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==Counterhit/Throw Mixups== | ==Counterhit/Throw Mixups== | ||
The basic idea behind a counter hit/throw mixup game is to have the opponent make a choice to defend one of these options and followup. | |||
Let's say you have Rolento and you start doing standing jabs in front of the opponent. What you want to do is either have the opponent attack, giving you the option to do a counter hit jab into crouching forward xx patriot circle combo, or have the opponent block so that you can throw them. | |||
Counter hits do more damage and give more frame advantage than a normal hit. | |||
==Counterpoking== | ==Counterpoking== |
Revision as of 21:56, 7 February 2006
Introduction
Introduction goes here.
Game Mechanics
Campbell "Buktooth" Tran Systems FAQ
These links are dead because Game FAQs doesn't allow for direct linking. Mr James Chen and Mr Campbell Tran, I invite you both to wiki-ify your articles and post them here on the SRK Wiki (where we do allow direct linking =). If you don't have time, I'll do it for you. I just need your permission first.
Thanks
--Ponder 20:48, 6 February 2006 (CST)
Do you even need to ask? Feel free to wiki it up, no problems. If you do it, it'll save me the time. ^_^ Once you do, feel free to delete my response here. -- jchensor
Basic Strategy
Advanced Strategy
Tier List
When choosing which characters to learn it is important to pay attention to which characters have the strongest moveset or qualities that make them a step above the other characters in the game. The list below has been gathered and analyzed by all of the best American Capcom Vs. Snk 2 players and is generally agreed upon as a solid list of what characters have the best chance of winning if two players are of equal skill.
Official American CVS2 Tiers (All characters are shown in their optimal grooves, although some characters are strong in many grooves)
Top Tier:
C-Sagat A-Sakura P-Cammy A-Bison A-Blanka C/N-Chun C-Guile C-Honda
High-Mid Tier:
A-Hibiki A-Rolento N-Iori K-Geese K-Rock P-Kyo A-Vega C-Ken
Mid Tier: A-Todo N-Maki N-Vice C-Rugal C-Kim C-Yamazaki C-Dhalsim C/A-Eagle N-Akuma N-Mai K-Nakoruru C-Yun A-Joe C/N-Ryu N-Morrigan K-Chang A-Athena
Low-Mid Tier: A-Yuri A-Terry A-Benimaru K-Zangief C-Balrog K-Raiden A-Dan K-Ryo C-Kyosuke A-Haohmaru
Low Tier: N-King
Roll Canceling
Counterhit/Throw Mixups
The basic idea behind a counter hit/throw mixup game is to have the opponent make a choice to defend one of these options and followup.
Let's say you have Rolento and you start doing standing jabs in front of the opponent. What you want to do is either have the opponent attack, giving you the option to do a counter hit jab into crouching forward xx patriot circle combo, or have the opponent block so that you can throw them.
Counter hits do more damage and give more frame advantage than a normal hit.