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{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| Mystic Ray H | shot tiltup | 20,000 X 10 <br> (129,900) | proj <br> otg strk | Hyper Mystic Ray | | Mystic Ray H | {{shot}} {{tiltup}} | 20,000 X 10 <br> (129,900) | {{proj}} <br> {{otg}} {{strk}} | Hyper Mystic Ray | ||
| Mystic Smash L | direct tiltdown | 20,000 X 8 <br> (113,600) | | Hyper Mystic Smash | | Mystic Smash L | {{direct}} {{tiltdown}} | 20,000 X 8 <br> (113,600) | | Hyper Mystic Smash | ||
| Mystic Stare L | shot front | (30,000 + 20,000) X 6 <br> (105,200) | proj | Hyper Mystic Ray }} | | Mystic Stare L | {{shot}} {{front}} | (30,000 + 20,000) X 6 <br> (105,200) | {{proj}} | Hyper Mystic Ray }} | ||
=== Normal Moves === | === Normal Moves === | ||
{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | 33,000 | rpdfire }} | {{MoveListRow | Standing Light | {{l}} | 33,000 | {{rpdfire}} }} | ||
{{MoveListRow | Crouching Light | d + l | 33,000 | rpdfire low }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 33,000 | {{rpdfire}} {{low}} }} | ||
{{MoveListRow | Standing Medium | m | 30,000 + 40,000 <br> (62,000) | }} | {{MoveListRow | Standing Medium | {{m}} | 30,000 + 40,000 <br> (62,000) | }} | ||
{{MoveListRow | Crouching Medium | d + m | 35,000 X 2 <br> (63,000) | low <br> strk on second hit }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 35,000 X 2 <br> (63,000) | {{low}} <br> {{strk}} on second hit }} | ||
{{MoveListRow | Standing Heavy | h | 20,000 X 6 <br> (82,800) | }} | {{MoveListRow | Standing Heavy | {{h}} | 20,000 X 6 <br> (82,800) | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 70,000 | strk <br> jcancel }} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 70,000 | {{strk}} <br> {{jcancel}} }} | ||
{{MoveListRow | Special | s | 75,000 | launch nocancel }} | {{MoveListRow | Special | {{s}} | 75,000 | {{launch}} {{nocancel}} }} | ||
{{MoveListRow | Strange Gaze | f + h | 75,000 | strk }} | {{MoveListRow | Strange Gaze | {{f}} + {{h}} | 75,000 | {{strk}} }} | ||
{{MoveListRow | Jumping Light | air l | 38,000 | high }} | {{MoveListRow | Jumping Light | air {{l}} | 38,000 | {{high}} }} | ||
{{MoveListRow | Jumping Medium | air m | 30,000 X 2 <br> (54,000) | high }} | {{MoveListRow | Jumping Medium | air {{m}} | 30,000 X 2 <br> (54,000) | {{high}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 75,000 | high }} | {{MoveListRow | Jumping Heavy | air {{h}} | 75,000 | {{high}} }} | ||
{{MoveListRow | Jumping Special | air s | 80,000 | high aircombofinisher <br> hardknockdown }} | {{MoveListRow | Jumping Special | air {{s}} | 80,000 | {{high}} {{aircombofinisher}} <br> {{hardknockdown}} }} | ||
{{MoveListRow | Air Strange Gaze | air u + h | 75,000 | strk }} | {{MoveListRow | Air Strange Gaze | air {{u}} + {{h}} | 75,000 | {{strk}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Forward Throw | f + h | 40,000 | throw hardknockdown <br> Steals 40,000 health <br> Steals 24% of one H.C. Gauge }} | {{MoveListRow | Forward Throw | {{f}} + {{h}} | 40,000 | {{throw}} {{hardknockdown}} <br> Steals 40,000 health <br> Steals 24% of one H.C. Gauge }} | ||
{{MoveListRow | Back Throw | b + h | 40,000 | throw hardknockdown <br> Steals 40,000 health <br> Steals 24% of one H.C. Gauge }} | {{MoveListRow | Back Throw | {{b}} + {{h}} | 40,000 | {{throw}} {{hardknockdown}} <br> Steals 40,000 health <br> Steals 24% of one H.C. Gauge }} | ||
{{MoveListRow | Forward Air Throw | air f + h | 40,000 | airthrow hardknockdown <br> Steals 40,000 health <br> Steals 24% of one H.C. Gauge }} | {{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 40,000 | {{airthrow}} {{hardknockdown}} <br> Steals 40,000 health <br> Steals 24% of one H.C. Gauge }} | ||
{{MoveListRow | Back Air Throw | air b + h | 40,000 | airthrow hardknockdown <br> Steals 40,000 health <br> Steals 24% of one H.C. Gauge }} | {{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 40,000 | {{airthrow}} {{hardknockdown}} <br> Steals 40,000 health <br> Steals 24% of one H.C. Gauge }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Mystic Smash L | qcf + l | 20,000 per hit <br> (113,600 at 8 hits) | small arc }} | {{MoveListRow | Mystic Smash L | {{qcf}} + {{l}} | 20,000 per hit <br> (113,600 at 8 hits) | small arc }} | ||
{{MoveListRow | Mystic Smash M | qcf + m | 20,000 per hit <br> (113,600 at 8 hits) | medium arc, <br> then falls straight d }} | {{MoveListRow | Mystic Smash M | {{qcf}} + {{m}} | 20,000 per hit <br> (113,600 at 8 hits) | medium arc, <br> then falls straight {{d}} }} | ||
{{MoveListRow | Mystic Smash H | qcf + h | 20,000 per hit <br> (93,500 at 6 hits) | nearly full screen arc}} | {{MoveListRow | Mystic Smash H | {{qcf}} + {{h}} | 20,000 per hit <br> (93,500 at 6 hits) | nearly full screen arc}} | ||
{{MoveListRow | Air Mystic Smash L | air qcf + l | 25,000 per hit <br> (102,300 at 5 hits) | high <br> very steep angle }} | {{MoveListRow | Air Mystic Smash L | air {{qcf}} + {{l}} | 25,000 per hit <br> (102,300 at 5 hits) | {{high}} <br> very steep angle }} | ||
{{MoveListRow | Air Mystic Smash M | air qcf + m | 25,000 per hit <br> (117,000 at 6 hits) | high <br> small arc }} | {{MoveListRow | Air Mystic Smash M | air {{qcf}} + {{m}} | 25,000 per hit <br> (117,000 at 6 hits) | {{high}} <br> small arc }} | ||
{{MoveListRow | Air Mystic Smash H | air qcf + h | 25,000 per hit <br> (130,200 at 7 hits) | high <br> tiny arc into steep angle }} | {{MoveListRow | Air Mystic Smash H | air {{qcf}} + {{h}} | 25,000 per hit <br> (130,200 at 7 hits) | {{high}} <br> tiny arc into steep angle }} | ||
{{MoveListRow | Devitalization L | hcb + l | 130,000 over 2 hits | throw <br> hardknockdown }} | {{MoveListRow | Devitalization L | {{hcb}} + {{l}} | 130,000 over 2 hits | {{throw}} <br> {{hardknockdown}} }} | ||
{{MoveListRow | Devitalization M | hcb + m | 160,000 over 2 hits | throw <br> hardknockdown }} | {{MoveListRow | Devitalization M | {{hcb}} + {{m}} | 160,000 over 2 hits | {{throw}} <br> {{hardknockdown}} }} | ||
{{MoveListRow | Devitalization H | hcb + h | 190,000 over 2 hits | throw <br> hardknockdown }} | {{MoveListRow | Devitalization H | {{hcb}} + {{h}} | 190,000 over 2 hits | {{throw}} <br> {{hardknockdown}} }} | ||
{{MoveListRow | Mystic Stare | charge b , f + atk | 10,000 X 6 for initial hit; <br> 25,000 X 6 for explosions | proj <br> proj otg for explosions <br> atk used determines range }} | {{MoveListRow | Mystic Stare | charge {{b}} , {{f}} + {{atk}} | 10,000 X 6 for initial hit; <br> 25,000 X 6 for explosions | {{proj}} <br> {{proj}} {{otg}} for explosions <br> {{atk}} used determines range }} | ||
{{MoveListRow | Mystic Ray L | charge d , u + l | 20,000 X 6 <br> (93,500) | proj <br> otg strk }} | {{MoveListRow | Mystic Ray L | charge {{d}} , {{u}} + {{l}} | 20,000 X 6 <br> (93,500) | {{proj}} <br> {{otg}} {{strk}} }} | ||
{{MoveListRow | Mystic Ray M | charge d , u + m | 20,000 X 8 <br> (113,600) | proj <br> otg strk }} | {{MoveListRow | Mystic Ray M | charge {{d}} , {{u}} + {{m}} | 20,000 X 8 <br> (113,600) | {{proj}} <br> {{otg}} {{strk}} }} | ||
{{MoveListRow | Mystic Ray H | charge d , u + h | 20,000 X 10 <br> (129,900) | proj <br> otg strk }} | {{MoveListRow | Mystic Ray H | charge {{d}} , {{u}} + {{h}} | 20,000 X 10 <br> (129,900) | {{proj}} <br> {{otg}} {{strk}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Hyper Mystic Smash | dp + atk + atk | 15,000 per hit (random hits) <br> (291,800 at 29 hits) <br> (349,800 at 54 hits) | proj otg <br> hardknockdown <br> }} | {{MoveListRow | Hyper Mystic Smash | {{dp}} + {{atk}} + {{atk}} | 15,000 per hit (random hits) <br> (291,800 at 29 hits) <br> (349,800 at 54 hits) | {{proj}} {{otg}} <br> {{hardknockdown}} <br> }} | ||
{{MoveListRow | Hyper Mystic Ray | qcb + atk + atk | 25,000 X 20 <br> (279,700) | proj otg <br> hardknockdown }} | {{MoveListRow | Hyper Mystic Ray | {{qcb}} + {{atk}} + {{atk}} | 25,000 X 20 <br> (279,700) | {{proj}} {{otg}} <br> {{hardknockdown}} }} | ||
{{MoveListRow | Chaos Dimension <br> (starter) | qcf + atk + atk | 50,000 | Bites opponent, then enters alternate mode. <br> h is replaced by unblockable attack. <br> Lasts 5 seconds. <br> Level 3 Hyper. | level3 }} | {{MoveListRow | Chaos Dimension <br> (starter) | {{qcf}} + {{atk}} + {{atk}} | 50,000 | Bites opponent, then enters alternate mode. <br> {{h}} is replaced by {{unblockable}} attack. <br> Lasts 5 seconds. <br> Level 3 Hyper. | level3 }} | ||
{{MoveListRow | Chaos Dimension <br> (finisher) | During Chaos Dimension Mode : <br> h | 350,000 ~ 445,000 | Unblockable. <br> hardknockdown <br> Mashable <br> Level 3 Hyper. | level3 }} | {{MoveListRow | Chaos Dimension <br> (finisher) | During Chaos Dimension Mode : <br> {{h}} | 350,000 ~ 445,000 | Unblockable. <br> {{hardknockdown}} <br> Mashable <br> Level 3 Hyper. | level3 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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== Strategy vs. Shuma Gorath == | == Strategy vs. Shuma Gorath == | ||
[[Category: Ultimate Marvel vs Capcom 3]] | [[Category:Ultimate Marvel vs Capcom 3]] |
Revision as of 23:15, 8 December 2020


Shuma-Gorath
In a nutshell
At first glance he is a fairly straight forward character but diving in he's a unique, bizarre, and rather underused character. He's one of the only few characters in the game who needs to utilize charging for combos and play the neutral game. Mystic Ray and Mystic Stare are decent zoning specials, but he shines the most as a heavy rush down character with hard to see highs and long reaching lows. He only wields a 2 directional air dash but gets a grounded back dash with invulnerability frames. He can kill almost any character in the game off any hit as his combos are extremely damaging and almost never ending. Most players will use him as an anchor character to utilize his very powerful full screen assist Mystic Ray but he's also fairly capable as a point character.
Alternate Colors
Players to Watch
Tonosama, Angelic
Character Vitals
Video Walkthrough
Combos
Super Jump height conversion
assist-less 1M damage combo
Shuma/Hsien-ko combos
Shuma/PW combos
Technology
anti-phoenix tech
no hurtbox on back dash
hard tag from Firebrand 1.1M
Hard Tags
Hit/Hurtbox Guide
Move List
Assist Types
Normal Moves







(62,000)


(63,000)



(82,800)













(54,000)










Throws




Steals 40,000 health
Steals 24% of one H.C. Gauge




Steals 40,000 health
Steals 24% of one H.C. Gauge




Steals 40,000 health
Steals 24% of one H.C. Gauge




Steals 40,000 health
Steals 24% of one H.C. Gauge
Special Moves


(113,600 at 8 hits)


(113,600 at 8 hits)
then falls straight



(93,500 at 6 hits)


(102,300 at 5 hits)

very steep angle


(117,000 at 6 hits)

small arc


(130,200 at 7 hits)

tiny arc into steep angle















25,000 X 6 for explosions







(93,500)






(113,600)






(129,900)



Hyper Moves



(291,800 at 29 hits)
(349,800 at 54 hits)






(279,700)



(starter)





Lasts 5 seconds.
Level 3 Hyper.
(finisher)


Mashable
Level 3 Hyper.