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==Command Normals== | ==Command Normals== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Round Trip Slap | {{lp}} lp {{lp}} | 14 | 28 | +2 | -4 | 10 | All | }} | {{PJMoveListRow | Round Trip Slap | {{lp}} {{lp}} {{lp}} | 14 | 28 | +2 | -4 | 10 | All | }} | ||
{{PJMoveListRow | Step In Slap | {{f}} {{hp}} | 14 | 38 | - | -14 | 13 | All | Blowback | }} | {{PJMoveListRow | Step In Slap | {{f}} {{hp}} | 14 | 38 | - | -14 | 13 | All | Blowback | }} | ||
{{PJMoveListRow | Serve | {{b}} {{hp}} | 20 | 45 | -1 | -20 | 11 | Standing | Overhead | }} | {{PJMoveListRow | Serve | {{b}} {{hp}} | 20 | 45 | -1 | -20 | 11 | Standing | Overhead | }} | ||
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==Burning Vigor Attacks== | ==Burning Vigor Attacks== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Blazing Serve | {{qcf}} qcf {{p}} | 13 | 30 | - | -23 | 29 | All | Blowback on final hit, button changes angle | }} | {{PJMoveListRow | Blazing Serve | {{qcf}} {{qcf}} {{p}} | 13 | 30 | - | -23 | 29 | All | Blowback on final hit, button changes angle | }} | ||
{{PJMoveListRow | Aerial Blazing Serve | (air) {{qcf}} qcf {{p}} | 17 | 1 | - | -17 | 31 | All | Blowback on final hit, button changes angle | }} | {{PJMoveListRow | Aerial Blazing Serve | (air) {{qcf}} {{qcf}} {{p}} | 17 | 1 | - | -17 | 31 | All | Blowback on final hit, button changes angle | }} | ||
{{PJMoveListRow | Orbit Serve | {{qcb}} qcb {{p}} | 17 | 87 | - | - | 61 | All | }} | {{PJMoveListRow | Orbit Serve | {{qcb}} {{qcb}} {{p}} | 17 | 87 | - | - | 61 | All | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 01:15, 9 December 2020
Introduction
Natsu is the volleyball star of Gorin High, meaning she has spent years perfecting her ability to slap stuff really hard.
Natsu is one of the more technical characters in Project Justice, sporting a decent ranged presence with a variety of projectiles, a strong aerial presence and pokes with great reach, but slow startup. Neutral can be a little awkward to navigate with this character, but that's okay, because once you find your opening, her true strength shines through: she is a combo monster, with some of the game's highest meterless damage thanks to the only Rival Launcher that can naturally be worked into textbook combos, making her punish game exceptionally scary.
Normal Moves
Normal Moves
























Command Normals













Throws
















Special Moves
















Burning Vigor Attacks









Team Up Techniques







Combos
- st.LP,LP > st.HP xx dp+K, j.LK,LK > j.HP > j.HK xx j.qcb+P
- df+HP/st.LP,LP > st.HP xx qcb+LP, j.LK,LK, [j.LP,LP > j.HP]x2, j.LP,LP > j.HP > j.HK xx j.qcb+P
For Natsu's Rival Launcher combo, drift backwards on the first j.HP, drift forwards on the second j.LP,LP, keep a neutral input on the second j.HP. Refer to the video below at 0:45 for a visual reference.
For all combos, forgo the final j.HK if you want to combo into super.
Videos
Skip to 0:34
Colors
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