RenegadeVA (talk | contribs) (Created page with "== Game Mechanics == ===Universal Abilities/Concepts=== ====Life Meter==== When you lose all your life, you die. Simple Enough, Right? Not quite. Every character has a dif...") |
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====Tactical Recovery==== | ====Tactical Recovery==== | ||
====Safe Fall==== | ====Safe Fall==== | ||
== Character Technical Data == | |||
All times are in 1-star (normal) speed. Default game speed is 3-star, which skips 1 in 5 frames, which means the game is 125% faster, so to get a rough estimate of the actual frames in a standard match, multiply by 4/5. (e.g. for Ryu and Honda's roll times, the 3-star equivalent is 27F * (4/5) = 21F. | |||
===Height Chart=== | |||
<div class="mw-collapsible mw-collapsed" style="width:80%" > | |||
<div class="mw-collapsible-content"> | |||
*79 - Raiden | |||
*78 - Geese, Chang | |||
*77 - Zangief, Sagat | |||
*72 - Eagle | |||
*71 - Rugal, Yamazaki, Benimaru | |||
*70 - E.Honda | |||
*69 - Dhalsim, Terry | |||
*68 - Kyo, Joe | |||
*67 - Guile, Balrog | |||
*66 - Blanka, M.Bison, Kyosuke, Todo | |||
*65 - Ryo | |||
*64 - Ryu, Ken, Akuma, King, Dan, Rolento, Haohmaru | |||
*63 - Vega, Cammy | |||
*62 - Morrigan, Yun | |||
*61 - Chun Li, Sakura, Mai, Kim, Vice, Yuri, Nakoruru, Rock, Hibiki | |||
*60 - Maki, Iori, Athena | |||
</div> | |||
</div> | |||
===Roll Chart=== | |||
*24F Iori , Kim , King , Benimaru , Yuri , Athena | |||
*25F Balrog , Sagat , Sakura , Terry , Mai , Yamazaki | |||
*26F M.Bison , Rolento , Kyosuke , Vice | |||
*27F Ryu , Ken , Chun-Li , Honda , Vega , Dan , Maki , Eagle , Yun , Goon , Ryo , Rugal , Nakoruru , Joe , Todo , Haohmaru | |||
*28F Guile , Blanka , Raiden , Geese | |||
*29F Zangief, Dhalsim , Morrigan , Kyo | |||
*30F Hibiki | |||
*31F Rock | |||
*32F Cammy | |||
*33F Chang | |||
===Dash Chart=== | |||
*12F Rugal | |||
*15F Ryu , Ken , Akuma , Sagat , Rolento , Kyosuke , Dan , Terry , Geese , Rock , Joe , Hibiki , Haohmaru | |||
*16F Chun-Li , Guile , Raiden , Yamazaki | |||
*17F Blanka , Zangief , Dhalsim , Balrog , Vega , Sakura , Cammy , Eagle , Maki , Yun , Mai , Kim , Ryo , King , Benimari , Vice , Nakoruru , Athena , Todo , Chang | |||
*18F M.Bison , Iori | |||
*19F Honda , Morrigan , Kyo | |||
===Run Chart=== | |||
<div class="mw-collapsible mw-collapsed" data-expandtext="RUN CHART" data-collapsetext="hide me" style="width:80%"> | |||
<div class="mw-collapsible-content"> | |||
*10.1 -Vega | |||
*9.8 -Cammy | |||
*9.6 -Mai | |||
*9.2 -M.Bison, Nakoruru | |||
*9 -Chun Li, Maki, Yun, Rolento | |||
*8.8 -Balrog, Terry, Benimaru | |||
*8.5 -Ken, Kyosuke, Akuma, Kim, Rugal, Yuri, Athena, Rock | |||
*8.2 -Ryu, Eagle, Kyo | |||
*8 -Guile, Sakura, Morrigan*, Dan, Vice, King, Joe | |||
*7.4 -Iori, Ryo, Todo, Haohmaru | |||
*7.2 -Blanka, Sagat, Geese, Yamazaki, Hibiki | |||
*6.9 -E.Honda | |||
*6.4 -Dhalsim | |||
*5.6 -Zangief, Raiden, Chang | |||
</div> | |||
</div> | |||
===Stun Chart=== | |||
*80 - Zangief, Honda, Raiden, Chang | |||
*70 - Ryu, Ken, Chun Li, Guile, Blanka, Balrog, Sagat, Bison, Dan, Eagle, Maki, Kyo, Iori, Terry, Ryo, Kim, Geese, Yamazaki, Rugal, Vice, King, Joe, Todo, Rock, Haohmaru | |||
*60 - Dhalsim, Vega, Sakura, Cammy, Morrigan, Kyosuke, Yun, Rolento, Akuma, Mai, Benimaru, Yuri, Nakoruru, Athena, Hibiki | |||
===Dizzy Chart=== | |||
Every time a character gets dizzy the base dizzy time is a randomized number | |||
that is either 2, 3, or 5 seconds. Mashing reduces time from the | |||
base dizzy time. Pressing a button removes 1/60th of a second (1 frame) from | |||
the base time, while hitting a direction on the joystick removes 2 frames from | |||
the base time. | |||
Many characters in the game have a built-in modifier that | |||
adds/subtracts time from the base dizzy time. Here's a a list of modifiers and | |||
the characters that have them: | |||
* -60/60 secs: Dhalsim, Dan, Geese | |||
* -30/60 secs: Zangief, Joe, Chang | |||
*0/60 secs: Ryu, Ken, Chun Li, Guile, E.Honda, Blanka, Sagat, Sakura, Cammy, Eagle, Maki, Rolento, Akuma, Kyo, Terry, Mai, Yamazaki, Raiden,Rugal, Vice, Yuri, Todo, Athena, Rock, Haohmaru, Hibiki | |||
* +30/60 secs: Balrog, Kyosuke, Yun, King | |||
* +60/60 secs: Vega, M.Bison, Morrigan, Evil Ryu, Shin Akuma, Iori, Ryo, Kim, Benimaru, Nakoruru, Orochi Iori, God Rugal | |||
===Guard Bar Chart=== | |||
===Character 'getting up speed':=== | |||
* Tier 1 (-4f): Hibiki | |||
* Tier 2 (0f): Sagat = Guile = Bison = shotos = Rolento = Kyo = Yama = Rugal = Vice = Balrog = Maki = Eagle = Dhalsim = Kim = King = Yun = Haohmaru = Kyosuke = Joe = Nakoruru | |||
* Tier 3 (+1f): Geese = Sakura = Iori = Morrigan = Yuri = Athena = Ryo = Raiden | |||
* Tier 4 (+2f): Zangief = Terry = Mai | |||
* Tier 5 (+4f): Vega = Honda = Todo = Rock | |||
* Tier 6 (+6f): Chun = Cammy = Blanka = Benimaru | |||
* Tier 7 (+8f): Chang | |||
Hibiki gets up the fastest in the game, which has been known pretty much ever since the game first hit the beta tests. Chang gets up the slowest. Obviously, you want to find safe jump-in setups for tiers 2 and 6. | |||
Delayed Wake-Up adds 15f to wakeup time. | |||
Revision as of 14:25, 29 December 2020
Game Mechanics
Universal Abilities/Concepts
Life Meter
When you lose all your life, you die. Simple Enough, Right? Not quite.
Every character has a different amount of hit points. These hit points (and damage bonus) are adjusted on a percentage basis by your ratio selection. Also, as the life bar is depleted, you gain bonus damage scaling, making the lifebar longer than it appears. Lastly, you gain health after defeating an opponent in a round.
Life Chart
All health readings are assuming the character is ratio 2.
- 15600 - Zangief, Raiden, Chang
- 15200 - Geese, Rugal
- 14800 - Honda, Blanka, Balrog, Sagat, Dan, Yamazaki, Todo
- 14400 - Ryu, Ken, Guile, Bison, Eagle, Kyo, Terry, Ryo, Kim, Joe, Rock
- 14000 - Chun Li, Dhalsim, Maki, Rolento, Iori, Haohmaru, Hibiki
- 13600 - Vega, Sakura, Cammy, Kyosuke, Mai, Vice, Benimaru, Yuri, King, Nakoruru, Athena
- 13200 - Morrigan, Yun
- 12800 - Akuma
The number reading corresponding to each character simply refers to the exact amount of life units that the character has. Zangief, Raiden and Chang have 15600 life, or about 10 Sagat standing fierces worth (a Sagat standing fierce does 1600 without counter hit).
Ratio Health Bonuses/Changes=
Ratio 1: Health: -20% Damage: -18% Ratio 2: Health: +0% Damage: +0% Ratio 3: Health: +17% Damage: +17% Ratio 4: Health: +40% Damage: +30%
Low Health Scaling
When a character has a life total that is between 16~30%, each hit they take from then on is scaled by -10%.
When a character has a life total that is 15% or lower, each hit they take from then on is scaled by -25%.
Tons of fighting games do this, They figure it makes rounds "more exciting"
Note: if a single hit does enough damage to lower a character's health from 31% to 0%, it will not be scaled at all.
Life Regeneration Formula
The amount of life you gain back between rounds is directly related to how fast you finished off the opponent.
life gained = ( (time left on the clock + 1) * 300 / (total time in a round + 1)) * 10
The resulting number is always rounded down to the nearest 100.
Guard Meter
Stun Meter
Timer
Walking, Jumping, Crouching, Attacking
Blocking
Special Moves
Super Combos
Buffering (canceling)
High Jumping
Counter Hits
Cross Ups
Throws And Tech Hits
Autoguard
Trip Guard
Taunts
Groove System
Choose the groove that's in your heart. Generally the overall viability of the grooves goes something like A>C=K>>N=P>>S
C-Groove
Inspiration: Street Fighter Alpha Series
Sub Systems: Roll, Counter Attack, Tactical Recovery, Dash
Unique Systems: Air Block, Lvl 2 super canceling
Meter Length: 168 units (56x3 levels)
Guard Bar Length: 48 units
Damage Bonuses: lv1: 101% lv2: 102% lv3: 105%
Strengths: Meter efficiency
Weaknesses: Rushing the opponent down
Play if you enjoy: Footsie based gameplay
Characters well suited for C groove: Sagat, Blanka, Hibiki, Honda, Guile, Ken, Chun-Li, Rolento, Yun, Kim, Eagle, Rugal, Yamazaki
A-Groove
Inspiration: Street Fighter Alpha Series
Sub Systems: Roll, Counter Attack, Safe Fall, Dash
Unique Systems: Custom Combos
Meter Length: 144 units (72x2 levels)
Guard Bar Length: 48 units
Damage Bonuses: none
Custom Combo Length: 72 units on the timer, roughly 7.2 seconds (442/60 secs)
Strengths: Meter flexibility, meter savings if hit, safe YOLO
Weaknesses: can be vulnerable without meter, not a great groove for Cammy or Sagat.
Play if you enjoy: Long displays of training mode execution, flexibility of meter, winning.
Characters well suited for A groove: Blanka, M.Bison, Sakura, Vega, Iori, Hibiki, Rolento, Eagle, Todo, Rugal, Haohmaru
P-Groove
Inspiration: Street Fighter 3 Series
Sub Systems: Low Jump, Delayed Wakeup, Dash
Unique Systems: Parry
Meter Length: 192 units
Guard Bar Length: 38 units
Damage Bonuses: none
Strengths: Parrying yields free openings
Weaknesses: No defensive options, slow meter gain
Play if you enjoy: Parrying FTW
Characters well suited for P groove: Sagat, Cammy, Kyo, Geese, Rugal, Iori, Hibiki, Chun Li, Yamazaki, Rock, Vega, Raiden
S-Groove
Inspiration: King of Fighters 94
Sub Systems: Counter Attack, Low Jump, Tactical Recovery, Run
Unique Systems: Dodge, Charge
Meter Length: 100 units
Guard Bar Length: 48 units
Damage Bonuses: Full Meter: 115% Red Life: 5% Full Meter Duration: 166 units on the timer (996/60 secs)
Strengths: Dodge attacks, infinite level 1's
Weaknesses: No reliable meter source
Play if you enjoy: An easier, worse version of P groove with an infinite super ability. A challenge.
Characters well suited for S groove: Sagat, Cammy, Ryu, Terry, Benimaru, Yuri, Todo, Ken, Sakura, Raiden, Chun-Li, Zangief
N-Groove
Inspiration: King of Fighters 98 Advanced Mode
Sub Systems: Roll, Counter Attack, Low Jump, Safe Fall, Run
Unique Systems: Counter Roll, Break Stock
Meter Length: 216 units (72x3 stocks)
Guard Bar Length: 48 units
Damage Bonuses: Power MAX: 120%
Power MAX Duration: 150 units on the timer (900/60 secs)
Strengths: Rushing the opponent down
Weaknesses: Getting huge damage from meter.
Play if you enjoy: Rushdown based gameplay, with a side of Roll Cancels.
Characters well suited for N groove: Sagat, Blanka, Iori, Chun-Li, Vice, Honda, Akuma, Morrigan, Joe, Kyo, Ken, Hibiki, Ryu
K-Groove
Inspiration: Garou Mark of the Wolves/ Samurai Showdown
Sub Systems: Low Jump, Safe Fall, Run
Unique Systems: Rage, Just Defense
Meter Length: 72 units
Guard Bar Length: 43 units
Damage Bonuses: Full Bar - Normal attacks : 135% Special attacks : 130% Super attacks : 110%
Full Meter Duration: 180 units on the timer (1080/60 secs)
(random note:) Just Defending gives you 6 units of meter and 100 units of life.
Strengths: Scare Factor, multiple level 3's.
Weaknesses: Defensive options, chip damage
Play if you enjoy: Rush down while glowing red. YOLO supers.
Characters well suited for K groove: Sagat, Cammy, Blanka, Geese, Kyo, Hibiki, Rock, Mai, Nakoruru, Ryo, Balrog,
Sub Systems & Groove specific systems
Dash
Run
Rolling
Dodge
Counter Attack
Counter Movement
Air Guard
Small Jump
Tactical Recovery
Safe Fall
Character Technical Data
All times are in 1-star (normal) speed. Default game speed is 3-star, which skips 1 in 5 frames, which means the game is 125% faster, so to get a rough estimate of the actual frames in a standard match, multiply by 4/5. (e.g. for Ryu and Honda's roll times, the 3-star equivalent is 27F * (4/5) = 21F.
Height Chart
- 79 - Raiden
- 78 - Geese, Chang
- 77 - Zangief, Sagat
- 72 - Eagle
- 71 - Rugal, Yamazaki, Benimaru
- 70 - E.Honda
- 69 - Dhalsim, Terry
- 68 - Kyo, Joe
- 67 - Guile, Balrog
- 66 - Blanka, M.Bison, Kyosuke, Todo
- 65 - Ryo
- 64 - Ryu, Ken, Akuma, King, Dan, Rolento, Haohmaru
- 63 - Vega, Cammy
- 62 - Morrigan, Yun
- 61 - Chun Li, Sakura, Mai, Kim, Vice, Yuri, Nakoruru, Rock, Hibiki
- 60 - Maki, Iori, Athena
Roll Chart
- 24F Iori , Kim , King , Benimaru , Yuri , Athena
- 25F Balrog , Sagat , Sakura , Terry , Mai , Yamazaki
- 26F M.Bison , Rolento , Kyosuke , Vice
- 27F Ryu , Ken , Chun-Li , Honda , Vega , Dan , Maki , Eagle , Yun , Goon , Ryo , Rugal , Nakoruru , Joe , Todo , Haohmaru
- 28F Guile , Blanka , Raiden , Geese
- 29F Zangief, Dhalsim , Morrigan , Kyo
- 30F Hibiki
- 31F Rock
- 32F Cammy
- 33F Chang
Dash Chart
- 12F Rugal
- 15F Ryu , Ken , Akuma , Sagat , Rolento , Kyosuke , Dan , Terry , Geese , Rock , Joe , Hibiki , Haohmaru
- 16F Chun-Li , Guile , Raiden , Yamazaki
- 17F Blanka , Zangief , Dhalsim , Balrog , Vega , Sakura , Cammy , Eagle , Maki , Yun , Mai , Kim , Ryo , King , Benimari , Vice , Nakoruru , Athena , Todo , Chang
- 18F M.Bison , Iori
- 19F Honda , Morrigan , Kyo
Run Chart
- 10.1 -Vega
- 9.8 -Cammy
- 9.6 -Mai
- 9.2 -M.Bison, Nakoruru
- 9 -Chun Li, Maki, Yun, Rolento
- 8.8 -Balrog, Terry, Benimaru
- 8.5 -Ken, Kyosuke, Akuma, Kim, Rugal, Yuri, Athena, Rock
- 8.2 -Ryu, Eagle, Kyo
- 8 -Guile, Sakura, Morrigan*, Dan, Vice, King, Joe
- 7.4 -Iori, Ryo, Todo, Haohmaru
- 7.2 -Blanka, Sagat, Geese, Yamazaki, Hibiki
- 6.9 -E.Honda
- 6.4 -Dhalsim
- 5.6 -Zangief, Raiden, Chang
Stun Chart
- 80 - Zangief, Honda, Raiden, Chang
- 70 - Ryu, Ken, Chun Li, Guile, Blanka, Balrog, Sagat, Bison, Dan, Eagle, Maki, Kyo, Iori, Terry, Ryo, Kim, Geese, Yamazaki, Rugal, Vice, King, Joe, Todo, Rock, Haohmaru
- 60 - Dhalsim, Vega, Sakura, Cammy, Morrigan, Kyosuke, Yun, Rolento, Akuma, Mai, Benimaru, Yuri, Nakoruru, Athena, Hibiki
Dizzy Chart
Every time a character gets dizzy the base dizzy time is a randomized number that is either 2, 3, or 5 seconds. Mashing reduces time from the base dizzy time. Pressing a button removes 1/60th of a second (1 frame) from the base time, while hitting a direction on the joystick removes 2 frames from the base time.
Many characters in the game have a built-in modifier that adds/subtracts time from the base dizzy time. Here's a a list of modifiers and the characters that have them:
- -60/60 secs: Dhalsim, Dan, Geese
- -30/60 secs: Zangief, Joe, Chang
- 0/60 secs: Ryu, Ken, Chun Li, Guile, E.Honda, Blanka, Sagat, Sakura, Cammy, Eagle, Maki, Rolento, Akuma, Kyo, Terry, Mai, Yamazaki, Raiden,Rugal, Vice, Yuri, Todo, Athena, Rock, Haohmaru, Hibiki
- +30/60 secs: Balrog, Kyosuke, Yun, King
- +60/60 secs: Vega, M.Bison, Morrigan, Evil Ryu, Shin Akuma, Iori, Ryo, Kim, Benimaru, Nakoruru, Orochi Iori, God Rugal
Guard Bar Chart
Character 'getting up speed':
- Tier 1 (-4f): Hibiki
- Tier 2 (0f): Sagat = Guile = Bison = shotos = Rolento = Kyo = Yama = Rugal = Vice = Balrog = Maki = Eagle = Dhalsim = Kim = King = Yun = Haohmaru = Kyosuke = Joe = Nakoruru
- Tier 3 (+1f): Geese = Sakura = Iori = Morrigan = Yuri = Athena = Ryo = Raiden
- Tier 4 (+2f): Zangief = Terry = Mai
- Tier 5 (+4f): Vega = Honda = Todo = Rock
- Tier 6 (+6f): Chun = Cammy = Blanka = Benimaru
- Tier 7 (+8f): Chang
Hibiki gets up the fastest in the game, which has been known pretty much ever since the game first hit the beta tests. Chang gets up the slowest. Obviously, you want to find safe jump-in setups for tiers 2 and 6.
Delayed Wake-Up adds 15f to wakeup time.