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(Sabrewulf Character Infobox) |
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{{ | {{KI2013 Character Infobox | ||
|name=Sabrewulf | |||
|image=KI2013_Sabrewulf_CSS.png | |||
|forward walk speed= 39f to cross two large training mode squares | |||
|backwards walk speed= 49f to cross two large training mode squares | |||
|forward dash duration= 19f | |||
|backdash duration= 22f | |||
|pre-jump frames= 5f | |||
|jump duration= 38f | |||
|landing recovery= 4f | |||
|advantage post grounded combo breaker= 0 | |||
}} | |||
== Universal Mechanics == | == Universal Mechanics == | ||
=== Instinct === | === Instinct === | ||
Line 140: | Line 147: | ||
{{KI2013MoveListRow | Ragged Edge | {{b}} {{f}} + {{p}} | {{ex}} }} | {{KI2013MoveListRow | Ragged Edge | {{b}} {{f}} + {{p}} | {{ex}} }} | ||
{{KI2013MoveListRow | Run | {{b}} {{f}} + {{k}} | }} | {{KI2013MoveListRow | Run | {{b}} {{f}} + {{k}} | }} | ||
{{KI2013MoveListRow | | {{KI2013MoveListRow | Hamstring | (During Run) {{lp}} or {{lk}} | Crossup, Projectile invulnerability }} | ||
{{KI2013MoveListRow | | {{KI2013MoveListRow | Jumping Slash | (During Run) {{mp}} or {{mk}} <br> {{b}} {{f}} + {{k}} k for Shadow | Overhead {{ex}} }} | ||
{{KI2013MoveListRow | | {{KI2013MoveListRow | Running Uppercut | (During Run) {{hp}} or {{hk}} | Juggles }} | ||
{{KI2013MoveListRow | Eclipse | {{d}} {{u}} + {{p}} | Anti air {{ex}} }} | {{KI2013MoveListRow | Eclipse | {{d}} {{u}} + {{p}} | Anti air {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} |
Revision as of 10:49, 28 January 2023
Introduction
Sabrewulf PLACEHOLDER CHARACTER STORY
Sabrewulf PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Feral Rage: Additional damage + chip damage for all attacks, cancel any ground move with +
.
Combat Traits
Rabid Double: Sabrewulf can chain the same Auto Double as many times in a row as he wants, increasing the speed of the Auto Double each time. Feral Dash: Forward dash passes through the opponent.
Frame Data At A Glance
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
{{#motion:
}}

{{#motion: }}
Standing Medium Punch
{{#motion:
}}

{{#motion: }}
Standing Hard Punch
{{#motion:
}}

{{#motion: }}
Standing Light Kick
{{#motion:
}}

{{#motion: }}
Standing Medium Kick
{{#motion:
}}

{{#motion: }}
Standing Hard Kick
{{#motion:
}}

{{#motion: }}
Close Light Punch
{{#motion: (near opponent)
}}

{{#motion: }}
Close Medium Punch
{{#motion: (near opponent)
}}

{{#motion: }}
Close Hard Punch
{{#motion: (near opponent)
}}

{{#motion: }}
Close Light Kick
{{#motion: (near opponent)
}}

{{#motion: }}
Close Medium Kick
{{#motion: (near opponent)
}}

{{#motion: }}
Close Hard Kick
{{#motion: (near opponent)
}}

{{#motion: }}
Crouching Light Punch
{{#motion:
+
}}


{{#motion:
}}

Crouching Medium Punch
{{#motion:
+
}}


{{#motion: }}
Crouching Hard Punch
{{#motion:
+
}}


{{#motion:
}}


Crouching Light Kick
{{#motion:
+
}}


{{#motion: }}
Crouching Medium Kick
{{#motion:
+
}}


{{#motion: }}
Crouching Hard Kick
{{#motion:
+
}}


{{#motion: }}
Neutral Jump Light Punch
{{#motion:
+
}}


{{#motion: }}
Neutral Jump Medium Punch
{{#motion:
+
}}


{{#motion: }}
Neutral Jump Hard Punch
{{#motion:
+
}}


{{#motion: }}
Neutral Jump Light Kick
{{#motion:
+
}}


{{#motion: }}
Neutral Jump Medium Kick
{{#motion:
+
}}


{{#motion: }}
Neutral Jump Hard Kick
{{#motion:
+
}}


{{#motion: }}
Angled Jump Light Punch
{{#motion:
/
+
}}



{{#motion: }}
Angled Jump Medium Punch
{{#motion:
/
+
}}



{{#motion: }}
Angled Jump Hard Punch
{{#motion:
/
+
}}



{{#motion: }}
Angled Jump Light Kick
{{#motion:
/
+
}}



{{#motion: }}
Angled Jump Medium Kick
{{#motion:
/
+
}}



{{#motion: }}
Angled Jump Hard Kick
{{#motion:
/
+
}}



{{#motion: }}
Command Attacks
Name
Command
Notes
Overpower
{{#motion:
+
}}


{{#motion: Hold
to charge,
when Max charged }}


Throw
{{#motion:
or
+
+
}}




{{#motion:
}}

Instinct Mode
Name
Command
Notes
Feral Rage
{{#motion:
+
}}


{{#motion: Additional damage + chip damage for all attacks,
any ground move with HP+HK }}

Special Moves
Name
Command
Notes
Ragged Edge
{{#motion:
+
}}



{{#motion:
}}

Run
{{#motion:
+
}}



{{#motion: }}
Hamstring
{{#motion: (During Run)
or
}}


{{#motion: Crossup, Projectile invulnerability }}
Jumping Slash
{{#motion: (During Run)
or
+
k for Shadow }}





{{#motion: Overhead
}}

Running Uppercut
{{#motion: (During Run)
or
}}


{{#motion: Juggles }}
Eclipse
{{#motion:
+
}}



{{#motion: Anti air
}}

Combo Openers
Name
Command
Notes
Ragged Edge
{{#motion:
+
}}



{{#motion: ? }}
Hamstring
{{#motion: (During Run)
or
}}


{{#motion:
}}

Jumping Slash
{{#motion: (During Run)
or
}}


{{#motion:
}}

Shadow Ragged Edge
{{#motion:
+
p }}



{{#motion: ? }}
Shadow Jumping Slash
{{#motion:
+
k }}



{{#motion:
}}

Combo Linkers
Name
Command
Notes
Ragged Edge
{{#motion:
+
}}



{{#motion: ? }}
Hamstring
{{#motion: (During Run)
or
}}


{{#motion: ? }}
Jumping Slash
{{#motion: (During Run)
or
}}


{{#motion: ? }}
Shadow Ragged Edge
{{#motion:
+
p }}



{{#motion: ? }}
Shadow Jumping Slash
{{#motion:
+
k }}



{{#motion: ? }}
Combo Enders
Name
Command
Notes
Ragged Edge
{{#motion:
+
}}



{{#motion:
}}

Running Uppercut
{{#motion: (During Run)
or
}}


{{#motion: ? }}
Eclipse
{{#motion:
+
}}



{{#motion:
}}

Shadow Eclipse
{{#motion:
+
p }}



{{#motion:
}}

Manuals
Name
Command
Notes
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
Ultra Combo
Name
Command
Notes
Ultra Combo
{{#motion:
+
}}



{{#motion: }}
Stage Ultra
{{#motion:
+
}}



{{#motion: }}
Move Analysis
Normal Moves
N/A
Command Attacks
N/A
Instinct Mode
N/A
Special Moves
N/A
Shadow Moves
N/A
Combo Openers
N/A
Combo Linkers
N/A
Combo Enders
N/A
Manuals
N/A
Ultra Combos
N/A
The Basics
Combos
Strategy
Costumes and Colors
Matchups
- Vs. Glacius
TBW
- Vs. Jago
TBW
- Vs. Sabrewulf
TBW
- Vs. Thunder
TBW