Lichmassacre (talk | contribs) m (→Move List: Format update for all normals.) |
Lichmassacre (talk | contribs) m (→Introduction: Pros/Cons format updated.) |
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= Introduction = | = Introduction = | ||
Pros: | {| | ||
* | |-style="text-align:left;" | ||
* Good | ! Pros !! Cons | ||
* Nice Hypers Combos for | |- style="vertical-align:top;text-align:left" | ||
* Excellent | | style="width: 50%;"| | ||
* Much more unique compared to other palette swap characters | |||
* Good normals and specials for combos | |||
* | * Nice Hypers Combos for zoning game | ||
* More | * Excellent aerial Lv3 Hyper Combo | ||
* Hyper combos can be evaded easily and more unsafe than | | style="width: 50%;"| | ||
* Low stamina, albeit not lower than Chun-Li | |||
* More dependent on meter | |||
* Hyper combos can be evaded easily and are more unsafe than Chun-Li | |||
|- | |||
|} | |||
= Basic Tips = | = Basic Tips = |
Revision as of 19:09, 24 December 2020
Introduction
Pros | Cons |
---|---|
|
|
Basic Tips
Launchers:
RK
AC Finisher:
FP, RK,Lightning Legs
Magic Series:
Ground Magic Series: Hunter Series
Jump Magic Series: Hunter Series
Super Jump Magic Series: Hunter Series
Move List
Normals
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Lightning K - K (rapidly)
Same as Chun Li
Splits K - F,DF,D,DB,B+K
Same as Chun Li
Electric Shock - F,D,DF+P
Use it as a defensive move
Drill - D,DF,F+P
A Kikoken with a Rushing Dril instead of a fireball
Rainbow Missiles - D,DF,F+K
Use it we you are too far to your opponent
Hyper Combos
1) Big Bang Laser - D,DF,F+2P
Like a Shinkuu Hadouken, Mash P for more hits
2) Galaxy Missile - D,DF,F+2K
An upgraded version of the Rainbow Missiles
3) Final Mission - Hold B...F,B,F+2K (must be charged at level 3)
Don't combo but can be a nice surprise attack as a Aerial Shun Goku Satsu
Combos
1) cr. JP, cr. SK, cr. FK, Drill
2) JP, SK, FK, Drill
3) c. SK , c. RK , Lightning Kick (otg)
4) j. RK , Lightning Kick
5) Corner d.s. JP , s. SP , s. FP , Drill
6) j. FP , d.s. JP , s. RK SJ s.j. JP , s.j. SK , s.j. SP , s.j. FK , Lightning Legs, s.j. FP or RK
7) jump towards corner: j. d + FK , j. d + FK , j. d + FK , FP, RK or Lightning Legs
8) j. RK , s. RK , SJ , s.j. JP , s.j. SK , s.j. d + FK , s.j. d + FK , Lightning Legs