Rising Thunder/Dauntless/Data: Difference between revisions

From SuperCombo Wiki
(Initial Data)
 
(Updated script output)
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==cl.L==
<section begin=Movelist/>
==Normals==
===<big>cl.L</big>===
<section begin=cl.L/>
<section begin=cl.L/>
{{MoveData
{{MoveData
|name=close s.L
|name=close s.L
|image=Dauntless cl.L.png
|image=Dauntless cl.L.png
|caption=close s.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 36: Line 38:
}}
}}
<section end=cl.L/>
<section end=cl.L/>
==cl.M==
===<big>cl.M</big>===
<section begin=cl.M/>
<section begin=cl.M/>
{{MoveData
{{MoveData
|name=close s.M
|name=close s.M
|image=Dauntless cl.M.png
|image=Dauntless cl.M.png
|caption=close s.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 58: Line 60:
}}
}}
<section end=cl.M/>
<section end=cl.M/>
==cl.H==
===<big>cl.H</big>===
<section begin=cl.H/>
<section begin=cl.H/>
{{MoveData
{{MoveData
|name=close s.H
|name=close s.H
|image=Dauntless cl.H.png
|image=Dauntless cl.H.png
|caption=close s.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 80: Line 82:
}}
}}
<section end=cl.H/>
<section end=cl.H/>
==f.L==
===<big>f.L</big>===
<section begin=f.L/>
<section begin=f.L/>
{{MoveData
{{MoveData
|name=far s.L
|name=far s.L
|image=Dauntless f.L.png
|image=Dauntless f.L.png
|caption=far s.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 102: Line 104:
}}
}}
<section end=f.L/>
<section end=f.L/>
==f.M==
===<big>f.M</big>===
<section begin=f.M/>
<section begin=f.M/>
{{MoveData
{{MoveData
|name=far s.M
|name=far s.M
|image=Dauntless f.M.png
|image=Dauntless f.M.png
|caption=far s.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 124: Line 126:
}}
}}
<section end=f.M/>
<section end=f.M/>
==f.H==
===<big>f.H</big>===
<section begin=f.H/>
<section begin=f.H/>
{{MoveData
{{MoveData
|name=far s.H
|name=far s.H
|image=Dauntless f.H.png
|image=Dauntless f.H.png
|caption=far s.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 146: Line 148:
}}
}}
<section end=f.H/>
<section end=f.H/>
==cr.L==
===<big>cr.L</big>===
<section begin=cr.L/>
<section begin=cr.L/>
{{MoveData
{{MoveData
|name=cr.L
|name=cr.L
|image=Dauntless cr.L.png
|image=Dauntless cr.L.png
|caption=cr.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 168: Line 170:
}}
}}
<section end=cr.L/>
<section end=cr.L/>
==cr.M==
===<big>cr.M</big>===
<section begin=cr.M/>
<section begin=cr.M/>
{{MoveData
{{MoveData
|name=cr.M
|name=cr.M
|image=Dauntless cr.M.png
|image=Dauntless cr.M.png
|caption=cr.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 190: Line 192:
}}
}}
<section end=cr.M/>
<section end=cr.M/>
==cr.H==
===<big>cr.H</big>===
<section begin=cr.H/>
<section begin=cr.H/>
{{MoveData
{{MoveData
|name=cr.H
|name=cr.H
|image=Dauntless cr.H.png
|image=Dauntless cr.H.png
|caption=cr.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 212: Line 214:
}}
}}
<section end=cr.H/>
<section end=cr.H/>
==dj.L==
===<big>dj.L</big>===
<section begin=dj.L/>
<section begin=dj.L/>
{{MoveData
{{MoveData
|name=diagonal j.L
|name=diagonal j.L
|image=Dauntless dj.L.png
|image=Dauntless dj.L.png
|caption=diagonal j.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 234: Line 236:
}}
}}
<section end=dj.L/>
<section end=dj.L/>
==dj.M==
===<big>dj.M</big>===
<section begin=dj.M/>
<section begin=dj.M/>
{{MoveData
{{MoveData
|name=diagonal j.M
|name=diagonal j.M
|image=Dauntless dj.M.png
|image=Dauntless dj.M.png
|caption=diagonal j.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 256: Line 258:
}}
}}
<section end=dj.M/>
<section end=dj.M/>
==dj.H==
===<big>dj.H</big>===
<section begin=dj.H/>
<section begin=dj.H/>
{{MoveData
{{MoveData
|name=diagonal j.H
|name=diagonal j.H
|image=Dauntless dj.H.png
|image=Dauntless dj.H.png
|caption=diagonal j.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 278: Line 280:
}}
}}
<section end=dj.H/>
<section end=dj.H/>
==nj.L==
===<big>nj.L</big>===
<section begin=nj.L/>
<section begin=nj.L/>
{{MoveData
{{MoveData
|name=neutral j.L
|name=neutral j.L
|image=Dauntless nj.L.png
|image=Dauntless nj.L.png
|caption=neutral j.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 300: Line 302:
}}
}}
<section end=nj.L/>
<section end=nj.L/>
==nj.M==
===<big>nj.M</big>===
<section begin=nj.M/>
<section begin=nj.M/>
{{MoveData
{{MoveData
|name=neutral j.M
|name=neutral j.M
|image=Dauntless nj.M.png
|image=Dauntless nj.M.png
|caption=neutral j.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 322: Line 324:
}}
}}
<section end=nj.M/>
<section end=nj.M/>
==nj.H==
===<big>nj.H</big>===
<section begin=nj.H/>
<section begin=nj.H/>
{{MoveData
{{MoveData
|name=neutral j.H
|name=neutral j.H
|image=Dauntless nj.H.png
|image=Dauntless nj.H.png
|caption=neutral j.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 344: Line 346:
}}
}}
<section end=nj.H/>
<section end=nj.H/>
==(cl.M / F+M ->) H==
===<big>F+M</big>===
<section begin=(cl.M / F+M ->) H/>
{{MoveData
|name=(close s.M / F+M ->) H
|image=Dauntless (cl.M / F+M ->) H.png
|caption=(close s.M / F+M ->) H
|data=
  {{AttackData-RT
  |damage=75
  |stun=100
  |guard=Mid
  |cancel=Spc/OD/KA
  |startup=6
  |active=4
  |recovery=30
  |total=40
  |advHit=knockback
  |advBlock=-15
  |description=
  }}
}}
<section end=(cl.M / F+M ->) H/>
==(f.M ->) H==
<section begin=(f.M ->) H/>
{{MoveData
|name=(far s.M ->) H
|image=Dauntless (f.M ->) H.png
|caption=(far s.M ->) H
|data=
  {{AttackData-RT
  |damage=85
  |stun=150
  |guard=Mid
  |cancel=KnAdv
  |startup=8
  |active=4
  |recovery=25
  |total=37
  |advHit=backslide
  |advBlock=-10
  |description=
  }}
}}
<section end=(f.M ->) H/>
==F+M==
<section begin=F+M/>
<section begin=F+M/>
{{MoveData
{{MoveData
|name=F+M
|name=F+M
|image=Dauntless F+M.png
|image=Dauntless F+M.png
|caption=F+M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 410: Line 368:
}}
}}
<section end=F+M/>
<section end=F+M/>
==j.D+H==
===<big>j.D+H</big>===
<section begin=j.D+H/>
<section begin=j.D+H/>
{{MoveData
{{MoveData
|name=j.D+H
|name=j.D+H
|image=Dauntless j.D+H.png
|image=Dauntless j.D+H.png
|caption=j.D+H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 432: Line 390:
}}
}}
<section end=j.D+H/>
<section end=j.D+H/>
==Forward Throw Attempt==
 
<section begin=Forward Throw Attempt/>
==Target Combos==
===<big>cl.M/F+M → H</big>===
<section begin=cl.TC/>
{{MoveData
{{MoveData
|name=Forward Throw Attempt
|name=close s.M/F+M → H
|image=Dauntless Forward Throw Attempt.png
|image=Dauntless cl.TC.png
|caption=Forward Throw Attempt
|caption=
|data=
  {{AttackData-RT
  |damage=75
  |stun=100
  |guard=Mid
  |cancel=Spc/OD/KA
  |startup=6
  |active=4
  |recovery=30
  |total=40
  |advHit=knockback
  |advBlock=-15
  |description=
  }}
}}
<section end=cl.TC/>
===<big>f.M → H</big>===
<section begin=f.TC/>
{{MoveData
|name=far s.M → H
|image=Dauntless f.TC.png
|caption=
|data=
  {{AttackData-RT
  |damage=85
  |stun=150
  |guard=Mid
  |cancel=KnAdv
  |startup=8
  |active=4
  |recovery=25
  |total=37
  |advHit=backslide
  |advBlock=-10
  |description=
  }}
}}
<section end=f.TC/>
==Throws==
===<big>Forward Throw</big>===
<section begin=Forward Throw/>
{{MoveData
|name=Forward Throw
|image=Dauntless Forward Throw.png
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 453: Line 458:
   }}
   }}
}}
}}
<section end=Forward Throw Attempt/>
<section end=Forward Throw/>
==Back Throw Attempt==
===<big>Back Throw</big>===
<section begin=Back Throw Attempt/>
<section begin=Back Throw/>
{{MoveData
{{MoveData
|name=Back Throw Attempt
|name=Back Throw
|image=Dauntless Back Throw Attempt.png
|image=Dauntless Back Throw.png
|caption=Back Throw Attempt
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 475: Line 480:
   }}
   }}
}}
}}
<section end=Back Throw Attempt/>
<section end=Back Throw/>
==Forward Dash==
==Specials==
<section begin=Forward Dash/>
===<big>S1.1</big>===
{{MoveData
|name=Forward Dash
|image=Dauntless Forward Dash.png
|caption=Forward Dash
|data=
  {{AttackData-RT
  |version=Forward Dash
  |damage=
  |stun=
  |guard=-
  |cancel=None
  |startup=
  |active=
  |recovery=
  |total=19
  |advHit=
  |advBlock=
  |description=transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 17f in both cases
  }}
  {{AttackData-RT
  |version=Forward Run
  |damage=
  |stun=
  |guard=-
  |cancel=Any
  |startup=
  |active=
  |recovery=
  |total=
  |advHit=
  |advBlock=
  |description=cancelable into attack or jump; transitions into forward run stop
  }}
  {{AttackData-RT
  |version=Forward Run Stop
  |damage=
  |stun=
  |guard=-
  |cancel=Any
  |startup=
  |active=
  |recovery=
  |total=10
  |advHit=
  |advBlock=
  |description=cancelable into attack or jump; all actions enabled after 10 frames
  }}
}}
<section end=Forward Dash/>
==Back Dash==
<section begin=Back Dash/>
{{MoveData
|name=Back Dash
|image=Dauntless Back Dash.png
|caption=Back Dash
|data=
  {{AttackData-RT
  |damage=
  |stun=
  |guard=-
  |cancel=None
  |startup=
  |active=
  |recovery=
  |total=29
  |advHit=
  |advBlock=
  |description=
  }}
}}
<section end=Back Dash/>
==S1.1==
<section begin=S1.1/>
<section begin=S1.1/>
{{MoveData
{{MoveData
|name=Cold Drill Rush
|name=Cold Drill
|image=Dauntless S1.1.png
|image=Dauntless S1.1.png
|caption=Cold Drill Rush
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 600: Line 533:
}}
}}
<section end=S1.1/>
<section end=S1.1/>
==S1.2==
===<big>S1.2</big>===
<section begin=S1.2/>
<section begin=S1.2/>
{{MoveData
{{MoveData
|name=Diesel Strike Rush
|name=Diesel Strike
|image=Dauntless S1.2.png
|image=Dauntless S1.2.png
|caption=Diesel Strike Rush
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 651: Line 584:
}}
}}
<section end=S1.2/>
<section end=S1.2/>
==Aerial Cold Chisel Rush (S1v2/v2)==
===<big>jS1</big>===
<section begin=Aerial Cold Chisel Rush (S1v2/v2)/>
<section begin=jS1/>
{{MoveData
{{MoveData
|name=Aerial Cold Chisel Rush (S1v2/v2)
|name=Aerial Cold Chisel
|image=Dauntless Aerial Cold Chisel Rush (S1v2/v2).png
|image=Dauntless jS1.1.png
|caption=Aerial Cold Chisel Rush (S1v2/v2)
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
   |version=Aerial Cold Chisel Rush (S1v2/v2)
   |version=Aerial Cold Chisel Rush
   |damage=
   |damage=
   |stun=
   |stun=
Line 701: Line 634:
   }}
   }}
}}
}}
<section end=Aerial Cold Chisel Rush (S1v2/v2)/>
<section end=jS1/>
==S2.1==
===<big>S2.1</big>===
<section begin=S2.1/>
<section begin=S2.1/>
{{MoveData
{{MoveData
|name=Dust Breaker
|name=Dust Breaker
|image=Dauntless S2.1.png
|image=Dauntless S2.1.png
|caption=Dust Breaker
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 724: Line 657:
}}
}}
<section end=S2.1/>
<section end=S2.1/>
==S2.2==
===<big>S2.2</big>===
<section begin=S2.2/>
<section begin=S2.2/>
{{MoveData
{{MoveData
|name=Piston Tremor Charge
|name=Piston Tremor
|image=Dauntless S2.2.png
|image=Dauntless S2.2.png
|caption=Piston Tremor Charge
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 775: Line 708:
}}
}}
<section end=S2.2/>
<section end=S2.2/>
==S3.1==
===<big>S3.1</big>===
<section begin=S3.1/>
<section begin=S3.1/>
{{MoveData
{{MoveData
|name=Revolving Hook
|name=Revolving Hook
|image=Dauntless S3.1.png
|image=Dauntless S3.1.png
|caption=Revolving Hook
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 812: Line 745:
}}
}}
<section end=S3.1/>
<section end=S3.1/>
==S3.2==
===<big>S3.2</big>===
<section begin=S3.2/>
<section begin=S3.2/>
{{MoveData
{{MoveData
|name=Vandal Hook
|name=Vandal Hook
|image=Dauntless S3.2.png
|image=Dauntless S3.2.png
|caption=Vandal Hook
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 849: Line 782:
}}
}}
<section end=S3.2/>
<section end=S3.2/>
==OD==
===<big>OD</big>===
<section begin=OD/>
<section begin=OD/>
{{MoveData
{{MoveData
|name=Beatdown
|name=Beatdown
|image=Dauntless OD.png
|image=Dauntless OD.png
|caption=Beatdown
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 871: Line 804:
}}
}}
<section end=OD/>
<section end=OD/>
<section end=Movelist/>
==Other==
===<big>Forward Dash</big>===
<section begin=Forward Dash/>
{{MoveData
|name=Forward Dash
|image=Dauntless Forward Dash.png
|caption=
|data=
  {{AttackData-RT
  |version=Forward Dash
  |damage=
  |stun=
  |guard=-
  |cancel=None
  |startup=
  |active=
  |recovery=
  |total=19
  |advHit=
  |advBlock=
  |description=transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 17f in both cases
  }}
  {{AttackData-RT
  |version=Forward Run
  |damage=
  |stun=
  |guard=-
  |cancel=Any
  |startup=
  |active=
  |recovery=
  |total=
  |advHit=
  |advBlock=
  |description=cancelable into attack or jump; transitions into forward run stop
  }}
  {{AttackData-RT
  |version=Forward Run Stop
  |damage=
  |stun=
  |guard=-
  |cancel=Any
  |startup=
  |active=
  |recovery=
  |total=10
  |advHit=
  |advBlock=
  |description=cancelable into attack or jump; all actions enabled after 10 frames
  }}
}}
<section end=Forward Dash/>
===<big>Back Dash</big>===
<section begin=Back Dash/>
{{MoveData
|name=Back Dash
|image=Dauntless Back Dash.png
|caption=
|data=
  {{AttackData-RT
  |damage=
  |stun=
  |guard=-
  |cancel=None
  |startup=
  |active=
  |recovery=
  |total=29
  |advHit=
  |advBlock=
  |description=
  }}
}}
<section end=Back Dash/>
[[Category:Rising Thunder: Community Edition]]

Revision as of 13:04, 7 March 2021

Normals

cl.L

close s.L
Dauntless cl.L.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
close s.L 30 Mid 50 Spc/OD/KA 5 2 6 13 7 5 -

cancelable into Light attacks

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
close s.L (alt) 30 Mid 50 Spc/OD/KA 5 2 6 13 7 5 -

cancelable into Light attacks

cl.M

close s.M
Dauntless cl.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 Mid 75 Spc/OD/KA 7 3 16 26 0 -3 -

cl.H

close s.H
Dauntless cl.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Mid 200 Spc/OD/KA 9 4 21 34 -2 -6 -

f.L

far s.L
Dauntless f.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 7 14 6 4 -

cancelable into Light attacks

f.M

far s.M
Dauntless f.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 Mid 100 Spc/OD/KA 7 3 17 27 -1 -4 -

f.H

far s.H
Dauntless f.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
110 Mid 200 OD/KA 10 4 22 36 -3 -7 -

cr.L

cr.L
Dauntless cr.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Low 50 Spc/OD/KA 6 2 8 16 5 3 -

cancelable into Light attacks

cr.M

cr.M
Dauntless cr.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
65 Low 100 Spc/OD/KA 7 3 14 24 2 -1 -

cr.H

cr.H
Dauntless cr.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
105 Mid 200 OD/KA 8 4 13 25 6 2 -

forces stand

dj.L

diagonal j.L
Dauntless dj.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55 High 50 Special 6 15 - - - - -

dj.M

diagonal j.M
Dauntless dj.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
85 High 100 None 7 10 - - - - -

dj.H

diagonal j.H
Dauntless dj.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 8 7 - - - - -

nj.L

neutral j.L
Dauntless nj.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55 High 50 Special 5 15 - - - - -

nj.M

neutral j.M
Dauntless nj.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
85 High 100 None 6 10 - - - - -

nj.H

neutral j.H
Dauntless nj.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 7 7 - - - - -

F+M

F+M
Dauntless F+M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 High 75 OD/KA 21 4 18 43 -3 -6 -

cancelable into (close s.M ->) H

j.D+H

j.D+H
Dauntless j.D+H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 8 7 - - - - -

crossup air attack


Target Combos

cl.M/F+M → H

close s.M/F+M → H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 Spc/OD/KA 6 4 30 40 knockback -15 -

f.M → H

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
85 Mid 150 KnAdv 8 4 25 37 backslide -10 -

Throws

Forward Throw

Forward Throw
Dauntless Forward Throw.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
10+10+10+20+50 Unblk 0+0+0+50+0 KnAdv 5 3 27 35 - - -

Back Throw

Back Throw
Dauntless Back Throw.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50+75 Unblk 0+150 None 5 3 27 35 - - -

Specials

S1.1

Cold Drill
Dauntless S1.1.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Cold Drill Rush - - - None 8 - - 40 - - -

cancels into Cold Drill Punch from frames 9-40; armored (1 hit) from frames 9-40

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Cold Drill Punch 30 Mid 50 OD/KA 5 4 19 28 - -7 -

cancels into Cold Drill Blast from frames 6-11 on clean hit; cancelable into S3

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Cold Drill Blast 60 Mid 100 OD/KA 5 3 21 29 2 - -

S1.2

Diesel Strike
Dauntless S1.2.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Diesel Strike Rush - - - None 8 - - 40 - - -

cancels into Diesel Strike Punch from frames 9-40; armored (1 hit) from frames 9-40

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Diesel Strike Punch 55! Mid 75! OD/KA 7 4 17 28 launch -5 -

cancels into Diesel Strike Blast from frames 8-13 on clean hit; cancelable into S3

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Diesel Strike Blast 60! Mid 100! OD/KA 6 3 29 38 launch - -

jS1

Aerial Cold Chisel
Dauntless jS1.1.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Aerial Cold Chisel Rush - - - None 8 - - 20 - - -

cancels into Aerial Cold Chisel Punch from frames 9-20; armored (1 hit) from frames 9-20

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Aerial Cold Chisel Punch 30 Mid 50 None 7 4 - - - - -

cancels into Aerial Cold Chisel Blast from frames 6-11 on clean hit; can attack/block after 8 landing frames, and walk after 10 frames

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Aerial Cold Chisel Blast 60 Mid 100 None 5 3 - - slam - -

can attack/block after 8 landing frames, and walk after 10 frames

S2.1

Dust Breaker
Dauntless S2.1.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55+55 Mid 75+100 OD/KA 8 2 (8) 3 47 68 launch -34 -

applies 50% damage/dizzy/meter reduction as combo starter

S2.2

Piston Tremor
Dauntless S2.2.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Piston Tremor Charge - - - None 8 - - 60 - - -

chargeable until frame 60; transitions into Charged Piston Tremor after frame 25

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Quick Piston Tremor 120 Mid 175 OD/KA 4 4 34 42 launch -22 -

inherits leftover invincibility frames from Piston Tremor Charge; applies 50% damage/dizzy/meter reduction as combo starter

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Charged Piston Tremor 140! Mid 200! OD/KA 4 4 34 42 spinlaunch -20 -

S3.1

Revolving Hook
Dauntless S3.1.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Revolving Hook 0 - 0 None 15 - - 25 - - -

transitions into Revolving Hook Attack exactly after frame 15

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Revolving Hook Attack 135! Mid 200! Spc/OD/KA 10 4 27 41 twist -13 -

S3.2

Vandal Hook
Dauntless S3.2.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Vandal Hook 0 - 0 None 15 - - 21 - - -

transitions into Vandal Hook Attack exactly after frame 15

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Vandal Hook Attack 100! Mid (Whiffs crouching) 150! Spc/OD/KA 10 4 30 44 twist -16 -

OD

Beatdown
Dauntless OD.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100!+200! Mid 0 None 5+5+5 10 62 87 launch -45 -

1st hit resets juggle count to 1, if used during a juggle combo


Other

Forward Dash

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Dash - - - None - - - 19 - - -

transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 17f in both cases

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Run - - - Any - - - - - - -

cancelable into attack or jump; transitions into forward run stop

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Run Stop - - - Any - - - 10 - - -

cancelable into attack or jump; all actions enabled after 10 frames

Back Dash

Back Dash
Dauntless Back Dash.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 29 - - -