Lichmassacre (talk | contribs) (→Specials: Major cleanup of special moves format. Will need info added later.) |
Lichmassacre (talk | contribs) m (→Specials: Minor format error fixes.) |
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==Specials== | ==Specials== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">Roll Buster</font> | <font style="visibility:hidden" size="0">Roll Buster</font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle=QCF + P | |||
|caption= | |caption= | ||
|name= | |name=Roll Buster | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
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}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">Exploding Flower</font> | <font style="visibility:hidden" size="0">Exploding Flower</font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle=QCB + P | |||
|caption= | |caption= | ||
|name= | |name=Exploding Flower | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
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}} | }} | ||
===== <span class="invisible-header"> | ===== <span class="invisible-header"></span> ===== | ||
{{MoveData | {{MoveData | ||
| name = Item Change | | name = Item Change | ||
| input = | | input = QCB + K | ||
| subtitle = Eddie reporting for duty. | | subtitle = Eddie reporting for duty. | ||
| image = | | image = | ||
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| image3 = | | image3 = | ||
| caption3 = HK Version | | caption3 = HK Version | ||
| linkname = | | linkname = QCB | ||
| data = | | data = | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
| version = | | version = QCB + LK | ||
| subtitle = Eddie Summon: Rock Ball | | subtitle = Eddie Summon: Rock Ball | ||
| Damage = | | Damage = | ||
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{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
| header = no | | header = no | ||
| version = | | version = QCB + MK | ||
| subtitle = Eddie Summon: Tornado Hold | | subtitle = Eddie Summon: Tornado Hold | ||
| Damage = | | Damage = | ||
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{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
| header = no | | header = no | ||
| version = | | version = QCB + HK | ||
| subtitle = Eddie Summon: Leaf Shield | | subtitle = Eddie Summon: Leaf Shield | ||
| Damage = | | Damage = | ||
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}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0">Item Attack</font> | <font style="visibility:hidden" size="0">Item Attack</font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle=QCF + K | |||
|caption= | |caption= | ||
|name= | |name=Item Attack | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom |
Revision as of 17:31, 24 December 2020
Introduction
The one and only robot master and Mega Man's sister, Roll! Coming straight out of Mega Man 8, Roll invades the Marvel VS Capcom scene as a secret joke character, mirroring much of Mega Man's own moves. Cuteness, jokes and her rocking anime theme song aside, as you can probably guess from being a joke character, she sucks. While being small helps in her favor by making her more nimble, that also means her normals have abysmal range, her specials have lengthy recovery and startup, she deals less damage overall, and is unequivocally the weakest character in the game. You'll be fighting an uphill battle with her, regardless of your team composition. Although if it makes you feel better, she's not as bad as her MVC2 counterpart. Still, she can be pretty fun in her own right, and if you manage to win a match with her, you get to enjoy the glory of beating your opponent with her.
Pros | Cons |
---|---|
|
|
How To Select Roll
Go to Zangief's box, then move the cursor like so: 4, 4, 2, 2, 6, 6, 2, 2, 4, 4, 8, 6, 8, 8, 6, 6
The last right (6) will move you to Roll's box on the right of Megaman's. Do note that if you attempt to select Roll as the second character, the game will prevent the code from working if the first character is not a secret character (such as Strider). The first character's selection box will overlap the cursor, causing it to skip the character and prevent the code from working.
Move List
Normals
Specials
Roll Buster
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Nope, you can't charge! Plus this has the longest recovery time of any fireball move, and it moves fairly slowly. Still an essential move for Roll, as it gives her a long ranged option to compensate for everything else lacking severely in range. It will buy Roll some time as an annoying poke for the opponent to deal with. Arguably easier to use than Mega Man's Mega Buster since it's just a normal fireball, otherwise. |
Exploding Flower
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Funny move. |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCB + LK Eddie Summon: Rock Ball |
- | - | - | - | - | - | - | - | - | Ground | |
Roll summons Eddie to give her the Rock Ball, the weapon Mega Man first receives in Mega Man 8. Just like in that game, kicking it allows the ball to bounce around the walls and screen. | |||||||||||
QCB + MK Eddie Summon: Tornado Hold |
- | - | - | - | - | - | - | - | - | Ground | |
Roll summons Eddie to give her the Tornado Hold weapon. | |||||||||||
QCB + HK Eddie Summon: Leaf Shield |
- | - | - | - | - | - | - | - | - | Ground | |
Roll summons Eddie to give her Wood Man's weapon, the Leaf Shield. |
Item Attack
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Roll attacks with whatever item she currently has equipped. |
Hyper Combos
Hyper Roll
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air super | |
Just like the Hyper Mega Man, except it's the Hyper Roll! Plus, you won't hit your opponent much with this super unless you nail them during activation because the missiles and bombs and stuff come out way too slow. The only thing that's instantaneous is a laser that shoots out from her head but it comes out too high to be of much use. Also, it seems to come out slower as I couldn't get it to combo in the air. |
Rush Drill
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super |
Beat Plane
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air super | |
Roll's slowest super. |
Strategy
Basic Tips
Launchers:
HK
Magic Series:
Ground Magic Series: Hunter Series
Jump Magic Series: Hunter Series
Super Jump Magic Series: Hunter Series
AC Finisher: HP, HK
Advanced
Team Setups
Combos
Combo | Damage | Notes |
j.LP, d.c.LK, c.MK, c.HK, (LP) Tornado Hold (OTG) or Roll Buster | ||
d.c.LK, c.MK, c.HK, Rush Drill (OTG) | ||
Flower Bouquet, c.HK, Rush Drill (OTG) | ||
d.c.LK, c.MK, s.HK, s.j.LP, s.j.LK, s.j.MP, s.j.MK, Roll Buster | ||
Leaf Shield, d.s..LK, s.HK, s.j.LP, s.j.LK, s.j.MP, s.j.MK, Fire Leaf Shield | ||
d.s.LK, s.HK, s.j.LP, s.j.MP, Hyper Roll | ||
Tornado Hold, s.HK, s.j.LP, s.j.LK, s.j.MP, s.j.MK, Roll Buster | Corner only |