Fatal Fury Special/Kim Kaphwan: Difference between revisions

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= Introduction =
= Introduction =
The Taekwondo master returns from Fatal Fury 2 to clash with the fighters of Fatal Fury Special, and he means business. In a game about reading and punishing your opponent, Kim's punish game is exceptional to the point he doesn't even have to play by the game's rules. An incredibly powerful anti-air reversal, a dive kick that can punish practically anything, and a simple but devastating combo game gives Kim precisely the tools he needs to force the rest of the cast to play at his own pace, or potentially risk the entire round. That is not to say he is perfect, as his strongest combos require getting pretty close, which in turn means he needs to rely on dive kick to gain momentum. However, as long as the Kim player isn't careless, getting in against anyone is a breeze.
{|
|-style="text-align:left;"
! Pros !! Cons
|- style="vertical-align:top;text-align:left"
| style="width: 50%;"|
* Excellent mobility
* Great normals and combos
* Best super in the game
* Forces everyone to approach him differently
* Exceptional punishment
* Dive kick gives him forward mobility most others lack
| style="width: 50%;"|
* Has to get in close to really deal damage
* Weak dodge attack
* Has to jump a lot
* Getting the most out his dive kick takes practice
|-
|}


== Character Colors ==
== Character Colors ==

Revision as of 18:48, 16 January 2021

Ffspeckim.png

Introduction

The Taekwondo master returns from Fatal Fury 2 to clash with the fighters of Fatal Fury Special, and he means business. In a game about reading and punishing your opponent, Kim's punish game is exceptional to the point he doesn't even have to play by the game's rules. An incredibly powerful anti-air reversal, a dive kick that can punish practically anything, and a simple but devastating combo game gives Kim precisely the tools he needs to force the rest of the cast to play at his own pace, or potentially risk the entire round. That is not to say he is perfect, as his strongest combos require getting pretty close, which in turn means he needs to rely on dive kick to gain momentum. However, as long as the Kim player isn't careless, getting in against anyone is a breeze.

Pros Cons
  • Excellent mobility
  • Great normals and combos
  • Best super in the game
  • Forces everyone to approach him differently
  • Exceptional punishment
  • Dive kick gives him forward mobility most others lack
  • Has to get in close to really deal damage
  • Weak dodge attack
  • Has to jump a lot
  • Getting the most out his dive kick takes practice

Character Colors

Ffspeckim colors.png

Moves List

Normal Moves

Throw

Move Name Motion
Sakkyaku Nage F/B+HP when close to opponent

Special Moves

Move Name Motion
Hien Zan Charge D,U + K
Hangetsu Zan QCB + K
Hishou Kyaku air, D + K

Super Move

Move Name Motion
Hou'ou Kyaku QCB,DB,F + LK+HK

Combos

Strategies

Overview

Normal Moves

Standing A

Crouching A

Standing B

Crouching B

Standing C

Crouching C

Standing D

Crouching D

Jumping A

Jumping B

Jumping C

Jumping D


Command Moves

Line Blast

Throws

Special Moves

Super Move

The Basics

Advanced Strategy

Match-ups

Vs. Andy Bogard

Vs. Axel Hawk

Vs. Big Bear

Vs. Billy Kane

Vs. Cheng Sinzan

Vs. Duck King

Vs. Geese Howard

Vs. Joe Higashi

Vs. Jubei Yamada

Vs. Kim Kaphwan

Vs. Laurence Blood

Vs. Mai Shiranui

Vs. Ryo Sakazaki

Vs. Terry Bogard

Vs. Tung Fu Rue

Vs. Wolfgang Krauser