H/>
{{MoveData
{{MoveData
Line 331: Line 331:
}}
}}
<section end=nj.H/>
<section end=nj.H/>
===<big>F+M</big>===
===<big>{{clr|5|F+M}}</big>===
<section begin=F+M/>
<section begin=F+M/>
{{MoveData
{{MoveData
Line 353: Line 353:
}}
}}
<section end=F+M/>
<section end=F+M/>
===<big>j.D+H</big>===
===<big>{{clr|4|j.D+H}}</big>===
<section begin=j.D+H/>
<section begin=j.D+H/>
{{MoveData
{{MoveData
Line 375: Line 375:
}}
}}
<section end=j.D+H/>
<section end=j.D+H/>
 
==Target Combos==
==Target combos==
===<big>{{clr|4|cl.TC}}</big>===
===<big>cl.H → H</big>===
<section begin=cl.TC/>
<section begin=cl.TC/>
{{MoveData
{{MoveData
|name=close s.H → H
|name=cl.H → H
|image=Edge cl.TC.png
|image=Edge cl.TC.png
|caption=
|caption=
Line 399: Line 398:
}}
}}
<section end=cl.TC/>
<section end=cl.TC/>
===<big>f.M/f.H → H</big>===
===<big>{{clr|4|f.TC}}</big>===
<section begin=f.TC/>
<section begin=f.TC/>
{{MoveData
{{MoveData
|name=far s.M/s.H → H
|name=f.M/s.H → H
|image=Edge f.TC.png
|image=Edge f.TC.png
|caption=
|caption=
Line 422: Line 421:
<section end=f.TC/>
<section end=f.TC/>
==Throws==
==Throws==
===<big>Forward Throw</big>===
===<big>{{clr|0|Forward Throw}}</big>===
<section begin=Forward Throw/>
<section begin=Forward Throw/>
{{MoveData
{{MoveData
Line 444: Line 443:
}}
}}
<section end=Forward Throw/>
<section end=Forward Throw/>
===<big>Back Throw</big>===
===<big>{{clr|0|Back Throw}}</big>===
<section begin=Back Throw/>
<section begin=Back Throw/>
{{MoveData
{{MoveData
Line 467: Line 466:
<section end=Back Throw/>
<section end=Back Throw/>
==Specials==
==Specials==
===<big>S1.1</big>===
===<big>{{clr|6|S1.1}}</big>===
<section begin=S1.1/>
<section begin=S1.1/>
{{MoveData
{{MoveData
Line 489: Line 488:
}}
}}
<section end=S1.1/>
<section end=S1.1/>
===<big>jS1.1</big>===
===<big>{{clr|6|jS1.1}}</big>===
<section begin=jS1.1/>
<section begin=jS1.1/>
{{MoveData
{{MoveData
Line 511: Line 510:
}}
}}
<section end=jS1.1/>
<section end=jS1.1/>
===<big>S1.2</big>===
===<big>{{clr|6|S1.2}}</big>===
<section begin=S1.2/>
<section begin=S1.2/>
{{MoveData
{{MoveData
Line 533: Line 532:
}}
}}
<section end=S1.2/>
<section end=S1.2/>
===<big>S1.3</big>===
===<big>{{clr|6|S1.3}}</big>===
<section begin=S1.3/>
<section begin=S1.3/>
{{MoveData
{{MoveData
Line 570: Line 569:
}}
}}
<section end=S1.3/>
<section end=S1.3/>
===<big>S2.1</big>===
===<big>{{clr|3|S2.1}}</big>===
<section begin=S2.1/>
<section begin=S2.1/>
{{MoveData
{{MoveData
Line 607: Line 606:
}}
}}
<section end=S2.1/>
<section end=S2.1/>
===<big>S2.2</big>===
===<big>{{clr|3|S2.2}}</big>===
<section begin=S2.2/>
<section begin=S2.2/>
{{MoveData
{{MoveData
Line 644: Line 643:
}}
}}
<section end=S2.2/>
<section end=S2.2/>
===<big>S3.1</big>===
===<big>{{clr|8|S3.1}}</big>===
<section begin=S3.1/>
<section begin=S3.1/>
{{MoveData
{{MoveData
Line 723: Line 722:
}}
}}
<section end=S3.1/>
<section end=S3.1/>
===<big>S3.2</big>===
===<big>{{clr|8|S3.2}}</big>===
<section begin=S3.2/>
<section begin=S3.2/>
{{MoveData
{{MoveData
Line 745: Line 744:
}}
}}
<section end=S3.2/>
<section end=S3.2/>
===<big>OD</big>===
===<big>{{clr|0|OD}}</big>===
<section begin=OD/>
<section begin=OD/>
{{MoveData
{{MoveData
|name=Final Judgment
|name=Final Judgment
|image=Edge OD.jpg
|image=Edge OD.png
|caption=
|caption=
|data=
|data=
Line 768: Line 767:
<section end=OD/>
<section end=OD/>
<section end=Movelist/>
<section end=Movelist/>
==Other==
==Other==
===<big>Forward Dash</big>===
===<big>{{clr|0|Forward Dash}}</big>===
<section begin=Forward Dash/>
<section begin=Forward Dash/>
{{MoveData
{{MoveData
|name=Forward Dash
|name=Forward Dash
|image=Edge Forward Dasj.png
|image=Edge Forward Dash.png
|caption=
|caption=
|data=
|data=
Line 792: Line 790:
}}
}}
<section end=Forward Dash/>
<section end=Forward Dash/>
 
===<big>{{clr|0|Back Dash}}</big>===
===<big>Back Dash</big>===
<section begin=Back Dash/>
<section begin=Back Dash/>
{{MoveData
{{MoveData
Line 815: Line 812:
}}
}}
<section end=Back Dash/>
<section end=Back Dash/>
<templatestyles src="clr/styles.css"/>
[[Category:Rising Thunder: Community Edition]]
[[Category:Rising Thunder: Community Edition]]

Revision as of 09:26, 29 March 2021

Normals

cl.L

close s.L
Edge cl.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25 Mid 50 Spc/OD/KA 5 2 7 14 6 4 -

cancelable into Light attacks

cl.M

close s.M
Edge cl.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55 Mid 75 Spc/OD/KA 6 4 8 18 7 4 -

cancelable into close s.H

cl.H

close s.H
Edge cl.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 Mid 100 Spc/OD/KA 10 5 17 32 1 -3 -

f.L

far s.L
Edge f.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 7 14 6 4 -

cancelable into Light attacks

f.M

far s.M
Edge f.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55 Mid 75 Spc/OD/KA 6 3 16 25 0 -3 -

f.H

far s.H
Edge f.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 Mid 100 Spc/OD/KA 10 5 19 34 -1 -5 -

cr.L

cr.L
Edge cr.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25 Low 50 Spc/OD/KA 6 2 6 14 7 5 -

cancelable into Light attacks

cr.M

cr.M
Edge cr.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 Low 100 Spc/OD/KA 8 3 16 27 0 -3 -

cr.H

cr.H
Edge cr.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 Low 150 KnAdv 9 4 25 38 sweep -10 -

dj.L

diagonal j.L
Edge dj.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
40 High 50 Special 6 13 - - - - -

dj.M

diagonal j.M
Edge dj.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
70 High 100 None 7 10 - - - - -

dj.H

diagonal j.H
Edge dj.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 High 200 None 8 8 - - - - -

nj.L

neutral j.L
Edge nj.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
40 High 50 Special 6 13 - - - - -

nj.M

neutral j.M
Edge nj.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
70 High 100 None 7 10 - - - - -

nj.H

neutral j.H
Edge nj.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 High 200 None 8 5 - - - - -

F+M

F+M
Edge F+M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 High 100 Spc/OD/KA 19 4 19 42 -4 -7 -

cancelable into specials on landing

j.D+H

j.D+H
Edge j.D+H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 High 200 None 9 7 - - - - -

crossup air attack

Target Combos

cl.TC

cl.H → H
Edge cl.TC.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 Spc/OD/KA 10 5 26 41 -5 -10 -

forces stand

f.TC

f.M/s.H → H
Edge f.TC.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 Spc/OD/KA 10 5 25 40 -7 -11 -

Throws

Forward Throw

Forward Throw
Edge Forward Throw.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
20+25+45 Unblk 0+50+0 KnAdv 5 3 27 35 - - -

Back Throw

Back Throw
Edge Back Throw.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
120 Unblk 150 None 5 3 27 35 - - -

Specials

S1.1

Gathering Storm
Edge S1.1.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
35+65 Mid 75+125 OD/KA 13 4 (+1) 18 35 2 -2 -

first hit enables second hit; increments sword charge; absorbs projectiles during frames 13-21 (gaining 40 meter and 1.5 sec CD)

jS1.1

Aerial Gathering Storm
Edge jS1.1.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
35+65 Mid 75+125 None 13 4 (+1) - - - - -

first hit enables second hit; increments sword charge; absorbs projectiles during frames 11-22 (gaining 40 meter and 1.5 sec CD); can attack/block after 2 landing frames, and walk after 4 frames

S1.2

Binary Flux
Edge S1.2.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
40+40 Mid 75+75 OD/KA 15 1 (8) 1 30 55 0 -4 -

creates dual slash projectiles; increments sword charge once, on clean hit only

S1.3

Tranquil Thunder
Edge S1.3.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Tranquil Thunder 0 - 0 Other 10 - - 140 - - -

gains sword charge every 45th frame; gains meter continuously after frame 15; cancelable into exit, S2, or S3 after frame 10

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Tranquil Thunder Exit 0 - 0 Other - - 8 8 - - -

cancelable into S2 or S3

S2.1

Judgment
Edge S2.1.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Judgment 80 Mid 100 KnAdv 7 4 39 50 knockback -27 -

applies 50% damage/dizzy/meter reduction as combo starter

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Judgment Ender 30!/60!/75! Mid 35!/70!/80! None 7 2 land+20 - knockback - -

damage/dizzy values vary based on sword charges

S2.2

Reckless Lightning
Edge S2.2.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Reckless Lightning 90 Mid 100 KnAdv 8 2 39 49 knockback -25 -

applies 50% damage/dizzy/meter reduction as combo starter

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Reckless Lightning Ender 15!/45!/65! Mid 20!/60!/80! KnAdv 7 2 43 52 launch - -

damage/dizzy values vary based on sword charges

S3.1

Relentless Pursuit
Edge S3.1.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Relentless Pursuit 0 - 0 None 6 - - - - - -

cancelable into S1, S2, S3 followups, or halt after 6 frames; minimum runstop = 20 frames; normal runstop = 30 frames

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Relentless Gale (L/D+S3) 100 Low 150 KnAdv 10 8 18 36 sweep -7 -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Relentless Cyclone (M/U+S3) 45+50 High 80+120 KnAdv 20 2 (8) 5 24 59 -3 -8 -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Relentless Tempest (H/S3) 90! Mid 100! KnAdv 17 5 29 51 wall bounce -15 -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Halt (B) 0 - 0 Other - - 14 14 - - -

cancelable into S1 or S2

S3.2

Merciful Gust
Edge S3.2.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Mid 200 OD/KA 15 4 20 39 knockback -5 -

OD

Final Judgment
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50!+225! Mid 0 None 5+5+5 12 60 87 launch -53 -

all hits stop raising juggle count at 4


Other

Forward Dash

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 19 - - -

cancelable into any attack or jump (but not walk/block) after 17f

Back Dash

Back Dash
Edge Back Dash.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 28 - - -