Project Justice/Natsu: Difference between revisions

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==Normal Moves==
==Normal Moves==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Standing Light Punch | n lp | 9 | 24 | -3 | 0 | 4 | All | }}
{{PJMoveListRow | Standing Light Punch | {{n}} {{lp}} | 9 | 24 | -3 | 0 | 4 | All | }}
{{PJMoveListRow | Standing Strong Punch | n hp | 12 | 35 | +2 | -11 | 11 | All | }}
{{PJMoveListRow | Standing Strong Punch | {{n}} {{hp}} | 12 | 35 | +2 | -11 | 11 | All | }}
{{PJMoveListRow | Crouching Light Punch | d lp | 10 | 33 | -7 | -11 | 5 | Crouching | }}
{{PJMoveListRow | Crouching Light Punch | {{d}} {{lp}} | 10 | 33 | -7 | -11 | 5 | Crouching | }}
{{PJMoveListRow | Crouching Strong Punch | d hp | 14 | 22 | +2 | 0 | 13 | Crouching | }}
{{PJMoveListRow | Crouching Strong Punch | {{d}} {{hp}} | 14 | 22 | +2 | 0 | 13 | Crouching | }}
{{PJMoveListRow | Standing Light Kick | n lk | 12 | 31 | +2 | -7 | 4 | All | }}
{{PJMoveListRow | Standing Light Kick | {{n}} {{lk}} | 12 | 31 | +2 | -7 | 4 | All | }}
{{PJMoveListRow | Standing Strong Kick | n hk | 13 | 46 | -3 | -22 | 10 | All | }}
{{PJMoveListRow | Standing Strong Kick | {{n}} {{hk}} | 13 | 46 | -3 | -22 | 10 | All | }}
{{PJMoveListRow | Crouching Light Kick | d lk | 9 | 27 | -2 | -5 | 4 | Crouching | }}
{{PJMoveListRow | Crouching Light Kick | {{d}} {{lk}} | 9 | 27 | -2 | -5 | 4 | Crouching | }}
{{PJMoveListRow | Crouching Strong Kick | d hk | 16 | 36 | -5 | -14 | 11 | Crouching | }}
{{PJMoveListRow | Crouching Strong Kick | {{d}} {{hk}} | 16 | 36 | -5 | -14 | 11 | Crouching | }}
{{PJMoveListRow | Jumping Light Punch | u lp | 9 | 1 | - | - | 4 | Standing | Recovery on landing | }}
{{PJMoveListRow | Jumping Light Punch | {{u}} {{lp}} | 9 | 1 | - | - | 4 | Standing | Recovery on landing | }}
{{PJMoveListRow | Jumping Strong Punch | u hp | 12 | 13 | - | - | 11 | Standing | Recovery on landing | }}
{{PJMoveListRow | Jumping Strong Punch | {{u}} {{hp}} | 12 | 13 | - | - | 11 | Standing | Recovery on landing | }}
{{PJMoveListRow | Jumping Light Kick | u lk | 13 | 1 | - | - | 3 | Standing | Recovery on landing | }}
{{PJMoveListRow | Jumping Light Kick | {{u}} {{lk}} | 13 | 1 | - | - | 3 | Standing | Recovery on landing | }}
{{PJMoveListRow | Jumping Strong Kick | u hk | 14 | 1 | - | - | 10 | Standing | Recovery on landing | }}
{{PJMoveListRow | Jumping Strong Kick | {{u}} {{hk}} | 14 | 1 | - | - | 10 | Standing | Recovery on landing | }}
{{MoveListFooter}}
{{MoveListFooter}}


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==Command Normals==
==Command Normals==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Round Trip Slap | lp lp lp | 14 | 28 | +2 | -4 | 10 | All | }}
{{PJMoveListRow | Round Trip Slap | {{lp}} lp {{lp}} | 14 | 28 | +2 | -4 | 10 | All | }}
{{PJMoveListRow | Step In Slap | f hp | 14 | 38 | - | -14 | 13 | All | Blowback | }}
{{PJMoveListRow | Step In Slap | {{f}} {{hp}} | 14 | 38 | - | -14 | 13 | All | Blowback | }}
{{PJMoveListRow | Serve | b hp | 20 | 45 | -1 | -20 | 11 | Standing | Overhead | }}
{{PJMoveListRow | Serve | {{b}} {{hp}} | 20 | 45 | -1 | -20 | 11 | Standing | Overhead | }}
{{PJMoveListRow | Aerial Receive | df hp | 18 | 35 | - | -11 | 13 | All | Rival Launcher | }}
{{PJMoveListRow | Aerial Receive | {{df}} {{hp}} | 18 | 35 | - | -11 | 13 | All | Rival Launcher | }}
{{PJMoveListRow | Jumping Return Slap | (air) f hp | 21 | 1 | - | - | 14 | Standing | Blowback, recovery on landing | }}
{{PJMoveListRow | Jumping Return Slap | (air) {{f}} {{hp}} | 21 | 1 | - | - | 14 | Standing | Blowback, recovery on landing | }}
{{PJMoveListRow | Aerial Round Kick | (air) f hk | 16 | 1 | - | - | 13 | Standing | Blowback, recovery on landing | }}
{{PJMoveListRow | Aerial Round Kick | (air) {{f}} {{hk}} | 16 | 1 | - | - | 13 | Standing | Blowback, recovery on landing | }}
{{MoveListFooter}}
{{MoveListFooter}}


==Throws==
==Throws==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Slap of Love | n lp + hp | 7 | 47 | - | - | 32 | - | Standing throw | }}
{{PJMoveListRow | Slap of Love | {{n}} {{lp}} + {{hp}} | 7 | 47 | - | - | 32 | - | Standing {{throw}} | }}
{{PJMoveListRow | Jumping Piledriver | d lp + hp | 7 | 38 | - | - | 34 | - | Crouch throw | }}
{{PJMoveListRow | Jumping Piledriver | {{d}} {{lp}} + {{hp}} | 7 | 38 | - | - | 34 | - | Crouch {{throw}} | }}
{{PJMoveListRow | Face Crusher | n lp + hp | 8 | 51 | - | - | 42 | - | Back throw | }}
{{PJMoveListRow | Face Crusher | {{n}} {{lp}} + {{hp}} | 8 | 51 | - | - | 42 | - | Back {{throw}} | }}
{{PJMoveListRow | Jigoku Guruma | (air) n lp + hp | 1 | - | - | - | 40 | - | Air throw | }}
{{PJMoveListRow | Jigoku Guruma | (air) {{n}} {{lp}} + {{hp}} | 1 | - | - | - | 40 | - | Air {{throw}} | }}
{{MoveListFooter}}
{{MoveListFooter}}


==Special Moves==
==Special Moves==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Serve Spike (weak) | qcf lp | 18 | 44 | - | -15 | 14 | All | Blowback | }}
{{PJMoveListRow | Serve Spike (weak) | {{qcf}} {{lp}} | 18 | 44 | - | -15 | 14 | All | Blowback | }}
{{PJMoveListRow | Serve Spike (strong) | qcf hp | 18 | 44 | - | -16 | 14 | All | Blowback, different angle to weak version | }}
{{PJMoveListRow | Serve Spike (strong) | {{qcf}} {{hp}} | 18 | 44 | - | -16 | 14 | All | Blowback, different angle to weak version | }}
{{PJMoveListRow | Aerial Spike Serve | (air) qcf p | 13 | 1 | - | +7 | 13 | All | Blowback, button changes angle, recovery on landing | }}
{{PJMoveListRow | Aerial Spike Serve | (air) {{qcf}} {{p}} | 13 | 1 | - | +7 | 13 | All | Blowback, button changes angle, recovery on landing | }}
{{PJMoveListRow | Sliding Receive | dp p | 21 | 38 | - | -16 | 14 | Crouching | Mini launcher | }}
{{PJMoveListRow | Sliding Receive | {{dp}} {{p}} | 21 | 38 | - | -16 | 14 | Crouching | Mini launcher | }}
{{PJMoveListRow | Rolling Receive (weak) | qcb lp | 27 | 38 | - | -14 | 17 | All | Rival Launcher | }}
{{PJMoveListRow | Rolling Receive (weak) | {{qcb}} {{lp}} | 27 | 38 | - | -14 | 17 | All | Rival Launcher | }}
{{PJMoveListRow | Rolling Receive (strong) | qcb hp | 32 | 38 | - | -14 | 17 | All | Rival Launcher | }}
{{PJMoveListRow | Rolling Receive (strong) | {{qcb}} {{hp}} | 32 | 38 | - | -14 | 17 | All | Rival Launcher | }}
{{PJMoveListRow | Top Block | (air) dp p | 3 | 12 | - | - | 33 | All | Catch counter, recovery on landing | }}
{{PJMoveListRow | Top Block | (air) {{dp}} {{p}} | 3 | 12 | - | - | 33 | All | Catch counter, recovery on landing | }}
{{PJMoveListRow | Tokkun Spike | (air) qcb p | 7 | 1 | - | - | 29 | All | Recovery on landing | }}
{{PJMoveListRow | Tokkun Spike | (air) {{qcb}} {{p}} | 7 | 1 | - | - | 29 | All | Recovery on landing | }}
{{MoveListFooter}}
{{MoveListFooter}}


==Burning Vigor Attacks==
==Burning Vigor Attacks==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Blazing Serve | qcf qcf p | 13 | 30 | - | -23 | 29 | All | Blowback on final hit, button changes angle | }}
{{PJMoveListRow | Blazing Serve | {{qcf}} qcf {{p}} | 13 | 30 | - | -23 | 29 | All | Blowback on final hit, button changes angle | }}
{{PJMoveListRow | Aerial Blazing Serve | (air) qcf qcf p | 17 | 1 | - | -17 | 31 | All | Blowback on final hit, button changes angle | }}
{{PJMoveListRow | Aerial Blazing Serve | (air) {{qcf}} qcf {{p}} | 17 | 1 | - | -17 | 31 | All | Blowback on final hit, button changes angle | }}
{{PJMoveListRow | Orbit Serve | qcb qcb p | 17 | 87 | - | - | 61 | All | }}
{{PJMoveListRow | Orbit Serve | {{qcb}} qcb {{p}} | 17 | 87 | - | - | 61 | All | }}
{{MoveListFooter}}
{{MoveListFooter}}


==Team Up Techniques==
==Team Up Techniques==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Fight On! | lp + lk or hp + hk | 25 | 49 | - | -23 | 30 | All | Team Up Attack, meter restoration type | }}
{{PJMoveListRow | Fight On! | {{lp}} + {{lk}} or {{hp}} + {{hk}} | 25 | 49 | - | -23 | 30 | All | Team Up Attack, meter restoration type | }}
{{PJMoveListRow | Nekketsu Daisharin | p + p + k | 20 | 30 | - | -6 | 100 | All | Party Up Attack | }}
{{PJMoveListRow | Nekketsu Daisharin | {{p}} + {{p}} + {{k}} | 20 | 30 | - | -6 | 100 | All | Party Up Attack | }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 01:04, 9 December 2020

Project Justice Natsu.gif

Introduction

Natsu is the volleyball star of Gorin High, meaning she has spent years perfecting her ability to slap stuff really hard.
Natsu is one of the more technical characters in Project Justice, sporting a decent ranged presence with a variety of projectiles, a strong aerial presence and pokes with great reach, but slow startup. Neutral can be a little awkward to navigate with this character, but that's okay, because once you find your opening, her true strength shines through: she is a combo monster, with some of the game's highest meterless damage thanks to the only Rival Launcher that can naturally be worked into textbook combos, making her punish game exceptionally scary.

Normal Moves

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch
N.png Lp.png
9
24
-3
0
4
All
Standing Strong Punch
N.png Hp.png
12
35
+2
-11
11
All
Crouching Light Punch
D.png Lp.png
10
33
-7
-11
5
Crouching
Crouching Strong Punch
D.png Hp.png
14
22
+2
0
13
Crouching
Standing Light Kick
N.png Lk.png
12
31
+2
-7
4
All
Standing Strong Kick
N.png Hk.png
13
46
-3
-22
10
All
Crouching Light Kick
D.png Lk.png
9
27
-2
-5
4
Crouching
Crouching Strong Kick
D.png Hk.png
16
36
-5
-14
11
Crouching
Jumping Light Punch
U.png Lp.png
9
1
-
-
4
Standing
Recovery on landing
Jumping Strong Punch
U.png Hp.png
12
13
-
-
11
Standing
Recovery on landing
Jumping Light Kick
U.png Lk.png
13
1
-
-
3
Standing
Recovery on landing
Jumping Strong Kick
U.png Hk.png
14
1
-
-
10
Standing
Recovery on landing


Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Round Trip Slap
Lp.png lp Lp.png
14
28
+2
-4
10
All
Step In Slap
F.png Hp.png
14
38
-
-14
13
All
Blowback
Serve
B.png Hp.png
20
45
-1
-20
11
Standing
Overhead
Aerial Receive
Df.png Hp.png
18
35
-
-11
13
All
Rival Launcher
Jumping Return Slap
(air) F.png Hp.png
21
1
-
-
14
Standing
Blowback, recovery on landing
Aerial Round Kick
(air) F.png Hk.png
16
1
-
-
13
Standing
Blowback, recovery on landing

Throws

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Slap of Love
N.png Lp.png + Hp.png
7
47
-
-
32
-
Standing Throw.png
Jumping Piledriver
D.png Lp.png + Hp.png
7
38
-
-
34
-
Crouch Throw.png
Face Crusher
N.png Lp.png + Hp.png
8
51
-
-
42
-
Back Throw.png
Jigoku Guruma
(air) N.png Lp.png + Hp.png
1
-
-
-
40
-
Air Throw.png

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Serve Spike (weak)
Qcf.png Lp.png
18
44
-
-15
14
All
Blowback
Serve Spike (strong)
Qcf.png Hp.png
18
44
-
-16
14
All
Blowback, different angle to weak version
Aerial Spike Serve
(air) Qcf.png P.png
13
1
-
+7
13
All
Blowback, button changes angle, recovery on landing
Sliding Receive
Dp.png P.png
21
38
-
-16
14
Crouching
Mini launcher
Rolling Receive (weak)
Qcb.png Lp.png
27
38
-
-14
17
All
Rival Launcher
Rolling Receive (strong)
Qcb.png Hp.png
32
38
-
-14
17
All
Rival Launcher
Top Block
(air) Dp.png P.png
3
12
-
-
33
All
Catch counter, recovery on landing
Tokkun Spike
(air) Qcb.png P.png
7
1
-
-
29
All
Recovery on landing

Burning Vigor Attacks

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Blazing Serve
Qcf.png qcf P.png
13
30
-
-23
29
All
Blowback on final hit, button changes angle
Aerial Blazing Serve
(air) Qcf.png qcf P.png
17
1
-
-17
31
All
Blowback on final hit, button changes angle
Orbit Serve
Qcb.png qcb P.png
17
87
-
-
61
All

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Fight On!
Lp.png + Lk.png or Hp.png + Hk.png
25
49
-
-23
30
All
Team Up Attack, meter restoration type
Nekketsu Daisharin
P.png + P.png + K.png
20
30
-
-6
100
All
Party Up Attack

Combos

  • st.LP,LP > st.HP xx dp+K, j.LK,LK > j.HP > j.HK xx j.qcb+P
  • df+HP/st.LP,LP > st.HP xx qcb+LP, j.LK,LK, [j.LP,LP > j.HP]x2, j.LP,LP > j.HP > j.HK xx j.qcb+P

For Natsu's Rival Launcher combo, drift backwards on the first j.HP, drift forwards on the second j.LP,LP, keep a neutral input on the second j.HP. Refer to the video below at 0:45 for a visual reference.

For all combos, forgo the final j.HK if you want to combo into super.

Videos

Skip to 0:34

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Natsu 1.png
PJ Natsu 2.png
PJ Natsu 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Natsu 4.png
PJ Natsu 5.png
PJ Natsu 6.png

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki