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==Command Normals== | ==Command Normals== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Roy Straight | {{lp}} lp {{lp}} | 12 | 38 | +2 | -14 | 10 | All | }} | {{PJMoveListRow | Roy Straight | {{lp}} {{lp}} {{lp}} | 12 | 38 | +2 | -14 | 10 | All | }} | ||
{{PJMoveListRow | Boomerang Hook | {{f}} {{hp}} | 13 | 30 | +2 | - | 14 | All | }} | {{PJMoveListRow | Boomerang Hook | {{f}} {{hp}} | 13 | 30 | +2 | - | 14 | All | }} | ||
{{PJMoveListRow | Body Upper | {{---}} {{f}} {{hp}} | 17 | 34 | - | -10 | 19 | All | Blowback | }} | {{PJMoveListRow | Body Upper | {{---}} {{f}} {{hp}} | 17 | 34 | - | -10 | 19 | All | Blowback | }} | ||
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==Super Moves== | ==Super Moves== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Triple Twister | {{qcf}} qcf {{p}} | 17 | 15 | - | -36 | 46~75 | All | Blowback, mash punches to increase damage, recovery on landing | }} | {{PJMoveListRow | Triple Twister | {{qcf}} {{qcf}} {{p}} | 17 | 15 | - | -36 | 46~75 | All | Blowback, mash punches to increase damage, recovery on landing | }} | ||
{{PJMoveListRow | Super Touchdown | {{qcb}} qcb {{p}} | 24 | 34 | - | -10 | 39 | All | Blowback | }} | {{PJMoveListRow | Super Touchdown | {{qcb}} {{qcb}} {{p}} | 24 | 34 | - | -10 | 39 | All | Blowback | }} | ||
{{PJMoveListRow | Dynamite Justice | {{qcf}} qcf {{k}} | 13 | 36 | - | -12 | 53 | All | Blowback | }} | {{PJMoveListRow | Dynamite Justice | {{qcf}} {{qcf}} {{k}} | 13 | 36 | - | -12 | 53 | All | Blowback | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 01:19, 9 December 2020
Introduction
Roy a red-blooded American who is definitely not Terry Bogard. With incredible combo damage and fantastic normals, including one of the best jabs in the game, Roy is a very threatening pressure character who can make his opponents explode the instant they lose their patience.
Normal Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch


8
15
+2
+9
7
All
Standing Strong Punch


11
29
+7
-4
13
All
Crouching Light Punch


8
21
-2
+1
7
Crouching
Crouching Strong Punch


13
37
-
-15
17
Crouching
Mini launcher
Standing Light Kick


11
25
-7
-4
4
All
Standing Strong Kick


16
49
-6
-25
11
All
Crouching Light Kick


9
18
+7
+4
5
Crouching
Crouching Strong Kick


14
29
+2
-7
13
Crouching
Jumping Light Punch


9
1
-
-
5
Standing
Recovery on landing
Jumping Strong Punch


12
1
-
-
13
Standing
Recovery on landing
Jumping Light Kick


13
1
-
-
5
Standing
Recovery on landing
Jumping Strong Kick


17
1
-
-
13
Standing
Recovery on landing
Command Normals
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Roy Straight



12
38
+2
-14
10
All
Boomerang Hook


13
30
+2
-
14
All
Body Upper



17
34
-
-10
19
All
Blowback
Spinning Back Knuckle



17
34
-
-10
19
All
Blowback
Foot Blade


20
38
-
-14
19
All
Blowback
Head Crush


21
38
-
-14
19
Standing
Overhead, blowback
Backflip Kick


15
24
-
0
14
All
Blowback
Lift Upper


17
39
-
-15
13
All
Rival Launcher
Jumping Back Knuckle
(air)


15
1
-
-
11
Standing
Spike, recovery on landing
Reverse Foot Blade
(air)


15
1
-
-
14
Standing
Blowback, recovery on landing
Throws
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Knuckle Rush



7
38
-
-
34
-
American Suplex



7
38
-
-
39
-
Air Launcher



8
51
-
-
32
-
Available when behind opponent
Aerial Suplex
(air)
+



1
-
-
-
42
-
Special Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Dynamite Straight (weak)


12
30
-
-5
20
All
Blowback
Dynamite Straight (strong)


16
29
-
-5
28
All
Blowback
Twister Upper (weak)


9
15
-
-27
23
All
Blowback, recovery on landing
Twister Upper (strong)


18
15
-
-35
28
All
Blowback, recovery on landing
Touchdown Wave (weak)


16
26
-
-2
17
All
Blowback
Touchdown Wave (strong)


23
26
-
-2
20
All
Blowback
Air Dynamite (weak)
(air)


14
13
-
-14
29
Standing
Spike
Air Dynamite (strong)
(air)


14
13
-
-12
32
Standing
Blowback
Super Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Triple Twister



17
15
-
-36
46~75
All
Blowback, mash punches to increase damage, recovery on landing
Super Touchdown



24
34
-
-10
39
All
Blowback
Dynamite Justice



13
36
-
-12
53
All
Blowback
Team Up Techniques
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Double Rising Twister




16
29
-
-3
54
All
Team Up Technique, damage type
Triple Heavens Cross



21
43
-
-19
100
All
Party Up Technique
Combos
- st.LP,LP > st.HP > b+HK xx Dynamite Straight
- st.LP,LP > st.HP > f+HP xx Dynamite Justice
- df+HP, {j.LP,LP > j.HP}x2, j.LP,LP > j.HP xx Air Dynamite
- st.LP,LP > cr.HP, j.LK > (delay) j.f+HP, st.LP > cr.HP, st.LP > st.LK > cr.HP, dash OTG b+HK > Triple Twister
Videos
Skip to 0:53
Colors
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