Marvel vs Capcom/Shadow Lady: Difference between revisions

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m (→‎Move List: Format update for all normals.)
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= Introduction =
= Introduction =
Pros:
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* She is too different from her counterpart compared to other pallete swap hidden characters
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* Good Normals and Specials for Combos
! Pros !! Cons
* Nice Hypers Combos for Zoning Game
|- style="vertical-align:top;text-align:left"
* Excellent Aerial Lv3 Hyper Combo
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* Much more unique compared to other palette swap characters
Cons:
* Good normals and specials for combos
* She had Bad Stamina but not less than her counterpart
* Nice Hypers Combos for zoning game
* More dependant of stocks
* Excellent aerial Lv3 Hyper Combo
* Hyper combos can be evaded easily and more unsafe than her counterpart
| style="width: 50%;"|
* Low stamina, albeit not lower than Chun-Li
* More dependent on meter
* Hyper combos can be evaded easily and are more unsafe than Chun-Li
|-
|}


= Basic Tips =
= Basic Tips =

Revision as of 19:09, 24 December 2020

Mvc1shadowlady.gif

Introduction

Pros Cons
  • Much more unique compared to other palette swap characters
  • Good normals and specials for combos
  • Nice Hypers Combos for zoning game
  • Excellent aerial Lv3 Hyper Combo
  • Low stamina, albeit not lower than Chun-Li
  • More dependent on meter
  • Hyper combos can be evaded easily and are more unsafe than Chun-Li

Basic Tips

Launchers:
RK

AC Finisher:
FP, RK,Lightning Legs

Magic Series:
Ground Magic Series: Hunter Series
Jump Magic Series: Hunter Series
Super Jump Magic Series: Hunter Series

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Lightning K - K (rapidly)

Same as Chun Li

Splits K - F,DF,D,DB,B+K

Same as Chun Li

Electric Shock - F,D,DF+P

Use it as a defensive move

Drill - D,DF,F+P

A Kikoken with a Rushing Dril instead of a fireball

Rainbow Missiles - D,DF,F+K

Use it we you are too far to your opponent

Hyper Combos

1) Big Bang Laser - D,DF,F+2P

Like a Shinkuu Hadouken, Mash P for more hits

2) Galaxy Missile - D,DF,F+2K

An upgraded version of the Rainbow Missiles

3) Final Mission - Hold B...F,B,F+2K (must be charged at level 3)

Don't combo but can be a nice surprise attack as a Aerial Shun Goku Satsu

Combos

1) cr. JP, cr. SK, cr. FK, Drill
2) JP, SK, FK, Drill
3) c. SK , c. RK , Lightning Kick (otg)
4) j. RK , Lightning Kick
5) Corner d.s. JP , s. SP , s. FP , Drill
6) j. FP , d.s. JP , s. RK SJ s.j. JP , s.j. SK , s.j. SP , s.j. FK , Lightning Legs, s.j. FP or RK
7) jump towards corner: j. d + FK , j. d + FK , j. d + FK , FP, RK or Lightning Legs
8) j. RK , s. RK , SJ , s.j. JP , s.j. SK , s.j. d + FK , s.j. d + FK , Lightning Legs